Fallout Wiki
Fallout Wiki
(→‎Gunslinger perk?: new section)
 
 
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{{Infobox character
== Stub / Deletion ==
 
  +
|games =FO1, FO2, FO3, FNV
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|image =Mysterious_Stranger_GR.png
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|affiliation =[[Vault Dweller]]<br />[[Chosen One]]<br />[[Lone Wanderer]]<br />[[Courier]]
  +
|dialogue =[[Ecmststr.msg]]
  +
|baseid ={{ID|0005f9ce}}
  +
|derived =''Fallout, Fallout 2''<br />Levels 9-14 :50 [[HP]]<br />Levels 15-18: 70 HP<br />Levels 19-22: 90 HP<br />Levels 23-26: 110 HP<br />Levels 27-99: 130 HP
  +
----
  +
''Fallout 3'', ''Fallout: New Vegas''<br />10114 HP
  +
|family =[[The Lonesome Drifter]] (son)
  +
|gender =Male
  +
|level =
  +
|location =Everywhere and nowhere...
  +
|proto =
  +
|race =[[Human]], Asian
  +
|refid =
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|role =Guardian Angel
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|special =''Fallout 3'', ''Fallout: New Vegas''<br />{{SPECIAL|6,7,5,3,3,6,5}}
  +
|tag skills =''Fallout 3''<br />[[Small Guns]]: 100<br />[[Sneak]]: 100<br />[[Explosives]]: 100<br />''Fallout: New Vegas''<br />[[Guns]]: 100<br />[[Sneak]]: 100<br />[[Explosives]]: 100<br />
  +
}}{{Games|FO1|FO2|FO3|FNV}}
   
  +
The '''Mysterious Stranger''' is the individual that might appear if you have the [[Mysterious Stranger]] perk. He lends a helping hand in battles.
Not sure if this article warrents staying up or not, but I hope adding in that this item's existance is mere speculation versus solid fact may prove useful. [[User:J Gerrity|J Gerrity]] 16:34, May 5, 2011 (UTC)
 
   
  +
==Background==
EDIT: I'll take the recent edits of this and the SLCPD armor as an answer. :) [[User:J Gerrity|J Gerrity]] 16:50, May 5, 2011 (UTC)
 
  +
The Mysterious Stranger in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' is heavily implied to be the father of the [[Lonesome Drifter]]. In speech, the Drifter will state that his father was a "mysterious" man, and that he was a "stranger" to his own family. The word mysterious appears right above stranger in the dialogue box. The Drifter carries a unique .44 magnum, which can be acquired by the player, that looks remarkably like the Mysterious Stranger's revolver; and when you draw your weapon, the same guitar notes that you hear when the Mysterious Stranger shows up are played, and another note is played when the weapon is holstered.
   
  +
==Interactions with the player character==
  +
===''Fallout, Fallout 2''===
  +
{{Interactions FO1
  +
|perm companion =no
  +
|temp companion =yes
  +
|talking head =no
  +
|faction hostile =no
  +
|wares =no
  +
|restocks =no
  +
|items modified =no
  +
|heal =no
  +
|cure radiation =no
  +
|heal cripple =no
  +
|quests started =no
  +
|quests involved =no
  +
}}
   
  +
===Other interactions===
This looks a lot like the 9mm pistol in the base game... [[User:YKOF|YKOF]] 20:04, May 5, 2011 (UTC)
 
  +
There is a chance that Mysterious Stranger will appear as a temporary ally during random encounters.
:You fail at life. [[User:YuriKaslov|<span style="color:#330000">Yuri</span>]]<sup>([[User talk:YuriKaslov|<span style="color:#330000">Leave a message!</span>]])</sup> 20:09, May 5, 2011 (UTC)
 
  +
:<math>\text{Chance of appearance }%=30+(2\times\text{Luck})</math>
:: JE Sawyer already said it's not the base 9mm Pistol. Since the 9mm is a Browning High-Power, a gun looking a lot like a 1911 ... Well, the 1911 will look a bit like a 9mm. [[User:Xporc|Xporc]] 09:12, May 6, 2011 (UTC)
 
