T-60 power armor (Fallout 76)

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T-60 power armor
Fo4 Power Armor T60.png
DRBallisticEnergyRadiation
ValuesSee belowSee belowSee below
Item HPSee below
WeightSee belowValueSee below
Repair
6 Steel
1 Plastic
1 Aluminum
 
Gametitle-F76.png
Gametitle-F76.png

T-60 power armor is a type of power armor in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Power armor. To modify, please edit the source page.

The T-60 series of powered combat infantry armor is an evolution of the T-45 power armor design. This stop-gap model was extensively modified and effectively reimagined, leading the United States military to reclassify it from an upgrade to a separate power armor variant.[1] Entering service after the conclusion of the Battle of Anchorage, the T-60 was used extensively by the Army in all theaters alongside the T-51 power armor, including the domestic front, enforcing order in the nation.[2]

As with other power armor models, the T-60 is designed for a single operator. Compared to the T-45, the T-60 is much more heavily armored, although it lacks the sophisticated armor pattern of the T-51. The end result is an extremely protective armor system, though protection comes at the expense of agility and a reduction in battlefield awareness, as the additional power pack armor plating reduces rear visibility together with the oversized pauldrons. As usual for T-series power armor, the helmet completes the ensemble and includes an air filtration system, a bullet-proof vision slit, an electric lamp, and external ports that allow the operator to listen to his surroundings and double as attachments points for extensions. The standard upgrade is a drop-down ocular.[3]

Any shortcomings of the T-60 were compensated for through deployment: a T-60 power armor unit was usually deployed with support from light infantry units, equipped with energy weapons.[4] After the Great War, T-60 power armor became a rare sight until the reformed Brotherhood of Steel under Elder Arthur Maxson recovered a substantial number of these suits (or T-45 conversion packs) and adopted the T-60 as the service uniform of its soldiers.[5]

Characteristics[edit | edit source]

The T-60 is the penultimate suit of armor available in the game, second only to the X-01 in terms of protection it offers.

Individual components[edit | edit source]

Type Piece Protection Hit points Weight Value
Ballistic damage Energy damage Radiation
T-60 Helmet 180 120 150 110 12 120
Torso 280 185 300 440 20 200
Arm 130 85 150 110 15 160
Leg 130 85 150 110 15 160
Total (all pieces) 980 645 1050 Not applicable Not applicable 960

Modifications[edit | edit source]

Model[edit | edit source]

Type Damage resistance Energy resistance Health
A
Baseline
B 20 15 15
C 40 30 30
D 60 45 45
E 80 60 60
F 100 75 75
Image Name Weight Value Editor ID
T-60b Torso Lining 1 205 pa_comp_T60_Torso_Lining_B
T-60b Helmet pa_comp_T60_Helmet_Lining_B
T-60b Arm Armor 3 pa_comp_T60_Arm_Lining_B
T-60b Leg Armor 4 pa_comp_T60_Leg_Lining_B
T-60c Torso Lining 1 210 pa_comp_T60_Torso_Lining_C
T-60c Helmet pa_comp_T60_Helmet_Lining_C
T-60c Arm Armor 3 pa_comp_T60_Arm_Lining_C
T-60c Leg Armor 4 pa_comp_T60_Leg_Lining_C
T-60d Torso Lining 1 215 pa_comp_T60_Torso_Lining_D
T-60d Helmet pa_comp_T60_Helmet_Lining_D
T-60d Arm Armor 3 pa_comp_T60_Arm_Lining_D
T-60d Leg Armor 4 pa_comp_T60_Leg_Lining_D
T-60e Torso Lining 1 220 pa_comp_T60_Torso_Lining_E
T-60e Helmet pa_comp_T60_Helmet_Lining_E
T-60e Arm Armor 3 pa_comp_T60_Arm_Lining_E
T-60e Leg Armor 4 pa_comp_T60_Leg_Lining_E
T-60f Torso Lining 1 225 pa_comp_T60_Torso_Lining_F
T-60f Helmet pa_comp_T60_Helmet_Lining_F
T-60f Arm Armor 3 pa_comp_T60_Arm_Lining_F
T-60f Leg Armor 4 pa_comp_T60_Leg_Lining_F

Crafting[edit | edit source]

There is no separate modification world object for the the T-60 "a," as this is the base armor.

