T-45 power armor (Fallout 76)

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T-45 power armor
Fo4 Power Armor T45.png
DRBallisticEnergyRadiation
Values
Full suit
228 (25)
294 (35)
360 (45)
Full suit
228 (25)
294 (35)
360 (45)
Full suit
228 (25)
294 (35)
360 (45)
Item HPSee below
Weight79Value486
Repair
4 Steel (limbs)
7 Steel and 1 Circuitry (torso)
Editor IDArmor_PowerArmor_T45 (suffixes denote different parts)
 
Gametitle-F76.png
Gametitle-F76.png

T-45 power armor is a power armor in Fallout 76.

Background[edit | edit source]

The following section is transcluded from T-45 power armor. To modify, please edit the source page.

The T-45 powered combat infantry armor was the first design pressed into service in the Sino-American War,[1] with its first deployments taking place on the Alaskan Front to counter the Chinese offensive. The speed at which it had to be deployed, less than two years after the development of power armor began, resulted in the creation of a stop-gap model utilizing existing technologies and manufacturing techniques. This temporary solution would eventually become the mainstay of American power armor units, especially as subsequent upgrades reduced the impact of the mobility problems that plagued the early production runs.[2][3] Gray paragraphs are based on Van Buren and were not confirmed by primary sources The most important was the implementation of back-mounted fusion packs, rather than relying on the limited supply of small energy cells, consumed by the armor at an alarming rate.[4]

The T-45 model D (its most popular variant) is designed for a single operator and is patterned closely after the human silhouette. It consists of three layers. The first is a black body suit worn by the operator for comfort, insulation, and protection from injuries that may be sustained during the armor's operation. The second layer of the armor is part of the power armor proper. Commonly referred to as recon armor when used on its own, it is a full body suit made of thick, processed fabric with integrated metal plating that serves as a platform for attaching the armor and on-board hardware.[5] The recon armor is, in effect, the underlying chassis of the T-45d power armor model. Its attachment points and power cell plug at the nape of the neck are essential for the operation of the full T-45d power armor, as the third layer consists of the armor, the fusion power cell, as well as the hydraulics and servomotors that allow the operator to carry heavy ordnance into combat and bear the weight of the armor. The helmet completes the third layer and includes an air filtration system, a bullet-proof vision slit,[6] an electric lamp, and external ports that allow the operator to listen to his surroundings and double as attachments points for extensions. The standard upgrade is a drop-down ocular.[7][8]

The ability to operate crew-served weapons and heavy ordnance alone is one of the key advantages offered by the T-45d power armor. Although the T-45d (and indeed, no power armor to date) had no built-in weapons, the operator could use any kind of weapon that could be fired by an infantryman.[3] Protection came in second. The use of steel plating offered a considerable advantage against most small arms and used existing technologies and materials, allowing the U.S. to quickly manufacture and deploy T-45d suits.[7] However, the armor had its limits and as the war with China dragged on, it became insufficient in both the ability to deploy firepower and protect the operator. However, as the T-51 power armor model did not arrive until 2076, the T-45d became the workhorse of the American military and a test-bed for related technologies.[3]

Following the Great War, the T-45d power armor became a rare sight and a powerful asset for anyone who can procure such a suit. The principal operator of the armor is the Brotherhood of Steel and its children chapters, with the largest known numbers being utilized by the rogue Lyons' Brotherhood of Steel and the loyalist Outcasts. In general, off-duty troops and trainees prefer to wear the armor without the armored layer, allowing them to quickly deploy when needed, but without the encumbrance of full power armor.

Characteristics[edit | edit source]

The T-45 is the first "real" power armor encountered, after the crude raider power armors, and offers a range of upgrades and good performance that make it a good choice for combat - certainly better than the mining Excavator or crude raider armors.

Individual components[edit | edit source]

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Level 25 35 45 25 35 45 25 35 45
T-45 Helmet 34 44 54 34 44 54 34 44 54 11 49
Torso 58 74 90 58 74 90 58 74 90 16 113
Arm 34 44 54 34 44 54 34 44 54 12 81
Leg 34 44 54 34 44 54 34 44 54 14 81
Sum 228 294 360 228 294 360 228 294 360 79 486

Crafting[edit | edit source]

Helmet[edit | edit source]

ComponentsRequirementsProducts
1 T-45 Helm


The above template is generated from Template:F76 co PowerArmor T45 Helmet. For corrections, edit the target template.