Love you too, Yuri! [[User:YKOF|YKOF]] 14:15, May 6, 2011 (UTC)
 
   
  +
===''Fallout 3'', ''Fallout: New Vegas''===
== Possible Stats ==
 
  +
{{Interactions FO3
  +
|essential =yes
  +
|enslave =no
  +
|ear =no
  +
|finger =no
  +
|temp companion =no
  +
|perm companion =no
  +
|wares =-
  +
|caps =-
  +
|max condition =-
  +
|heal =no
  +
|cure addiction =no
  +
|cure radiation =no
  +
|rent =-
  +
|quests started =-
  +
|quests involved =-
  +
}}
   
  +
===Other interactions===
I'm gonna hope it's DAM is at least 38 or so considering it is a low capacity weapon. I just really don't want this thing becoming obsolete considering it hasn't been in Fallout for quite a long time. And to the 10 million kids saying it looks like the 9mm pistol..seriously would it kill any of you to take 5 seconds and do some research before you open your mouths? --[[User:Ninety9Soulz|Ninety9Soulz]] 09:15, May 6, 2011 (UTC)
 
  +
The Mysterious Stranger will literally appear out of nowhere to assist you by finishing off your enemies. After the [[Vault-Tec Assisted Targeting System|V.A.T.S.]] sequence finishes, he will disappear in a similarly abrupt manner.
:Probably would, considering there are also some people that think the Hi-Power looks like an M92. :/ [[User:Great Mara|Great Mara]] 09:45, May 6, 2011 (UTC)
 
   
  +
==Inventory==
My guess is that it'll end up being to the 9mm pistol (or possibly the 10mm now that I think of it) as the Police Pistol is to the .357 magnum. Basically extremely similar with minor improvements.--[[User:WouldYouKindly|WouldYouKindly]] 04:00, May 8, 2011 (UTC)
 
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===''Fallout, Fallout 2''===
  +
{{Inventory
  +
|apparel =Levels 9-14: [[Leather armor (Fallout)|leather armor]]<br />Levels 15-18: [[Combat leather jacket]]<br />Levels 19-22 [[Metal armor (Fallout)|metal armor]]<br />Levels 23-26: [[Combat armor (Fallout)|combat armor]]<br />Levels 27-99: [[Power armor (Fallout)|power armor]]
  +
|weapon =Levels 9-13: [[Hunting rifle (Fallout)|hunting rifle]] or [[FN FAL (Fallout 2)|FN FAL]]<br />Levels 14-19: [[Assault rifle (Fallout)|assault rifle]] or [[Combat shotgun (Fallout)|combat shotgun]]<br />Levels 20-26: [[Laser rifle (Fallout)|laser rifle]] or [[H&K CAWS (Fallout 2)|H&K CAWS]]<br />Levels 27-99: [[H&K G11]]
  +
|otheritem =-
  +
|ondeath =-
  +
}}
   
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===''Fallout 3'', ''Fallout: New Vegas''===
I'm quite sure that it will be chambered in 10mm. Done the math, and the calibre's of by a rough millimetre. The .44 isn't as broad, but it's quite a bit to long (IRL), but there are M1911's chambered for the 10mm short round (.40S&W) in real life, so it'll probably be a 10mm pistol. [[User:Scarface11235|Scarface11235]] 06:13, May 8, 2011 (UTC)
 
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{{Inventory
  +
|apparel =[[Mysterious Stranger outfit|Mysterious Stranger outfit and hat]]
  +
|weapon =[[Mysterious Stranger's .44 magnum]]
  +
|otheritem =-
  +
|ondeath =-
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}}
   
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==Notes==
:Quite possible, as there actually IS an M1911 variant called the [http://en.wikipedia.org/wiki/Colt_Delta_Elite Colt Delta Elite] chambered for the 10mm Auto round.--[[User:WouldYouKindly|WouldYouKindly]] 23:39, May 10, 2011 (UTC)
 
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===''Fallout 3'', ''Fallout: New Vegas''===
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* A short guitar riff will play whenever the Stranger holsters or unholsters his weapon, similar to the [[Mysterious Magnum]].
  +
* He circles around the enemy shooting several times.
  +
*He can appear in water, and swim around. He will not shoot when this occurs.
   