Model Components Requirements Product
B 5x Adhesive
4x Aluminum
2x Ceramic
2x Circuitry
2x Nuclear material
1x Rubber
Power armor station 1x T-60b Torso Lining
4x Adhesive
3x Aluminum
2x Ceramic
2x Circuitry
1x Rubber
1x T-60b Helmet
1x T-60b Arm Armor
1x T-60b Leg Armor
C 5x Adhesive
6x Aluminum
4x Ceramic
4x Circuitry
4x Nuclear material
2x Rubber

Science! 1 and Armorer 1


Power armor station

1x T-60c Torso Lining
4x Adhesive
5x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
1x T-60c Helmet
1x T-60c Arm Armor
1x T-60c Leg Armor
D 6x Adhesive
8x Aluminum
5x Ceramic
4x Circuitry
4x Nuclear material
4x Rubber

Science! 1 and Armorer 2


Power armor station

1x T-60d Torso Lining
5x Adhesive
6x Aluminum
4x Ceramic
3x Circuitry
3x Rubber
1x T-60d Helmet
1x T-60d Arm Armor
1x T-60d Leg Armor
E 8x Adhesive
10x Aluminum
8x Ceramic
5x Circuitry
5x Nuclear material
4x Rubber

Science! 1 and Armorer 3


Power armor station

1x T-60e Torso Lining
6x Adhesive
8x Aluminum
6x Ceramic
4x Circuitry
3x Rubber
1x T-60e Helmet
1x T-60e Arm Armor
1x T-60e Leg Armor
F 9x Adhesive
12x Aluminum
10x Ceramic
6x Circuitry
6x Nuclear material
5x Rubber

Science! 1 and Armorer 4


Power armor station

1x T-60f Torso Lining
7x Adhesive
10x Aluminum
8x Ceramic
5x Circuitry
4x Rubber
1x T-60f Helmet
1x T-60f Arm Armor
1x T-60f Leg Armor

Paint[edit | edit source]

Type Effect Resources Perks Required
Atom Cat paint Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted.
BOS Knight paint Brotherhood of Steel Knight, increases Strength with all pieces painted.
BOS Paladin paint Brotherhood of Steel Paladin, increases Strength with all pieces painted.
BOS Sentinel paint Brotherhood of Steel Sentinel, increases Strength with all pieces painted.
Hot Rod Flames paint Increases Agility with all pieces painted.
Hot Rod Hot Pink paint Increases Agility with all pieces painted.
Hot Rod Shark paint Increases Agility with all pieces painted.
Military paint Increases Strength with all pieces painted. 4x Adhesive
5x Aluminum
2x Nuclear material
N/A
Vault-Tec paint Increases Charisma with all pieces painted. 2x Adhesive
3x Aluminum
2x Plastic
N/A
Lead plating Increases Radiation Resistance. 5x Adhesive
4x Aluminum
2x Circuitry
4x Fiber optics
4x Lead
Armorer 1
Winterized coating Increases Energy Resistance. 5x Adhesive
4x Aluminum
7x Rubber
N/A
Prism shielding Increases Energy Resistance. 4x Adhesive
2x Aluminum
4x Nuclear material
4x Rubber
Science! 2
Explosive shielding Reduces Damage from explosions. 5x Adhesive
4x Aluminum
5x Ceramic
Science! 1
Titanium plating Increases Armor Health. 5x Adhesive
7x Aluminum
4x Steel
Armorer 3

Miscellaneous[edit | edit source]

Helmet[edit | edit source]

Type Effect Resources Perks Required
Targeting HUD Visor highlights living targets. 6x Adhesive
5x Aluminum
6x Circuitry
4x Copper
Science! 3
Internal database Increases Intelligence. (+2 Intelligence) 6x Adhesive
6x Aluminum
5x Crystal
4x Fiber optics
Science! 2
VATS matrix overlay Increases VATS hit chance. 4x Adhesive
3x Aluminum
4x Circuitry
3x Fiber optics
Science! 2
Rad scrubbers Removes radiation from consumed food and water. 6x Adhesive
4x Aluminum
3x Circuitry
4x Fiber optics
5x Lead
Science! 2
Recon sensors Sighted aiming marks enemies with a compass pip. 4x Adhesive
3x Aluminum
2x Circuitry
3x Fiber optics
Science! 2
Sensor array Increases Perception. (+2 Perception) 4x Adhesive
5x Aluminum
4x Fiber optics
4x Fiberglass
Science! 3
Rad scrubbers X+ Removes radiation from consumed food and water.

