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|This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.|
Syringes are a platform of craftable ammunition in Fallout 4.
Akin to a tranquilizer dart, syringes are a ballistic projectile designed to inject medication (or poison) into a subject from long distances. Each is designed to be fired only by the Syringer, a form of homemade air-rifle. While technically ammunition, Syringes are classified as 'Aid' and are not weightless, though weighing very little.
||Chance to frenzy target for 2 minutes.
||Anti freeze bottle x1, bourbon x1, dirty water x1, steel x1
||Bleed out syringe
||Does 30 points of damage over 10 seconds to a target.
||Fiberglass x1, oil x1, steel x1
||Bloatfly larva syringe
||Chance on death for target to spawn a Bloatfly.
||Bloatfly gland x1, glass x1, Psycho x1
||Reduces target's damage resistance by 25% for 2 minutes.
||Acid x1, glass x1, Med-X x1, pencil x1
||Lock Joint syringe
||Chance to paralyze target for 10 seconds.
||Dirty water x1, lead x1, steel x1, stingwing barb x1, tarberry x2
||Mind Cloud syringe
||Target believes you have vanished and has a reduced chance to detect you for 30 seconds.
||Abraxo cleaner x1, asbestos x2, glass x1, purified water x1
||Chance to make the target non-violent for 30 seconds.
||Mutfruit x2, Nuka Cola x1, steel x1
||Radscorpion venom syringe
||Does 40 points of damage over 10 seconds to target.
||Glass x1, radscorpion stinger x1, steel x1
||Yellow Belly syringe
||Chance on hit to cause target to flee for 30 seconds.
||Anti freeze bottle x1, fertilizer x1, glass x1, steel x2
All variants can be crafted at a Chemistry station.