  +
===''Fallout 3''==
I'm guessing it'll do around 20-25 DAM.--Shadow 12:34, May 8, 2011 (UTC)
 
  +
*During the addon Mothership Zeta, having the Mysterious Stranger perk opens up a unique dialogue option with Somah. "Maybe, if we're lucky, a friend of mine will show up to help us." To which she responds with confusion.
   
  +
===''Fallout: New Vegas''===
I dont think it will be a 10mm since it is being refered to as the .45 auto pistol . NILLOC 916, 5/5/11
 
  +
He seems to have a son, [[The Lonesome Drifter]], who wanders around the wasteland looking for his father.
   
  +
==Appearances==
Well, I don't think so anymore, as we now know what it'll be chambered in... This was pre-name speculation, Herp Derp [[User:Scarface11235|Scar:]] [[User talk:Scarface11235|"Say 'ello to my little friend!"]] 21:23, May 15, 2011 (UTC)
 
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The Mysterious Stranger appears in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'' and all its [[Fallout 3 add-ons|add-ons]], and ''[[Fallout: New Vegas]]'' and all its [[Fallout: New Vegas add-ons|add-ons]].
   
== Version ==
+
==Behind the scenes==
  +
* The Mysterious Stranger is inspired by the trenchcoat-clad figures of 1950's [[Wikipedia:film noir|film noir]].
   
  +
==Bugs==
We are calling this pistol M1911 but i think that the pistol is the A1 version (M1911A1), mostly becouse of the handle. what do you guys think?
 
  +
===''Fallout 3'', ''Fallout: New Vegas''===
:Wait to see if it's offically labelled in the release? I really don't feel like dealing with a lot more weapon speculation on another weapon page. [[User:Great Mara|Great Mara]] 09:52, May 6, 2011 (UTC)
 
  +
* When you are too close to your target in V.A.T.S., sometimes the Mysterious Stranger will appear directly on your target and will miss all his shots.
  +
* If the Mysterious Stranger appears and there is a wall or other obstacle between him and his target, he will not take a shot. This will sometimes lead to you being stuck in V.A.T.S. permanently, necessitating a reload of an earlier save.
  +
* If the enemy is near a cliff and a weapon is used that knocks them off it without killing them, the stranger may spawn in the air off the cliff and fall to his "death" as a result. As he is an "essential" character he will be rendered unconscious and the "Mysterious Stranger is Unconscious" message will appear on screen like any other essential non-player character. He may still continue to reappear in V.A.T.S. like normal, so no permanent damage seems to occur.
  +
* It has occurred that the Mysterious Stranger does not disappear upon exiting V.A.T.S., allowing you to "speak" with him and reverse pickpocket him for his outfit and hat. His dialogue is simply a blank box that goes away almost immediately. You can target him in V.A.T.S., which, amusingly, can cause another Mysterious Stranger to appear and attack the first one. Upon exiting V.A.T.S., they will both disappear.
  +
* At rare moments the Mysterious Stranger will spawn in the ground and literally shoot nothing.
  +
* The Mysterious Stranger will not function underwater. When the Stranger is activated underwater, the music will play, and the Stranger will swim around the target for a few seconds, then V.A.T.S. will exit. This has no negative effects other than the fact that an angry enemy is now chasing the player (which is a likely outcome when underwater since the player cannot be in sneak mode in such a circumstance), and the Stranger will continue to appear on a regular basis.
  +
* Sometimes, the Mysterious Stranger will spawn behind the player, who will be directly in the line of fire between him and the target. There is a good chance the player can be shot and likely killed, especially if it's in a doorway or someplace similar.
  +
* If the Mysterious Stranger appears when attacking a ceiling-mounted turret in V.A.T.S he will spawn inside the turret and miss all of his shots.
  +
* You can sometimes knock the Mysterious Stranger unconscious if you attack a nearby enemy in V.A.T.S. with an explosive such as a grenade.
   
