Talk:Ammo press

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I'm not seeing a hopper for the raw materials to make ammo, are we sure it's in the DLC? (Xbox 360)


Find the press terminal on the main floor in the mill, right next to the very short stairs leading to it is a steal press. At the base of that press, in front, is the hopper you are looking for, it is part of the press.--Sotanaht 20:21, 26 March 2009 (UTC)


: I added a note about how to make the ammo. The bin can be difficult to spot at first. 68.49.187.181 04:39, 27 March 2009 (UTC)


I think the table at the bottom of the page should be removed or corrected, since the information contained in it is wrong, fails to explain itself, and is just plain confusing.--Swizzler 16:28, 27 March 2009 (UTC)



True about the table because I have no clue what it means. Someone should calculate how much ammo you get from a single round of a particular ammo type.I also found the ammo press quite useful because I used magnum and sniper rounds to make 5.56mm founds and got a motherload of ammo. I then used shotgun shell and got more. I suggest using .44, .308, or shotshells in the press. I visit the press every so often to make ammo form my Perforator rifle. The ammo you can use for the press is aso quite common amongst Raiders and Super Mutants.PitifulKnight 21:30, 27 March 2009 (UTC)


It's not possible to make a table since it uses randomized numbers and Luck to calculate the results, I guess you could make a table showing the range (if you put in 10 scrap metal you receive between 50-100 5.56 rounds) but making an exact table is impossible due to the dice roll mechanic.--Swizzler 21:41, 27 March 2009 (UTC)


I'm not seeing a hopper for the raw materials to make ammo, are we sure it's in the DLC? (Xbox 360)


Find the press terminal on the main floor in the mill, right next to the very short stairs leading to it is a steal press. At the base of that press, in front, is the hopper you are looking for, it is part of the press.--Sotanaht 20:21, 26 March 2009 (UTC)


: I added a note about how to make the ammo. The bin can be difficult to spot at first. 68.49.187.181 04:39, 27 March 2009 (UTC)


I think the table at the bottom of the page should be removed or corrected, since the information contained in it is wrong, fails to explain itself, and is just plain confusing.--Swizzler 16:28, 27 March 2009 (UTC)



True about the table because I have no clue what it means. Someone should calculate how much ammo you get from a single round of a particular ammo type.I also found the ammo press quite useful because I used magnum and sniper rounds to make 5.56mm founds and got a motherload of ammo. I then used shotgun shell and got more. I suggest using .44, .308, or shotshells in the press. I visit the press every so often to make ammo form my Perforator rifle. The ammo you can use for the press is aso quite common amongst Raiders and Super Mutants.PitifulKnight 21:30, 27 March 2009 (UTC)


It's not possible to make a table since it uses randomized numbers and Luck to calculate the results, I guess you could make a table showing the range (if you put in 10 scrap metal you receive between 50-100 5.56 rounds) but making an exact table is impossible due to the dice roll mechanic.--Swizzler 21:41, 27 March 2009 (UTC)


The table I added has numbers direct from the GECK: they're the global values used by the scripts (the DLC01ammoXvalue values) to calculate what to do. I haven't gotten to the Ammo Press yet (I've had some crashing trouble and a lack of time), but from just reading the scripts it doesn't look like Luck factors in anywhere. Maybe I'm missing something? I'm a lot more familiar with the two TES Construction Sets than the GECK, so that's certainly possible. MannyMax 23:24, 27 March 2009 (UTC)


Anyway, a quick trace of the Press scripts for making 5mm ammo:


=[edit source]

DLC01MillAmmoTerminal===


set DLC01Quest03fin.5mmCount to DLC01MillAmmoBoxREF.getItemCount ammo5mm
set DLC01Quest03fin.10mmCount to DLC01MillAmmoBoxREF.getItemCount ammo10mm
set DLC01Quest03fin.32caliberCount to DLC01MillAmmoBoxREF.getItemCount ammo32caliber
set DLC01Quest03fin.44magnumCount to DLC01MillAmmoBoxREF.getItemCount ammo44magnum
set DLC01Quest03fin.308caliberCount to DLC01MillAmmoBoxREF.getItemCount ammo308caliber
set DLC01Quest03fin.556mmCount to DLC01MillAmmoBoxREF.getItemCount ammo556mm
set DLC01Quest03fin.shotgunshellCount to DLC01MillAmmoBoxREF.getItemCount ammoshotgunshell
set DLC01Quest03fin.scrapmetalCount to DLC01MillAmmoBoxREF.getItemCount spareparts


set DLC01AmmoMaterial to (DLC01Quest03fin.5mmCount * DLC01ammo5mmValue) + (DLC01Quest03fin.10mmCount * DLC01ammo10mmValue) + (DLC01Quest03fin.32caliberCount * DLC01ammo32caliberValue) + (DLC01Quest03fin.44magnumCount * DLC01ammo44magnumValue) + (DLC01Quest03fin.308caliberCount * DLC01ammo308caliberValue)
set DLC01AmmoMaterial to DLC01AmmoMaterial + (DLC01Quest03fin.556mmCount * DLC01ammo556mmValue) + (DLC01Quest03fin.ShotgunShellCount * DLC01ammoShotgunShellValue) + (DLC01Quest03fin.scrapmetalCount * DLC01ammoscrapmetalValue) + (DLC01Quest03fin.metalingotCount * DLC01ammometalingotValue)


