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T-51 power armor (Fallout 4)

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T-51 power armor
Fo4 T51 power armor.png
A T-51 suit in downtown Boston.
DRBallisticEnergyRadiation
Item HPSee below
WeightSee belowValueSee below
Repair
5 steel (limbs and helmet)
8 steel, 1 aluminum, 1 circuitry (torso)
Editor IDArmor_Power_T51_Helmet
Armor_Power_T51_Torso
Armor_Power_T51_ArmLeft
Armor_Power_T51_ArmRight
Armor_Power_T51_LegLeft
Armor_Power_T51_LegRight
Base ID00140c4e (helmet)
00140c51 (torso)
00140c4c (left arm)
00140c4d (right arm)
00140c4f (left leg)
00140c50 (right leg)
 
Gametitle-FO4.png
Gametitle-FO4.png

The T-51 series of Power Armor was the pinnacle of mechanized protection before the Great War. First introduced in the Battle of Anchorage, it is highly valued today for its increased protective capabilities.

Fallout 4 loading screen

T-51 power armor is a type of power armor in Fallout 4.

Background[edit | edit source]

Main article: T-51 power armor

The T-51[1] is the apex of pre-War powered combat infantry development. Developed over a decade of war by West-Tek, it incorporates many of the lessons gleaned from the T-45 power armor service history. Unlike its predecessor, the T-51 benefits from a long development cycle and uses custom-made components to create not a stop-gap model, but a weapon that provides the best possible protection through incorporating the latest passive defense features.[2][3][4][5]

Like the T-45, it is designed for a single human operator, patterned after the human silhouette. Unlike its older sibling, the exterior shell is made from a poly-laminate composite capable of absorbing over 2.5 kilojoules of energy without damage. The strength of the material is further enhanced by the organic, rounded profile of the shell, improving the chances of deflecting projectiles and explosions compared to the older steel plating present on the T-45. The shell is coated in a 10 micron silver ablative layer that allows for reflecting laser blasts and radiation emissions without damaging the composite surface directly.[5][6] The surface can be treated in a special chemical process to increase its defensive properties substantially.[7] To further enhance protection against direct contact with and contamination by radioactive, biological or chemical substances, the armor can be made air tight, allowing its operator to explore even the most contaminated areas with reasonable safety as long as the armor is not compromised.[8] The helmet is an integral part of this protection, fitted with a rubberized cowl mounted to the chest plate and providing a tight seal. As with all T-series, the vision slit is bullet-proof.[9] Compared to its predecessor, the helmet is smaller and more durable, made out of a single piece of composite, with an easily removable vision assembly. As with the T-45, the ear ports double as accessory mounting points, with a drop-down aiming ocular being standard on all T-51 suits. A forehead-mounted lamp is provided for convenience.

The T-51's ace in the hole is the hydraulics system integrated into the West Tek power armor frame.[10] Powered by a back-mounted TX-28 Micro-Fusion Pack generating 60,000 watts, the HiFlo hydraulics integrated into the frame of the suit allow it to carry the bulk of the suit and allow the soldier to carry heavy weapons into combat. Due to the design of the T-51, it's much more nimble and agile than the T-45.[5] However, to achieve optimal performance, the armor has to be custom-fitted to each operator.[7] A properly fitted armor worn by a well trained operator feels like an extension of one's body.[11] Comfort is imperative to success in combat operations, aided by the power armor's ability to recycle urine into perfectly drinkable water, allowing the operator to survive for weeks in power armor.[12] [13]

Characteristics[edit | edit source]

The T-51 is a major upgrade over the T-45, and depending on the player's luck, it can be found well before they have access to T-60 suits.