  +
==Gallery==
Unless they call it by name, whatever it looks like is irrelevant. [[Special:Contributions/96.18.76.204|96.18.76.204]] 06:34, May 7, 2011 (UTC)
 
  +
<gallery widths="253" orientation="portrait" captionalign="left">
  +
Mysterious Stranger full body.jpeg
  +
fallout nv.jpg|Vault Boy mysterious stranger
  +
</gallery>
   
  +
[[Category:Fallout 3 characters]]
:It is only named this until the DLC is launched and the true name is found out, at that point the page will be moved to the in-game name regardless of what it looks like. [[File:User avatar tag.gif|User:Avatar|link=User:GhostAvatar]]<sup>[[File:User Avatar talk.png|x18px|User talk:Avatar|link=User talk:GhostAvatar]]</sup> 04:12, May 8, 2011 (UTC)
 
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[[Category:Fallout: New Vegas characters]]
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[[Category:Fallout characters]]
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[[Category:Fallout 2 characters]]
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[[Category:Human characters]]
   
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[[ru:Таинственный незнакомец (персонаж)]]
It's not the A1, it's the original 1911. Look at the grip and the trigger; the grip doesn't have the added bulk below the grip safety on the lower part of the grip, and the trigger is longer than in the A1. The hammer also seems to be the little larger type as in the 1911. - [[User:CRIMINAL SCUM|CRIMINAL SCUM]] 09:31, May 8, 2011 (UTC)
 
 
== Redirect needed? ==
 
 
Assuming this is the same as the [[.45 Auto Pistol]] shouldn't the information here be transposed onto that page and a redirect created? [[User:Great Mara|Great Mara]] 19:59, May 11, 2011 (UTC)
 
:Lol, you was just thinking that as I was doing it, the page has now been moved to .45 auto pistol. [[File:User avatar tag.gif|User:Avatar|link=User:GhostAvatar]]<sup>[[File:User Avatar talk.png|x18px|User talk:Avatar|link=User talk:GhostAvatar]]</sup> 20:04, May 11, 2011 (UTC)
 
 
==Auto capitalisation==
 
Why? [[User:Trolly Polly|Trolly Polly Olly]] 11:15, May 14, 2011 (UTC)
 
 
A common American .45 round is the .45 ACP, or Automatic Colt Pistol round. .45 Auto is just a shortened (non acronym) way of saying .45 ACP [[Special:Contributions/144.118.213.244|144.118.213.244]] 19:05, May 14, 2011 (UTC)
 
 
:.45 Auto is the official name as given by the C.I.P. for this round, therefore a proper noun. [[File:User avatar tag.gif|User:Avatar|link=User:GhostAvatar]]<sup>[[File:User Avatar talk.png|x18px|User talk:Avatar|link=User talk:GhostAvatar]]</sup> 19:13, May 14, 2011 (UTC)
 
 
==Stupid question==
 
So, this may be a really dumb question, but having very little knowledge about firearms, does anyone think this will be automatic? Do guns in real life that use this ammo often have an automatic setting? Sorry to have wasted your times in advance, friends. :p--With care and happiness, [[User: Supermutantslayer450|<font color="Purple">''' Supermutantslayer450'''' </font>]] <font color="Indigo">[[User Talk: Supermutantslayer450|YOU. LOSE.</font>]] 19:59, May 15, 2011 (UTC)
 
:Never seen a fully automatic 1911 so I doubt it. [[User:Great Mara|Great Mara]] 20:01, May 15, 2011 (UTC)
 
::That doesn't mean this weapon wont be. [[File:User avatar tag.gif|User:Avatar|link=User:GhostAvatar]]<sup>[[File:User Avatar talk.png|x18px|User talk:Avatar|link=User talk:GhostAvatar]]</sup> 20:11, May 15, 2011 (UTC)
 
 
Didn't look automatic in the trailer though... But, who knows? [[User:Scarface11235|Scarface11235]] 20:15, May 15, 2011 (UTC)
 