=[edit source]

DLC01MillAmmoSubTerminal===


set DLC01ammoTempCount to (DLC01ammoMaterial / DLC01ammo5mmValue)


=[edit source]

DLC01MillAmmo5mmSubSubTerminal===


DLC01MillAmmoBoxREF.RemoveItem ammo5mm DLC01Quest03fin.5mmCount
DLC01MillAmmoBoxREF.RemoveItem ammo10mm DLC01Quest03fin.10mmCount
DLC01MillAmmoBoxREF.RemoveItem ammo32caliber DLC01Quest03fin.32caliberCount
DLC01MillAmmoBoxREF.RemoveItem ammo44magnum DLC01Quest03fin.44magnumCount
DLC01MillAmmoBoxREF.RemoveItem ammo308caliber DLC01Quest03fin.308caliberCount
DLC01MillAmmoBoxREF.RemoveItem ammo556mm DLC01Quest03fin.556mmCount
DLC01MillAmmoBoxREF.RemoveItem ammoshotgunshell DLC01Quest03fin.shotgunshellCount
DLC01MillAmmoBoxREF.RemoveItem spareparts DLC01Quest03fin.scrapmetalCount

DLC01MillAmmoBoxREF.AddItem ammo5mm DLC01AmmoTempCount
set DLC01Quest03fin.5mmCount to DLC01MillAmmoBoxREF.getItemCount ammo5mm



I'm sorry I haven't loaded the DLC into the geck to check out the scripts like this, but I figured luck went in somewhere since it uses a dice roll mechanism, like when I loaded 10 scrap metal it told me i would receive somewhere between 50 and 100 rounds, and it came out with 66. thats kind of lame that luck doesn't effect it since its almost a no-brainer. Maybe i'm thinking more fallout 1-2 with the more harsh S.P.E.C.I.A.L system... --Swizzler 01:30, 28 March 2009 (UTC)


: Nope, luck and dice rolls have nothing to do with it. Someone changed the 'scrap metal' value on the main page to 30; since I haven't gotten to the press I didn't want to change it back to 20 (the GECK value), but 20 matches your example: you put in 20*10 = 200 ammo units, which cast into 5.56 rounds at 3 value units each makes 66.666... bullets, which gets rounded down to 66 bullets. That matches the GECK numbers perfectly with no randomness or luck involved at all. The reason the scripts say "between 50 and 100" is just because the FO3 terminal system isn't sophisticated enough to print the actual number you'll get; they had to pre-write messages for every possible number of rounds the Press can make, so they wrote messages that cover wide ranges instead of wasting their time on one message for every possible number. I'll go change the Main Page back now; if anyone comes up with results that contradict those numbers, please post about it. MannyMax 01:37, 28 March 2009 (UTC)


ok then! that makes sense, i'll remove my tidbit on the random dice rolls on the front page then, thanks for all the info!--Swizzler 01:40, 28 March 2009 (UTC)


Could someone take the scripts form it and make a calculator? if not a accurate conversion table would be nice. --J.J.-Lopez 03:39, 28 March 2009 (UTC)


: The value table is all you need. I wrote up the example from above as an example of how to use the table; is that a clear enough example? MannyMax 03:57, 28 March 2009 (UTC)



== Ammo Press Bugged? ==


No matter what I put into the hopper, I still only get "operating instructions" on the terminal. Running 1.0.0.15+1.5 fake patch.


== Ammo Press = Caps Machine ==


I just noticed that with 100 barter skill, 5mm and 5.56mm ammunition can both be sold to the caravans for 0.9 caps each. Since 5.56mm has a value of three and 5mm has a value of one, if you dump all of your 5.56 in you basicly triple its worth. Pretty handy for anyone who has been stockpiling ammo for whatever reason..


