We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

T-60 power armor (Fallout 76)

From The Vault - Fallout Wiki
Jump to: navigation, search
T-60 power armor
Fo4 Power Armor T60.png
DRBallisticEnergyRadiation
Values
Full suit
334 (40)
400 (50)
Full suit
304 (40)
370 (50)
Full suit
350 (40)
415 (50)
Item HPSee below
Weight85Value779
Repair
6 Steel
1 Plastic
1 Aluminum
Editor IDArmor_PowerArmor_T60 (suffixes denote different parts)
 
Gametitle-F76.png
Gametitle-F76.png

T-60 power armor is a type of power armor in Fallout 76.

Background

The following section is transcluded from Power armor. To modify, please edit the source page.

The T-60 series of powered combat infantry armor is an evolution of the T-45 power armor design. Originally an upgraded variant of the T-45, this stop-gap model was extensively modified and effectively reimagined, leading the United States military to reclassify it from an upgrade to a separate power armor model.[1] Entering service after the conclusion of the Battle of Anchorage, mere months before the nuclear apocalypse, the T-60 was rapidly deployed and extensively used by the U.S. Army in all theaters to supplement the more difficult to produce T-51 power armor. Deployments of military units in T-60 power armor included the domestic front, enforcing order in the nation.[2] By the Great War it was considered to be the most advanced model of power armor to see extensive use.[3]

As with other power armor models, the T-60 is designed for a single operator. Compared to the T-45, the T-60 is much more heavily armored, although it lacks the sophisticated armor pattern of the T-51. The end result is an extremely protective armor system, though protection comes at the expense of agility and a reduction in battlefield awareness, as the additional power pack armor plating reduces rear visibility together with the oversized pauldrons. As usual for T-series power armor, the helmet completes the ensemble and includes an air filtration system, a bullet-proof vision slit, an electric lamp, and external ports that allow the operator to listen to his surroundings and double as attachments points for extensions. The standard upgrade is a drop-down ocular.[4]

Any shortcomings of the T-60 were compensated for through deployment: a T-60 power armor unit was usually deployed with support from light infantry units, equipped with energy weapons.[5] After the Great War, T-60 power armor became a rare sight until the reformed Brotherhood of Steel under Elder Arthur Maxson recovered a substantial number of these suits (or T-45 conversion packs) and adopted the T-60 as the service uniform of its soldiers.[6]

Characteristics

The T-60 power armor is intended to be a suit designed for use in heavily irradiated zones, offering top of the line radiation protection that's second only to the X-01. Its ballistic protection lags behind X-01's by less than 10% (and is dwarfed by the unique Ultracite power armor, but that's a special, high-maintenance suit for most purposes), and is outclassed by the X-01 in terms of energy protection (but is comparable to Ultracite, differing by just 9 points).

However, the T-60 offers only a little over 10% more ballistic and energy protection than the T-51, while being more expensive to maintain. As such, the T-51 is the optimal choice for regular usage, even if its radiation protection is less than half that of the T-60.

Individual components

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Level 40 50 40 50 40 50
T-60 Helmet 50 60 45 55 50 60 12 113
Torso 84 100 79 95 100 115 19 227
Arm 50 60 45 55 50 60 13 162
Leg 50 60 45 55 50 60 15 162
Sum 334 400 304 370 350 415 87 988

Crafting

Helmet

ComponentsRequirementsProducts
1 T-60 Helm


The above template is generated from Template:F76 co PowerArmor T60 Helmet. For corrections, edit the target template.

Torso

ComponentsRequirementsProducts
1 T-60 Chest Piece


The above template is generated from Template:F76 co PowerArmor T60 Torso. For corrections, edit the target template.

Arms

ComponentsRequirementsProducts
4 Oil
1 T-60 Left Arm


The above template is generated from Template:F76 co PowerArmor T60 ArmLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
40 Gear
40 Oil
1 T-60 Right Arm

The above template is generated from Template:F76 co PowerArmor T60 ArmRight. For corrections, edit the target template.