Torso[edit | edit source]

ComponentsRequirementsProducts
1 T-45 Chest Piece


The above template is generated from Template:F76 co PowerArmor T45 Torso. For corrections, edit the target template.

Arms[edit | edit source]

ComponentsRequirementsProducts
20 Gear
20 Oil
1 T-45 Left Arm


The above template is generated from Template:F76 co PowerArmor T45 ArmLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
20 Gear
20 Oil
1 T-45 Right Arm

The above template is generated from Template:F76 co PowerArmor T45 ArmRight. For corrections, edit the target template.

Legs[edit | edit source]

ComponentsRequirementsProducts
20 Oil
1 T-45 Left Leg


The above template is generated from Template:F76 co PowerArmor T45 LegLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
20 Oil
1 T-45 Right Leg

The above template is generated from Template:F76 co PowerArmor T45 LegRight. For corrections, edit the target template.

Modifications[edit | edit source]

Helmet[edit | edit source]

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Recon Sensors
(E)

Sighted aiming marks enemies with a compass pip.


  • Weight: +12.5%
  • Value: +40%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components
VATS Matrix Overlay
(E)

Increases VATS hit chance.


  • Weight: +10%
  • Value: +20%

Components

Torso[edit | edit source]

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Jet Pack
(E)

Enables jet-assisted boost while jumping.


  • Weight: +25%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Stealth Boy
(E)

Activates stealth field while crouched.


  • Weight: +20%

Components
14 Gold
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms[edit | edit source]

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Tesla Bracers
(E)

Adds Energy damage to Unarmed attacks.


  • Weight: +15%
  • Value: +60%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
11 Oil

Legs[edit | edit source]

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Headlamp[edit | edit source]

Modifications list ?
Mod Effects Crafting
Headlamp
(E)

Default headlamp.


Components
Headlamp Blue
(E)

Adds blue headlamp.


Components
Headlamp Bright
(E)

Adds bright headlamp.


Components
Headlamp Purple
(E)

Adds purple headlamp.


Components
Headlamp Red Tactical
(E)

Adds red tactical headlamp.


Components
Headlamp Vault Boy
(E)

Adds Vault Boy headlamp.


Components

Material[edit | edit source]

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
  • Any exceptions to this rule are noted in the description field. The list does not include cosmetic transformations, which are covered separately. These include:
Name Appearance Description
Blackbird

(carbon coating)

Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor.

Camouflage Become one with Appalachia with these Camouflage Paints for your Power Armor.
Hot Rod

What's hotter than a hot rod? This Hotter Rod Paint Set for your Power Armor!

Inferno Mark I The Inferno Mark 1/2/3 Power Armor Paint Set.
Inferno Mark II
Inferno Mark III
Mothman

Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp.

Nukashine Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set.
Outcast Paint ? Feel like you don't belong with these Outcast Paints for your Power Armor.

Nuclear Winter reward.

American Patriot

(removed on April 7, 2019)

Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set!

Playtime

For the times you want to unleash your inner child - as a force of destruction! It's Playtime!

Tricentennial A set of Power Armor Paints celebrating 300 years of American freedom!
Vault-Tec

(removed on April 3)

Remind everyone who's really rebuilding America with this Vault-Tec Paint Set for your Power Armor.

Vault-Tec 2
Wasteland Walker Hide in plain sight with these Wasteland Walker Paints for your Power Armor.
West Virginia

(June 18 - 25 2019)

Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor.

Winter Wanderland Blend in with the ashes of Nuclear Winter with the Winter Wanderland Paints for your Power Armor.
Woodland Warrior Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors.

Locations[edit | edit source]

All power armors are spawned randomly in a number of locations
See Fallout 76 power armor locations for details on locations and spawns.