Individual components[edit | edit source]

Type Piece Protection Hit points Weight Value
Ballistic damage Energy damage Radiation
T-51 Helmet 140 90 150 80 12 80
Torso 240 160 300 320 20 180
Arm 90 60 150 80 15 130
Leg 90 60 150 80 15 130
Total (all pieces) 740 490 1050 Not applicable Not applicable 880

Modifications[edit | edit source]

Model[edit | edit source]

Model Bonuses Damage
Resistance
Energy
Resistance
Armor
Health
A
Baseline
B 20 15 15
C 40 30 30
D 60 45 45
E 80 60 60
F 100 75 75
Image Name Weight Value Editor ID Base ID
T-51b Torso Lining 1 155 pa_comp_T51_Torso_Lining_B 00176ac4
T-51b Helmet pa_comp_T51_Helmet_Lining_B 00176ac5
T-51b Arm Armor 3 pa_comp_T51_Arm_Lining_B 00176ac6
T-51b Leg Armor 4 pa_comp_T51_Leg_Lining_B 00176ac7
T-51c Torso Lining 1 160 pa_comp_T51_Torso_Lining_C 00179d23
T-51c Helmet pa_comp_T51_Helmet_Lining_C 00179d26
T-51c Arm Armor 3 pa_comp_T51_Arm_Lining_C 00179d29
T-51c Leg Armor 4 pa_comp_T51_Leg_Lining_C 00179d2c
T-51d Torso Lining 1 165 pa_comp_T51_Torso_Lining_D 00179d24
T-51d Helmet pa_comp_T51_Helmet_Lining_D 00179d27
T-51d Arm Armor 3 pa_comp_T51_Arm_Lining_D 00179d2a
T-51d Leg Armor 4 pa_comp_T51_Leg_Lining_D 00179d2d
T-51e Torso Lining 1 170 pa_comp_T51_Torso_Lining_E 00179d25
T-51e Helmet pa_comp_T51_Helmet_Lining_E 00179d28
T-51e Arm Armor 3 pa_comp_T51_Arm_Lining_E 00179d2b
T-51e Leg Armor 4 pa_comp_T51_Leg_Lining_E 00179d2e
T-51f Torso Lining 1 175 pa_comp_T51_Torso_Lining_F 0017d6f8
T-51f Helmet pa_comp_T51_Helmet_Lining_F 0017d6f3
T-51f Arm Armor 3 pa_comp_T51_Arm_Lining_F 0017d6f4
T-51f Leg Armor 4 pa_comp_T51_Leg_Lining_F 0017d6f5

Crafting[edit | edit source]

There is no separate modification world object for the the T-51 "a," as this is the base armor.

Model Components Requirements Product
B 5x Adhesive
2x Circuitry
2x Nuclear material
Power armor station 1x T-51b Torso Lining
3x Adhesive
4x Aluminum
2x Circuitry
1x T-51b Helmet
1x T-51b Arm Armor
1x T-51b Leg Armor
C 4x Adhesive
8x Aluminum
4x Circuitry
4x Nuclear material

Science! 1 and Armorer 1


Power armor station

1x T-51c Torso Lining
3x Adhesive
6x Aluminum
3x Circuitry
1x T-51c Helmet
1x T-51c Arm Armor
1x T-51c Leg Armor
D 5x Adhesive
10x Aluminum
4x Circuitry
5x Nuclear material

Science! 1 and Armorer 2


Power armor station

1x T-51d Torso Lining
4x Adhesive
8x Aluminum
3x Circuitry
1x T-51d Helmet
1x T-51d Arm Armor
1x T-51d Leg Armor
E 5x Adhesive
12x Aluminum
5x Circuitry
6x Nuclear material

Science! 1 and Armorer 3


Power armor station

1x T-51e Torso Lining
4x Adhesive
10x Aluminum
4x Circuitry
1x T-51e Helmet
1x T-51e Arm Armor
1x T-51e Leg Armor
F 6x Adhesive
14x Aluminum
6x Circuitry
7x Nuclear material