:Auto doesn't mean it's a burst weapon, it simply means that it automatically chambers the next bullet. The pistol's going to be semi-auto. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif [[User:Tagaziel|<sub>Tagaziel</sub>]] <sup>([[User talk:Tagaziel|call!]])</sup> 21:14, May 15, 2011 (UTC)
 
 
== Not very good ==
 
 
is it me or is this gun not very effective |??
 
also its almost identical to the 9mm in both appearance and sound and damage,,i still prefer the police pistol. Tommygunner32 17:01, May 17, 2011 (UTC)
 
 
lol fail. No, it is nowhere near the 9mm in stats. 9mm damage ~13 .45 damage ~34 34/13 is approximately 2.5 times. I highly doubt that this is 'not very effective'.
 
 
:Adding on to the above, it isn't nearly the same in appearance. [[User:YuriKaslov|<span style="color:#330000">Yuri</span>]]<sup>([[User talk:YuriKaslov|<span style="color:#330000">Leave a message!</span>]])</sup> 01:39, May 18, 2011 (UTC)
 
 
== .45 Auto Pistol - M1911 refeerance ==
 
 
When you ask Joshua Graham about his pistols on the table he says something like "This weapon was designed by my tribe over 400 years ago." The M1911 was of course designed in 1911 by John Moses Browning, a Mormon who lived in Utah. Would this be relevant to add to the page? I think it would because the game is specifically referencing a real life person, but I didn't want to add it without making sure. [[User:Vault Dweller 5|Vault Dweller 5]] 21:32, May 17, 2011 (UTC)
 
 
As we cannot confirm that it actually WAS J.M.Browning, I would leave it out [[User:Scarface11235|Scar:]] [[User talk:Scarface11235|"Say 'ello to my little friend!"]] 21:34, May 17, 2011 (UTC)
 
 
I would add it because i got on here 2 say that same exact thing because im a gun nut and know these things--[[User:MellowHackJack|MellowHackJack]] 01:23, May 19, 2011 (UTC)
 
:I love how you expect a million internet people to believe you. As Scarface said, it's possible that in Fallout canon, John Browning didn't invent the M1911. [[User:YuriKaslov|<span style="color:#330000">Yuri</span>]]<sup>([[User talk:YuriKaslov|<span style="color:#330000">Leave a message!</span>]])</sup> 01:29, May 19, 2011 (UTC)
 
 
But if the Fallout universe didn't begin to diverge from ours until shortly after World War II, then it's perfectly plausible that it is the M1911.
 
 
 
I am about 99% sure that they were purposely referenceing John Browning. He was a mormon, so it makes sense that Graham says "one of my tribe." He lived in Utah, and he invented it in 1911, 370 years before the game. [[User:Vault Dweller 5|Vault Dweller 5]] 17:56, May 19, 2011 (UTC)
 
 
== Is it affected by 'The Professional' Perk? ==
 
 
I know quite a few handguns aren't, can someone confirm if the .45 Auto is? --[[User:Ninety9Soulz|Ninety9Soulz]] 16:20, May 18, 2011 (UTC)
 
 
I tested it myself and it is indeed affected as it should be.--[[User:Ninety9Soulz|Ninety9Soulz]] 12:52, May 20, 2011 (UTC)
 
 
== Gunslinger perk? ==
 
 
Guys, is it affected by the Gunslinger perk?
 

Revision as of 04:40, 1 February 2012

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNV

The Mysterious Stranger is the individual that might appear if you have the Mysterious Stranger perk. He lends a helping hand in battles.

Background

The Mysterious Stranger in Fallout 3 and Fallout: New Vegas is heavily implied to be the father of the Lonesome Drifter. In speech, the Drifter will state that his father was a "mysterious" man, and that he was a "stranger" to his own family. The word mysterious appears right above stranger in the dialogue box. The Drifter carries a unique .44 magnum, which can be acquired by the player, that looks remarkably like the Mysterious Stranger's revolver; and when you draw your weapon, the same guitar notes that you hear when the Mysterious Stranger shows up are played, and another note is played when the weapon is holstered.

