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TRAIT.MSG (Fallout)

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The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface.

# Messages from trait.c
{100}{}{Fast Metabolism}
{102}{}{Small Frame}
{103}{}{One Hander}
{106}{}{Heavy Handed}
{107}{}{Fast Shot}
{108}{}{Bloody Mess}
{110}{}{Good Natured}
{111}{}{Chem Reliant}
{112}{}{Chem Resistant}
{113}{}{Night Person}
{200}{}{Your metabolic rate is twice normal. This means that you are much less resistant to radiation and poison, but your body heals faster.}
{201}{}{A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your Strength is increased.}
{202}{}{You are not quite as big as the other Vault-Dwellers, but that never slowed you down. You can't carry as much, but you are more agile.}
{203}{}{One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.}
{204}{}{Your attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits.}
{205}{}{By not paying attention to any threats, you can act a lot faster in a turn. This lowers your armor class to just what you are wearing, but you sequence much faster in a combat turn.}
{206}{}{You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage.}
{207}{}{You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you one less action point to use a weapon.}
{208}{}{By some strange twist of fate, people around you die violently. You always see the worst way a person can die.}
{209}{}{The good thing is that everyone around you has more critical failures in combat, the bad thing is so do you!}
{210}{}{You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech and Barter are substantially improved.}
{211}{}{You crave chems more easily. Your chance to crave chems is twice normal, but you recover faster from their ill effects.}
{212}{}{Chems only affect you half as long as normal, but your chance to crave them is also only 50% of normal.}
{213}{}{As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day.}
{214}{}{Since you spent more time improving your skills than a normal person, you start with better skill levels. The tradeoff is that you do not gain as many extra abilities. You will gain a perk every four levels.}
{215}{}{You have more innate abilities than most, so you have not spent as much time honing your skills. Your primary statistics are each +1, but you lose -10% on all skills to start, and receive 5 less skill points per level.}