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Syringer (Fallout 76)

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Syringer
Fo4 Syringer.png
FO4Syringer.png
TypeRifle
Damage
Damage5 + Special Effect
Damage TypeSpecial
Attacks
Ammo TypeSyringer ammo
Ammo Cap.1
Attack Rate3.33 rps
Range
Stub barrel: 21.93 m (71.96 ft)
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Weapon Modification
Slots
Weapon Versions
  • Rose's syringer
  • Other
    NoiseSilent
    Weight4
    Value75
    Technical
    Editor IDPipeSyringer
    Base ID0014d09e
     
    Gametitle-F76.png
    Gametitle-F76.png

    The Syringer is a weapon in Fallout 76.

    Background[edit | edit source]

    A rare weapon using a pneumatic system to deliver specialized syringes to the target and inflict special status effects on them.

    Characteristics[edit | edit source]

    The Syringer is a specialist weapon, using Syringes as ammunition, as the name suggests. Each has an unique effect and can be quite devastating if used correctly - not to mention cruel and unusual. Using the syringer is mandatory during Flavors of Mayhem and the player is issued a pre-modified one to fulfill the first objective.

    Modifications[edit | edit source]

    All numbers are relative to the base stats.

    Barrel[edit | edit source]

    Slot Effects Range Accuracy Weight Value Resources Required Perks
    Standard Barrel Fires blank syringes 84 None
    Bleedout Syringe Barrel Does 30 points of damage over 10 seconds to target 84
    Bloatfly Syringe Barrel Chance on death for target to spawn a bloatfly 204
    Endangerol Syringe Barrel Reduces target's Damage Resistance by 25% for 2 minutes 204
    Radscorpion Venom Syringe Barrel Does 40 points of damage over 10 seconds to target 84

    Stock[edit | edit source]

    Slot Fire Rate Accuracy Weight Value Resources Required Perks
    Standard Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -20% recoil

    +2.5% +2.5% 2x Adhesive
    2x Screw
    3x Steel
    None
    Marksman's Stock +20% AP cost

    +10% iron sights transition

    +9% stability

    +40% sighted accuracy

    -25% recoil

    +40% +40% 2x Adhesive
    3x Copper
    1x Cork
    1x Rubber
    2x Screw
    2x Spring
    Recoil Compensating Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -30% recoil

    +45% +50% 3x Adhesive
    4x Copper
    2x Cork
    2x Rubber
    3x Screw
    3x Spring

    Sights[edit | edit source]

    Name Effects Optics Accuracy Weight Value Resources Required Perks
    Standard Sights +2.5% +2.5% 1x Adhesive
    1x Steel
    None
    Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive
    1x Nuclear Material
    2x Steel
    Reflex Sight -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +25% 1x Adhesive
    2x Screw
    Glow Reflex Sights -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +30% 1x Adhesive
    1x Nuclear Material
    2x Screw
    Short Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +20% 1x Adhesive
    1x Glass
    1x Screw
    1x Steel
    Medium Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +40% 2x Adhesive
    2x Glass
    1x Screw
    2x Steel
    Gun Nut 1
    Long Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +50% 2x Adhesive
    4x Glass
    1x Screw
    2x Steel
    Short Night Vision Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +65% 2x Adhesive
    2x Glass
    1x Nuclear Material
    1x Screw
    1x Silver
    Gun Nut 1
    Science! 1
    Medium Night Vision Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +75% 2x Adhesive
    1x Circuitry
    1x Fiber Optics
    4x Glass
    2x Nuclear Material
    x1 Screw
    x1 Silver
    Long Night Vision Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +85% 2x Adhesive
    2x Circuitry
    1x Fiber Optics
    5x Glass
    3x Nuclear Material
    x2 Screw
    Gun Nut 2
    Science! 1
    Short Recon Scope -20% stability

    +30% AP cost

    +10% iron sights transition

    x4 zoom

    (monochrome, target tracking)

    +20% sighted accuracy +35% +100% 3x Adhesive
    2x Circuitry
    6x Crystal
    2x Fiber Optics
    4x Nuclear Material
    2x Screw
    Long Recon Scope -20% stability

    +50% AP cost

    +20% iron sights transition

    x10 zoom

    (monochrome, target tracking)

    +20% sighted accuracy +35% +100% 3x Adhesive
    2x Circuitry
    6x Crystal
    2x Fiber Optics
    4x Nuclear Material
    2x Screw

    Locations[edit | edit source]

    Vendors
    • Potentially sold by Raider vendor bots.
    Loot