Sydney Wolfram is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a level designer.
Work on the Fallout series[]
Wolfram served as a level designer and world builder for the base game and add-ons. Wolfram's contributions include designing primary locations, writing design documents and quests, implementing scripted events, and setting up AI behavior.[1] Wolfram was responsible for the concept and implementation of Vault 19 and Vault 34.[2] Wolfram is included in the "Special Thanks" section of the All Roads graphic novel.[3]
Employment history[]
From | To | Company | Role |
---|---|---|---|
2009 | 2011 | Obsidian Entertainment | Lead Level Designer, Backspace |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Junior designer |
2011 | Dead Money | World builder |
2011 | Honest Hearts | World builder |
2011 | Old World Blues | Lead world builder |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2013 | Defiance | Designer |
References[]
- ↑ Sydney Wolfram linkedin.com
- ↑ Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.
(Joshua Sawyer on Formspring) - ↑ All Roads Special Thanks