Science! 1 and Armorer 4


Power armor station

1x T-51f Torso Lining
5x Adhesive
11x Aluminum
5x Circuitry
1x T-51f Helmet
1x T-51f Arm Armor
1x T-51f Leg Armor

Paint[edit | edit source]

Type Effect Resources Perks Required
Abraxo paint job Increases Agility with all pieces painted.
Hot Rod Flames paint Increases Agility with all pieces painted.
Hot Rod Hot Pink paint Increases Agility with all pieces painted.
Hot Rod Shark paint Increases Agility with all pieces painted.
Railroad paint Increases Perception with six pieces painted.
Sugar Bombs paint job Increases Strength with all pieces painted.
Vim! paint job Increases Strength with all pieces painted.
Vim! Refresh paint job Increases Agility with all pieces painted.
Titanium plating Increases Armor Health. 5x Adhesive
7x Aluminum
4x Steel
Armorer 3
Winterized coating Increases Energy Resistance. 5x Adhesive
4x Aluminum
7x Rubber
None
Explosive shielding Reduces Damage from explosions. 5x Adhesive
4x Aluminum
5x Ceramic
Science! 1
Military paint Increases Strength with all pieces painted. 4x Adhesive
5x Aluminum
2x Nuclear material
None
Vault-Tec paint Increases Charisma with all pieces painted. 2x Adhesive
3x Aluminum
2x Plastic
None
Lead plating Increases Radiation Resistance. 5x Adhesive
4x Aluminum
2x Circuitry
4x Fiber optics
4x Lead
Armorer 1
Prism shielding Increases Energy Resistance. 4x Adhesive
2x Aluminum
4x Nuclear material
4x Rubber
Science! 2

Miscellaneous[edit | edit source]

Helmet[edit | edit source]

Type Effect Resources Perks Required
Targeting HUD Visor highlights living targets. 5x Adhesive
4x Aluminum
5x Circuitry
3x Copper
Science! 3
Internal database Increases Intelligence
+2 Intelligence
5x Adhesive
5x Aluminum
4x Crystal
3x Fiber optics
Science! 2
Rad scrubbers Removes radiation from consumed food and water. 5x Adhesive
4x Aluminum
2x Circuitry
4x Fiber optics
4x Lead
Science! 2
Recon sensors Sighted aiming marks enemies with a compass pip. 4x Adhesive
3x Aluminum
2x Circuitry
3x Fiber optics
Science! 2
Sensor array Increases Perception.
+2 Perception
3x Adhesive
4x Aluminum
3x Fiber optics
3x Fiberglass
Science! 3
VATS matrix overlay Increases VATS hit chance. 4x Adhesive
3x Aluminum
4x Circuitry
3x Fiber optics
Science! 2

Torso[edit | edit source]

Type Effect Resources Perks Required
Blood cleanser Reduces chance for addiction to drugs. 4x Adhesive
4x Aluminum
4x Antiseptic
3x Rubber
Science! 1
Motion-assist servos Increases Strength
+2 Strength
8x Adhesive
12x Aluminum
10x Rubber
8x Spring
Science! 3
Kinetic dynamo Taking damage recharges Action Points. 6x Adhesive
4x Aluminum
4x Ceramic
4x Rubber
Science! 4
Medic pump Detects hits during combat and automatically uses a Stimpak when health is low. 6x Adhesive
4x Aluminum
8x Antiseptic
3x Circuitry
Science! 4
Reactive plates Reflects 50% of melee damage back on the attacker. 8x Adhesive
4x Aluminum
6x Asbestos
8x Nuclear material
Armorer 4
Tesla coils Deals Energy damage to nearby enemies. 8x Adhesive
6x Aluminum
9x Copper
4x Fiber optics
9x Rubber
Science! 3
Core assembly Increases Action Point refresh speed. 6x Adhesive
8x Aluminum
4x Circuitry
4x Nuclear material
Science! 3
Emergency protocols Below 20% health, speed increases 25% and incoming damage is reduced 50% 6x Adhesive
6x Aluminum
9x Circuitry
8x Nuclear material
Science! 4
Jet pack Enables jet-assisted boost while jumping. 5x Adhesive
8x Aluminum
6x Asbestos
9x Nuclear material
Science! 4
Armorer 4
Stealth Boy Activates stealth field when crouched. 8x Adhesive
8x Aluminum
4x Circuitry
5x Fiber optics
4x Gold
Science! 4