Since 5mm ammo is worth the least amount of points you might aswell just put any spare ammo into the press and turn it into 5mm for selling. Somehow a glitch occured when i was taking 15k 5.56 ammo from the anchorage sim, and i ended up with a total of 90k+ 5.56mm rounds. I just dumped the lot in the press and got 277k 5mm rounds from it lol.--92.10.83.213 01:28, 27 April 2009 (UTC)


== Any exploitable glitches here? ==


Is there any way to take the infinite scrap metal exploit and use it here on the ammo press? I just downloaded The Pitt, so I haven't been able to experiment, but from what it sounds like the scrap metal needs to physically be in your inventory for this to work, right? I was just curious... I'm just wondering how you can use this to get a nearly unlimited amount of ammo of any type. I'm sure it's possible... somehow...--Sigan 17:33, 23 July 2009 (UTC)


How can you turn in invisible negative scrap metal? It's not possible, just live with how the game was supposed to be played--BloodOmelet 23:22, 23 July 2009 (UTC)


I normally do "live with how the game was supposed to be played", thank you. I was just curious. Since Bethesda seems to overlook a good many bugs I was just curious if it was possible in some way to exploit this. I normally do not cheat much in this game, but I'm going to do a run through soon to see, with cheating, how fast I can run through everything. It should be entertaining. Either way, how 'bout you play the game the way you want to play it, and I'll play the game the way I want to play it, and we can all get along on here :D--Sigan 14:10, 24 July 2009 (UTC)


You can use the scrap metal glitch to obtain 5.56 ammo from Casidin, then use the Ammo Press to convert it into whatever you want. Unlimited ammo, really.


So what prevents you from using the scrap metal glitch to simply give the ammo press scrap metal? *don't have the pitt yet*


: Because the Scrap Metal you get from the glitch is invisible; it doesn't show in your inventory. This means you can't select it to put into the hopper. --ArmeniusLOD 07:31, September 30, 2009 (UTC)


:


:: AHA! When you give Casdin the invisible scrap metal, it can be pickpocketed. So 4 scrap metal can become 100 if you have the time and sneak skill. 68.192.9.90 03:41, October 6, 2009 (UTC)


I'd say that if to want to exploit glitches to get ammo, then its easier to use the barter glitch, saves having to travel to the mill every time.


Barter glitch, for those that may not know it.


1) see if a vendor has 2 identical weapons or apparial type. or if they have just one and you have one, sell it to them. 2) select the one in the vendors inventory that is in the worst state of repair, the worse state the more money you make. 3) buy it. then sell it back again. repeat untill the item is in your inventory at 100% repair. (should only take 2 sell/buy cycles to do it.) 4) then sell the 100% repaired one, it will be back in the vendors inventory at the bad state of repair value and the cost will be significantly lower than what you sold it for. 5) buy it back, sell it again and so on, untill you have all the vendors money.


So you can go to Flak/Shrapnel for eg, get all your stuff repaired, buy all the stuff you need, including ammo and then use the glitch to get all your caps back. its also good for getting weapons/apparial up to 100% repaired, even if your repair skill is really low. Flamers and missile launchers for eg, make you approx 250 caps every time you buy and sell back, if the vendors one is in a bad state of repair.


This wont work if, at the start , the vendor has no items that you wish to use and you have 2. the vendor must have at least one to start with.


Ive found on the PS3 that if you do the transactions too fast it can lock up the game(stack overflow probably). If you notice a delay creeping in, when doing a transaction, leave the vendor, save, then go back again. this normally clears the stack and prevents the lockup. 86.153.175.155 13:15, December 14, 2009 (UTC)


== Various exploits ==


1. Use the scrap metal glitch with 4 scrap metal. You will have unlimited invisible scrap metal in your inventory. Give it to Casdin for 5.56mm rounds, and then pickpocket the scrap metal back for more ammo. As long as you have at least 4 spare scrap metal, this glitch can be repeated.


2. Use the STMUSMG glitch to get 50 10mm rounds as many times as you want.


68.192.9.90 17:54, October 12, 2009 (UTC)

== Useless advice==


After reading this article I began to question the horrible idea of making all ammo into 4mm and selling it in exchange for what type of ammo you want. this would take far too long. there would be no reason to do this seeing as how an ammo supplier will have around 100 shots at the most, and that's for something like .557. It's just a stupid idea. You would have no more ammo and you wouldn't be able to buy the ammo you would need at once. I suggest we just remove it from the article.-Cock butt

The suggestion was put in not for the idea for the player to go out and buy 5mm but for math simplicity. Not everyone can divide out 3452 / 15, but everyone (I hope) can divide out by 1's. 70.173.169.174 06:18, June 27, 2010 (UTC) ppg113

actually, i have an incomplete table. feel free to fill in the blanks

x=in y=out 5mm 10mm 5.56 .32 shell .308 .44
5mm 1 2 3 5 10 15 15
10mm 1/2 1 1.5 7.5 7.5
5.56 1/3 1 5 5
.32 1/5 1 3 3
shell 1/10 1 1.5 1.5
.44 1/15 1/5 1/3 1 1
.308 1/15 1/5 1/3 1 1