Legs

ComponentsRequirementsProducts
4 Oil
1 T-60 Left Leg


The above template is generated from Template:F76 co PowerArmor T60 LegLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
4 Oil
1 T-60 Right Leg

The above template is generated from Template:F76 co PowerArmor T60 LegRight. For corrections, edit the target template.

Modifications

Helmet

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Recon Sensors
(E)

Sighted aiming marks enemies with a compass pip.


  • Weight: +12.5%
  • Value: +40%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components
VATS Matrix Overlay
(E)

Increases VATS hit chance.


  • Weight: +10%
  • Value: +20%

Components

Torso

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Jet Pack
(E)

Enables jet-assisted boost while jumping.


  • Weight: +25%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Stealth Boy
(E)

Activates stealth field while crouched.


  • Weight: +20%

Components
14 Gold
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Tesla Bracers
(E)

Adds Energy damage to Unarmed attacks.


  • Weight: +15%
  • Value: +60%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
11 Oil

Legs

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Headlamp

Modifications list ?
Mod Effects Crafting
Headlamp
(E)

Default headlamp.


Components
Headlamp Blue
(E)

Adds blue headlamp.


Components
Headlamp Bright
(E)

Adds bright headlamp.


Components
Headlamp Purple
(E)

Adds purple headlamp.


Components
Headlamp Red Tactical
(E)

Adds red tactical headlamp.


Components
Headlamp Vault Boy
(E)

Adds Vault Boy headlamp.


Components

Material

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
  • Any exceptions to this rule are noted in the description field. The list does not include cosmetic transformations, which are covered separately. These include:
Name Appearance Description
Black Rider
Blackbird (carbon coating) Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor.
Camouflage Become one with Appalachia with these Camouflage Paints for your Power Armor.
Hot Rod Everything with flames is automatically cooler - just like this Hot Rod Power Armor Station.
Inferno Mark I The Inferno Mark 1/2/3 Power Armor Paint Set.
Inferno Mark II
Inferno Mark III
Mothman

Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp.

Nukashine Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set.
Outcast Paint ? Feel like you don't belong with these Outcast Paints for your Power Armor.

Nuclear Winter reward.

American Patriot

(removed on April 7, 2019)

Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set!
Playtime

For the times you want to unleash your inner child - as a force of destruction! It's Playtime!

Tricentennial A set of Power Armor Paints celebrating 300 years of American freedom!
Vault-Tec

(removed on April 3, 2019)

Vault-Tec 2
Wasteland Walker Hide in plain sight with these Wasteland Walker Paints for your Power Armor.
West Virginia

(June 18 - 25 2019)

Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor.

Winter Wanderland Blend in with the ashes of Nuclear Winter with the Winter Wanderland Paints for your Power Armor.
Woodland Warrior Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors.

Locations

All power armors are spawned randomly in a number of locations
See Fallout 76 power armor locations for details on locations and spawns.

References

  1. The Art of Fallout 4 p.13: "Our primary goal with the power armor was to make it feel less like a suit that you'd wear and more like a vehicle you'd operate. this design began as a reimagining of the T-45d, but it was different enough that we dubbed it the T-60. This way we could bring the T-45 back as its own variant. Although the look was settled on early, some details and proportions were revisited when we adapted the power armor to work as a modular system of plates that attached to a standardized endoframe. In this early version, the arms and legs needed more bulk to make room for the operator and the frame."
  2. Fallout 4 loading screen hints: "The T-60 series of Power Armor saw extensive use by the United States Army after the Battle of Anchorage. In fact, soldiers in T-60 Power Armor were among those trying to retain order on October 23, 2077 - the day America fell to atomic war..."
  3. Fallout 76 loading screen hints: "The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements."
  4. Armor appearance in Fallout 76.
  5. Fallout 76 intro
  6. Brotherhood of Steel forces in Fallout 76 use it as standard power armor.