Arms[edit | edit source]

Type Effect Resources Perks Required
Rusty knuckles Unarmed attacks cause bleeding damage 2x Adhesive
4x Aluminum
2x Ceramic
3x Steel
Blacksmith 2
Tesla bracers Adds Energy damage to Unarmed attacks. 4x Adhesive
4x Aluminum
3x Copper
2x Rubber
Blacksmith 3
Science! 1
Hydraulic bracers Increased Unarmed Damage. 3x Adhesive
4x Aluminum
4x Oil
4x Steel
Blacksmith 3
Optimized bracers Reduces Action Point cost for Power Attacks. 2x Adhesive
2x Aluminum
2x Ceramic
3x Rubber
Blacksmith 1

Legs[edit | edit source]

Type Effect Resources Perks Required
Explosive vent Increases damage radius for Impact Landing. 6x Adhesive
15x Aluminum
12x Asbestos
9x Nuclear material
Science! 3
Overdrive servos Increases Sprint speed at additional Action Point cost. 4x Adhesive
9x Aluminum
8x Fiberglass
4x Nuclear material
Science! 3
Kinetic servos Increases Action Point refresh speed while moving. 4x Adhesive
4x Aluminum
3x Nuclear material
Science! 2
Calibrated shocks Increases Carry Weight capacity. 3x Adhesive
6x Aluminum
4x Fiberglass
Science! 2
Optimized servos Reduces Action Point cost for sprinting. 4x Adhesive
4x Aluminum
8x Fiberglass
4x Spring
Science! 3

Headlamp[edit | edit source]

Main article: Headlamp
Type Effect Resources Perks required
Standard lamp A pale yellow-white lamp color 1x Aluminum
1x Copper
1x Fiber optics
Science! 1
Blue A pale blue lamp color 1x Aluminum
1x Copper
1x Fiber optics
Science! 1
Bright A brighter standard lamp 1x Aluminum
1x Copper
1x Fiber optics
1x Nuclear material
Science! 1
Purple A vibrant violet lamp color 1x Aluminum
1x Copper
1x Fiber optics
Science! 1
Red Tactical A bright crimson lamp color 1x Aluminum
1x Circuitry
1x Copper
1x Fiber optics
Science! 1
Vault Boy A yellow light with Vault Boy negative 1x Aluminum
1x Copper
1x Fiber optics
Science! 1

Locations[edit | edit source]

Gallery[edit | edit source]