Torso[edit | edit source]

Type Effect Resources Perks Required
Emergency protocols Directs hits during combat and automatically uses a Stimpak when health is low.
+25% speed and +50% damage reduction when below 20% health.
7x Adhesive
7x Aluminum
10x Circuitry
9x Nuclear material
Science! 4
Motion-assist servos Increases Strength
+2 Strength
8x Adhesive
12x Aluminum
10x Rubber
8x Spring
Science! 3
Kinetic dynamo Taking damage recharges Action Points. 7x Adhesive
5x Aluminum
5x Ceramic
5x Rubber
Science! 4
Tesla coils Deals Energy damage to nearby enemies. 9x Adhesive
7x Aluminum
10x Copper
5x Fiber optics
10x Rubber
Science! 3
Blood cleanser Reduces chance for addiction from drugs. 5x Adhesive
4x Aluminum
5x Antiseptic
4x Rubber
Science! 1
Core assembly Increases Action Point refresh speed. 7x Adhesive
9x Aluminum
5x Circuitry
5x Nuclear material
Science! 3
Medic pump Detects hits during combat and automatically uses a stimpak when health is low. 7x Adhesive
5x Aluminum
9x Antiseptic
4x Circuitry
Science! 4
Reactive plates Reflects 50% of melee damage back on the attacker. 9x Adhesive
5x Aluminum
7x Asbestos
9x Nuclear material
Armorer 4
Stealth Boy Activates stealth field when crouched. 9x Adhesive
9x Aluminum
4x Circuitry
6x Fiber optics
4x Gold
Science! 4
Jet pack Enables jet-assisted boost while jumping. 6x Adhesive
9x Aluminum
8x Asbestos
10x Nuclear material
Science! 4
Armorer 4

Arms[edit | edit source]

Type Effect Resources Perks Required
Optimized bracers Reduces Action Point cost for Power Attacks. 2x Adhesive
2x Aluminum
2x Ceramic
3x Rubber
Blacksmith 3
Rusty knuckles Unarmed attacks cause bleeding damage. 3x Adhesive
4x Aluminum
3x Ceramic
3x Steel
Blacksmith 2
Hydraulic bracers Increased Unarmed Damage. 3x Adhesive
4x Aluminum
4x Oil
4x Steel
Blacksmith 3
Tesla bracers Adds Energy damage to Unarmed attacks. 4x Adhesive
4x Aluminum
3x Copper
2x Rubber
Blacksmith 3
Science! 1

Legs[edit | edit source]

Type Effect Resources Perks Required
Calibrated shocks Increases Carry Weight capacity. 3x Adhesive
6x Aluminum
4x Fiberglass
Science! 2
Optimized servos Reduces Action Point cost for sprinting. 4x Adhesive
4x Aluminum
8x Fiberglass
4x Spring
Science! 3
Overdrive servos Increases Sprint speed at additional Action Point cost. 4x Adhesive
9x Aluminum
8x Fiberglass
4x Nuclear material
Science! 3
Kinetic servos Increases Action Point refresh speed while moving. 4x Adhesive
4x Aluminum
3x Nuclear material
Science! 2
Explosive vent Increases damage radius for Impact Landing 6x Adhesive
15x Aluminum
12x Asbestos
9x Nuclear material
Science! 3

Headlamp[edit | edit source]

Main article: Headlamp
Type Effect Resources Perks Required
Standard lamp A pale yellow-white lamp color Aluminum 1
Copper 1
Fiber optics 1
Science! 1
Blue A pale blue lamp color Aluminum 1
Copper 1
Fiber optics 1
Science! 1
Bright A brighter standard lamp Aluminum 1
Copper 1
Fiber optics 1
Nuclear material 1
Science! 1
Purple A vibrant violet lamp color Aluminum 1
Copper 1
Fiber optics 1
Science! 1
Red Tactical A bright crimson lamp color Aluminum 1
Circuitry 1
Copper 1
Fiber optics 1
Science! 1
Vault Boy A yellow light with a Vault Boy negative. Aluminum 1
Copper 1
Fiber optics 1
Science! 1

Locations[edit | edit source]

Mbox stub.png
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References

  1. The Art of Fallout 4 p.13: "Our primary goal with the power armor was to make it feel less like a suit that you'd wear and more like a vehicle you'd operate. this design began as a reimagining of the T-45d, but it was different enough that we dubbed it the T-60. This way we could bring the T-45 back as its own variant. Although the look was settled on early, some details and proportions were revisited when we adapted the power armor to work as a modular system of plates that attached to a standardized endoframe. In this early version, the arms and legs needed more bulk to make room for the operator and the frame."
  2. Fallout 4 loading screen hints: "The T-60 series of Power Armor saw extensive use by the United States Army after the Battle of Anchorage. In fact, soldiers in T-60 Power Armor were among those trying to retain order on October 23, 2077 - the day America fell to atomic war..."
  3. Armor appearance in Fallout 76.
  4. Fallout 76 intro
  5. Brotherhood of Steel forces in Fallout 76 use it as standard power armor.

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