References

  1. Fallout 4 loading screen hints: "The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. military. Many suits remain active in the Wasteland today, and provide their wearers with substantial protection."
  2. Fallout Shelter item description: "Deployed pre-War against Chinese tanks. That's right – tanks."
    (T-45d power armor (Fallout Shelter))
  3. 3.0 3.1 3.2 Fallout Bible 0:
    "2055 The West Tek Research Facility starts working on a new virus to kill the New Plague. Their viral research and close ties to the federal government eventually lead to them being chosen for the Pan-Immunity Virion Project twenty years later as well as Power Infantry Armor and laser research.
    2065 August Increasing need for mobility in the United States mechanized cavalry leads the military to focus the efforts on creating a man-based tank - essentially, a two-legged walking armored unit: Power Armor.
    2065-2067 Power Armor research grows and several prototypes are developed, many of which prove to be unworkable in the field. These prototypes pave the way for future advances in military, construction, and fusion technology.
    2066 Summer Adding further insult to the Chinese-American relations, the first crude fusion cell is unveiled, one of the results of the Power Armor project. Devices designed for the fusion cell begin to be manufactured. Incorporating fusion power into the general US infrastructure begins, but the process is too slow to supply power to the regions that need it. Nearly eleven years later, few sections of the United States were supplied with fusion power.
    2067 The first suit of Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry. Its ability to carry heavy ordinance becomes key in various localized conflicts, and it has the power to destroy entire towns without endangering the wearer. China rushes to create its own versions, but they are many years behind the United States.
    2074 Contrary to their claims of seeking only to retake Alaska from the Reds, American Power Armor units, infantry, and mechanized divisions are deployed to China, but they become bogged down on the mainland, putting a further drain on American resources and supply lines.
    2076 June Power Armor prototype completed, resulting in the Power Armor players find in Fallout 1. This is the pinnacle of Power Armor technology before the Great War. Many of these units are sent to China, and they begin to carve a swath through the Chinese forces. The Chinese resources are strained to the breaking point, and the supply lines from the nations China has annexed begin to break down.
    2077 January 22 The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons.
    2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse.
    2215 Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested.
    2220 October Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale."
  4. Van BurenGametitle-VB.png The Prisoner: "{c16711680}Do you know how to use all that gear or is it just for show?"
    Armstrong: "{c255}I am trained in the use of light and heavy assault weapons and have fifty three hours of field experience in the T-45d Power Armor, citizen. Most of those were during the Anchorage Reclamation."
    Armstrong: "{c255}Well, here's the entrance to the vault, citizen. I have to head back to the City now. This T-45d eats up small energy cells like Chans at a rice buffet! Ha, ha, ha! Don't worry, though. We'll send those godless reds packing within the month!"
    The Prisoner: "{c16711680}Thanks, Corporal Armstrong! Goodbye."
    (Armstrong dialogue file)
  5. Owyn Lyons: "Scribe Bowditch, I trust you are well. I'm here for your progress report on the modified Recon Armor."
    Bowditch: "Ah... you're a bit early today, sir. Regardless, I'm happy to report that the development of the Mark II Recon Armor unit is proceeding as planned."
    Owyn Lyons: "I'm pleased to hear that. Do you anticipate any setbacks? Last month's progress was, well... let's call it "underwhelming.""
    Bowditch: "There may be a slight delay in the enhancement of the ambulatory gyroscope. A few of the parts I need were lost in the recent... inventory reduction."
    Owyn Lyons: "You'll make do, Bowditch. You always do."
    Bowditch: "Thank you, sir. I appreciate it."
    (Owyn Lyons' and Bowditch's dialogue)
  6. Ricky: "I was walking along, minding my own, and up pops one of them Brotherhoods. He yells "Hand over that laser rifle, asshole!" So I hand it over, just to make him think I'm scared! But really I'm not! I never am! Before he knows what hit him, I draw my 11mm machinegun and BAM! BAM! Right through the eyeslit in his helmet! D.O.A.!"
    The Courier: "What a load of crap. The eyeslits of T-series power armor are bullet-proof!"
    Ricky: "Then I guess this dumb fucker's armor musta been... D-series or something! All I know is, he died up real dead when I killed him, okay?"
    (Ricky's dialogue)
  7. 7.0 7.1 Armor appearance in the games.
  8. Fallout 3 Official Game Guide Game of the Year Edition p. 200: "Which Power Armor will you choose?
    The full suit of Power Armor has more damage absorption, but less mobility.
    The Recon Power Armor is light armor, with extra speed and agility."