References

  1. The Vault Dweller: "{112}{}{What type of armor is that your wearing.}"
    Darrel: "{135}{}{This is Powered Combat Infantry Armor model T-51b or more commonly know as Power Armor.}"
    (DARL.MSG)
  2. Armor appearance in the games.
  3. The Vault Dweller: "{207}{}{Base Information}"
    ZAX 1.2: "{211}{}{West Tech Research Facility: Founded in 2002 as a private contractor for the United States government, the company initially consisted of two divisions--the Advanced Weapons Research and the Biomedical Sciences divisions.}
    {241}{}{ In 2069, West Tech was the single largest contractor for the United States government; its largest contract being Powered Infantry Armor Model T-51b. }
    {242}{}{In light of significant advances in 2076 by the NBC on the Pan-Immunity Virion Project, the United States Defense Department, in fear of international espionage,}
    {243}{}{ moved a team onto the site to secure and oversee the project, now dubbed the FEV (Forced Evolutionary Virus) project.}"
    (GPWRTERM.MSG)
  4. Cite error: Invalid <ref> tag; no text was provided for refs named FOB0
  5. 5.0 5.1 5.2 Power armor specs: "The T-51b Powered Infantry Armor is designed with the latest passive defense features for both civilian and military disturbances. The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface."
  6. The Vault Dweller: "{218}{}{Power Armor. Status: Complete}"
    ZAX 1.2: "{231}{}{Power Armor Specs: The T-51b Powered Infantry Armor is designed with the latest passive defense features for both civilian and military disturbances. }
    {250}{}{The back-mounted TX-28 MircoFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. }
    {251}{}{Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. }
    {252}{}{The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface.}"
    (GPWRTERM.MSG)
  7. 7.0 7.1 Fallout 2 Official Strategies & Secrets p.66-67: "Power Armor is the latest development in personal body armor. This armor must be custom fitted to the user and is so heavy that it requires internal micro-motors to allow movement. Hardening is a process that increases the protection of normal Power Armor. Advanced Power Armor is a completely new, postwar design of this Cadillac of the personal protection world (tail fins optional)."
  8. Ancient Brotherhood disk: "The fact that I can smell Soto's burning flesh where his arm was taken off means that my power armor is no longer air tight, so I'm sucking up a lot more rads than I had planned on. I'm leaking hydraulics at an alarming rate. We need to get far enough away from this place before my armor dies."
  9. The Courier: "You're saying that you killed a Brotherhood of Steel Paladin?"
    Ricky: "What's it sound like I'm saying? If I was saying what you said I was saying, then yeah, I said it!"
    The Courier: "Please go on. This promises to be entertaining."
    Ricky: "I was walking along, minding my own, and up pops one of them Brotherhoods. He yells "Hand over that laser rifle, asshole!" So I hand it over, just to make him think I'm scared! But really I'm not! I never am! Before he knows what hit him, I draw my 11mm machinegun and BAM! BAM! Right through the eyeslit in his helmet! D.O.A.!"
    The Courier: "What a load of crap. The eyeslits of T-series power armor are bullet-proof!"
    Ricky: "Then I guess this dumb fucker's armor musta been... D-series or something! All I know is, he died up real dead when I killed him, okay?"
    (Ricky's dialogue)
  10. The Sole Survivor: "One good idea can make all the difference."
    Preston Garvey: "Sturges? Tell him."
    Sturges: "There's a crashed vertibird up on the roof. Old school. Pre-war. You might've seen it. Well, looks like one of its passengers left behind a seriously sweet goody. We're talking a full suit of cherry T-45 Power Armor. Military issue."
    The Sole Survivor: "What makes that Power Armor so special?"
    Sturges: "A West Tek internalized servo-system, that's what. Inside that baby, super is the new normal. You'll be stronger, tougher, resistant to rads. And... Get the suit, you can rip the minigun right off the vertibird. Do that, and those Raiders get an express ticket to Hell. You dig?"
    The Sole Survivor: "And I can use the minigun like a... rifle?"
    Sturges: "Don't see why not. It'll have a manual trigger. Just aim it at the bad guys, and do the ole' "spray and pray." Now, as for the armor... It's outta juice. Probably has been for a hundred years. It can be powered up again, but we're a bit stuck..."
    (Preston Garvey's and Sturges' dialogue)
  11. The Vault Dweller: "{137}{}{It looks like it would be cumbersome to wear.}"
    Darrel: "{147}{}{Cumbersome? Not in the least. The sacred armor is so finely constructed to such exacting specifications that it feels like an extension of the blessed one's own body. It increases one's strength many times over and helps you resist the effects of radiation so that you may more effectively serve the brotherhood. I would feel diminished without my holy armor.}"
    (DARL.MSG)
  12. Paladin: "{103}{}{Did you know you could survive for weeks without water in a suit of powered armor?}"
    (GENPALAD.MSG)
  13. Appearances in the series.