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Swank

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Swank
Swank FNV.jpg
Biography and appearance
RaceHuman, Caucasian
GenderMale
Height1.00
AffiliationChairmen
RoleRight hand man
Jack of Diamonds
LocationThe Tops
Dialogue FileSwank's dialogue
Gameplay
QuestsRing-a-Ding-Ding!
Statistics
AlignmentNeutral
SPECIALStrength: 6
Perception: 5
Endurance: 4
Charisma: 3
Intelligence: 3
Agility: 7
Luck: 5
Derived StatsHit Points: 135
Tag SkillsEnergy Weapons: 81
Melee Weapons: 83
Guns: 85
Level15
Technical
Editor IDVMQTopsSwank
Base ID00113456Ref ID00115f07
ActorJesse Burch
 
Gametitle-FNV.pngGametitle-AR.png
Gametitle-FNV.pngGametitle-AR.png

Oh, they're a shifty pack of rats.

— Swank

Swank is the right hand man of Benny for the Chairmen in Fallout: New Vegas.

Background

Swank has been Benny's right-hand man since Benny took over the Mojave Boot-Riders and were made into the Chairmen. In All Roads, Swank carries out Benny's orders to poison the Singer in All Roads with "Vegas" (Psycho).

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.

Quests

  • Ring-a-Ding-Ding!: Swank is met by the Courier upon entry into the Tops casino. The Courier can make Swank aware of Benny's plans through a series of speech checks (15, 30, and 45) and is then allowed to progress to Benny's suite with all the Couriers weapons. You only need to pass the first two speech checks to gain access to your weapons.
    • Proof can also be found along the way such as Benny's lighter, and distinctive cigarettes, along with other proof that can sway Swank.

Effects of player's actions

  • If the Courier opts to kill Benny in Ring-a-Ding-Ding!, Swank can later be heard "consoling mourners" in an interview with Radio New Vegas by saying, "If I know my pal Benny he's swinging with the big cat upstairs as we speak, or chasing some angel broad with cans as big as her halo". However, if the player has shown evidence to Swank that Benny attempted to kill the Courier, he will state in conversation he 'guesses he's the boss now'. He, along with everyone else in The Tops, will mention how he 'thought Benny was a stand up guy' and that he never saw him as a rat.
  • If the Courier kills Swank, the Courier will be allowed to enter the Tops casino with all of his or her weapons.
  • If the Courier convinces Swank that Benny is planning something under Mr. House's back, Swank asks the Courier what he wants to do. If the Courier says he/she wants to take Benny out now...Swank will send Benny to his room. There the courier can kill Benny. Afterwards if the player returns to Swank he will ask,"Has Benny been dealt with yet?" There is only one speech option as "Yes he is dead." Swank seems to rejoice this fact by commenting, "Guess that makes me the boss. Ring-a-ding!"

Other interactions

  • If the Courier has the Black Widow perk and asks Swank about work, she can convince him to give her 100 caps to "buy something pretty."

Inventory

MadeMan.svg
Icon armored vault suit.png
Apparel
Grimy pre-War businesswear
Assault carbine icon.png
Weapon
M&A 9mm pistol
Knife
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
empty

Notes

  • In his appearances, he wears three different suits: black in All Roads, gray on his playing card and dirty white in Fallout: New Vegas.
  • Interestingly, if you convince Swank to let you keep your weapons to deal with Benny, if you return at a later time, after Benny's death, he'll greet you with a hostile attitude if you talk to him such as, "Give us a good reason not to fill you with lead!", although he won't turn hostile.
    • The quote mentioned above will go away once the Courier has done notable deeds, such as killing or disabling Mr. House, and eventually, that will go away as well, then permanently saying, "Something else you need?"

Notable quotes

  • "Look for a man named Swank, Benny's second-in-command. He's always been a reliable, if unimaginative, employee." (Robert House)

Appearances

Swank appears in Fallout: New Vegas and All Roads.

Gallery