Interactions with the player character

Fallout, Fallout 2

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

no

FO76 ui icon quest
This character is involved in quests.

no

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: no
40 Weaponsmith
This character can modify weapons.

no

33 Protector
This character is allied with the following faction(s).

no

Other interactions

There is a chance that Mysterious Stranger will appear as a temporary ally during random encounters.

Fallout 3, Fallout: New Vegas

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Other interactions

The Mysterious Stranger will literally appear out of nowhere to assist you by finishing off your enemies. After the V.A.T.S. sequence finishes, he will disappear in a similarly abrupt manner.

Inventory

Fallout, Fallout 2

Apparel Weapon Other items On death
Levels 9-14: leather armor
Levels 15-18: Combat leather jacket
Levels 19-22 metal armor
Levels 23-26: combat armor
Levels 27-99: power armor
Levels 9-13: hunting rifle or FN FAL
Levels 14-19: assault rifle or combat shotgun
Levels 20-26: laser rifle or H&K CAWS
Levels 27-99: H&K G11
- -

Fallout 3, Fallout: New Vegas

Apparel Weapon Other items On death
Mysterious Stranger outfit and hat Mysterious Stranger's .44 magnum - -

Notes

Fallout 3, Fallout: New Vegas

  • A short guitar riff will play whenever the Stranger holsters or unholsters his weapon, similar to the Mysterious Magnum.
  • He circles around the enemy shooting several times.
  • He can appear in water, and swim around. He will not shoot when this occurs.

=Fallout 3

  • During the addon Mothership Zeta, having the Mysterious Stranger perk opens up a unique dialogue option with Somah. "Maybe, if we're lucky, a friend of mine will show up to help us." To which she responds with confusion.

Fallout: New Vegas

He seems to have a son, The Lonesome Drifter, who wanders around the wasteland looking for his father.

Appearances

The Mysterious Stranger appears in Fallout, Fallout 2, Fallout 3 and all its add-ons, and Fallout: New Vegas and all its add-ons.

Behind the scenes

  • The Mysterious Stranger is inspired by the trenchcoat-clad figures of 1950's film noir.

Bugs

Fallout 3, Fallout: New Vegas

  • When you are too close to your target in V.A.T.S., sometimes the Mysterious Stranger will appear directly on your target and will miss all his shots.
  • If the Mysterious Stranger appears and there is a wall or other obstacle between him and his target, he will not take a shot. This will sometimes lead to you being stuck in V.A.T.S. permanently, necessitating a reload of an earlier save.
  • If the enemy is near a cliff and a weapon is used that knocks them off it without killing them, the stranger may spawn in the air off the cliff and fall to his "death" as a result. As he is an "essential" character he will be rendered unconscious and the "Mysterious Stranger is Unconscious" message will appear on screen like any other essential non-player character. He may still continue to reappear in V.A.T.S. like normal, so no permanent damage seems to occur.
  • It has occurred that the Mysterious Stranger does not disappear upon exiting V.A.T.S., allowing you to "speak" with him and reverse pickpocket him for his outfit and hat. His dialogue is simply a blank box that goes away almost immediately. You can target him in V.A.T.S., which, amusingly, can cause another Mysterious Stranger to appear and attack the first one. Upon exiting V.A.T.S., they will both disappear.
  • At rare moments the Mysterious Stranger will spawn in the ground and literally shoot nothing.
  • The Mysterious Stranger will not function underwater. When the Stranger is activated underwater, the music will play, and the Stranger will swim around the target for a few seconds, then V.A.T.S. will exit. This has no negative effects other than the fact that an angry enemy is now chasing the player (which is a likely outcome when underwater since the player cannot be in sneak mode in such a circumstance), and the Stranger will continue to appear on a regular basis.
  • Sometimes, the Mysterious Stranger will spawn behind the player, who will be directly in the line of fire between him and the target. There is a good chance the player can be shot and likely killed, especially if it's in a doorway or someplace similar.
  • If the Mysterious Stranger appears when attacking a ceiling-mounted turret in V.A.T.S he will spawn inside the turret and miss all of his shots.
  • You can sometimes knock the Mysterious Stranger unconscious if you attack a nearby enemy in V.A.T.S. with an explosive such as a grenade.

Gallery