Syringer

From The Vault - Fallout Wiki
Jump to: navigation, search
Syringer
Fo4 Syringer.png
FO4Syringer.png
TypeRifle
Damage
DamageSpecial
Damage TypeVaries
Attacks
Ammo TypeSyringes
Ammo Cap.1
Attack Rate3.33 rps
Range
Stub barrel: 21.93 m (71.96 ft)
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Weapon Modification
Slots
Other
Weight4
Value100
Technical
Editor IDPipeSyringer
Base ID0014d09e
 
Gametitle-FO4.png
Gametitle-FO4.png

The Syringer is a rare, custom-made weapon that can shoot modified medical syringes at an enemy, who then suffers the effects of whatever chemical is in the syringe.

Fallout 4 loading screen hints

The Syringer is a weapon in Fallout 4.

Background[edit | edit source]

A rare weapon using a pneumatic system to deliver specialized syringes to the target and inflict special status effects on them.

Characteristics[edit | edit source]

The Syringer is a specialist weapon, using Syringes as ammunition, as the name suggests. Each has an unique effect and can be quite devastating if used correctly - not to mention cruel and unusual. See syringes for more details.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Barrel[edit | edit source]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Stub Barrel -15% AP cost 6 x Base +25% accuracy

-10% recoil

+2.5% 1x Screw
1x Steel
None
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive
2x Copper
1x Screw
Long Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive
3x Copper
2x Screw

Stock[edit | edit source]

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Standard Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+2.5% +2.5% 2x Adhesive
2x Screw
3x Steel
None
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 2x Adhesive
3x Copper
1x Cork
1x Rubber
2x Screw
2x Spring
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 3x Adhesive
4x Copper
2x Cork
2x Rubber
3x Screw
3x Spring

Sights[edit | edit source]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
1x Steel
None
Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive
1x Nuclear Material
2x Steel
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 1x Adhesive
2x Screw
Glow Reflex Sights -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +30% 1x Adhesive
1x Nuclear Material
2x Screw
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 1x Adhesive
1x Glass
1x Screw
1x Steel
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 2x Adhesive
2x Glass
1x Screw
2x Steel
Gun Nut 1
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 2x Adhesive
4x Glass
1x Screw
2x Steel
Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 2x Adhesive
2x Glass
1x Nuclear Material
1x Screw
1x Silver
Gun Nut 1
Science! 1
Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 2x Adhesive
1x Circuitry
1x Fiber Optics
4x Glass
2x Nuclear Material
x1 Screw
x1 Silver
Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 2x Adhesive
2x Circuitry
1x Fiber Optics
5x Glass
3x Nuclear Material
x2 Screw
Gun Nut 2
Science! 1
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 3x Adhesive
2x Circuitry
6x Crystal
2x Fiber Optics
4x Nuclear Material
2x Screw
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 3x Adhesive
2x Circuitry
6x Crystal
2x Fiber Optics
4x Nuclear Material
2x Screw

Locations[edit | edit source]