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That is a very likely (and hopeful) possibility, good sir, or something at least to give the Shishkebab/Pyromaniac combo a run for it's money. I hope they come up with a perk for electric weapons like the Shocker, Pulse weapons, and Jingwei Shocksword because they tried offering an alternative to the Shishkebab through the Jingwei Shocksword by having it be the same amount of damage with better durability, but the majority of the players don't mind using up a perk use to double the damage of the Shishkebab and don't care about the gas leak problem, so the aim of the Shocksword was unfortunately kinda rendered moot.
- Fingers crossed they'll add some sort of 'Electromaniac' perk in the upcoming Broken Steel DLC (as you mentioned). Imagine this potential perk combined with the shocker and the Robotics Expert perk when used on a robot! I was planning on choosing pyromaniac with my current character, but with this weapon on it's way it could be a waste of a perk... Maybe I should wait and see.--220.127.116.11 00:28, 21 February 2009 (UTC)
I just wonder how we are supposed to repair it.--18.104.22.168 00:48, 18 March 2009 (UTC)
- The obvious answer would be that we can't repair it other than through merchants. I wish they would stop doing that, since it just makes people avoid using items since they want to have them in perfect condition. At least they should add a special character that can fully repair those specific items for a fee. The Outcast scribe from the Anchorage DLC should have been able to completely fix the items you get from the armory, for example.--Mehbah 14:04, 18 March 2009 (UTC)
- Well, there are different versions of the AutoAxe. One, the Steel Saw I think, you can find on some NPC's, and thus you can probably repair it yourself. Not completely sure though.
- The old combination of Shishkebab + Pyromaniac does more damage. With the perk, the Shishkebab deals 60 damage + 3 fire damage for 5 seconds. With Auto Axpert (+25% damage), the AutoAxe's strongest version, The Mauler, deals about 55 damage.--Sentinel 101 16:03, 25 March 2009 (UTC)
yeah while the mauler does 55 dmaage you are forgetting about The Man Opener which bypasses dr possibly making it do more damage than the shishkebab. anyways auto axe is more fun!also you cna repair the auto axe with others. There is not only 1.-user bobfart
While I won't argue it could be a chainsaw originally, this article originally mentioned it could be an industrial saw like those used to cut concrete which I would have have to state makes more sense. Comparatively while this does bear some resemblance to a chainsaw, the autoaxe looks almost exactly like these industrial saws or the rescue saws used in firefighting, a good example can be found googling Partner Saws made by Fire Hooks Unlimited. The exposed chain seen in the images, which is what I believe creates the impression of a chainsaw, is simply the drive chain of the rotary blade exposed either by wear or a modification to place the blade farther from the engine/handle. A modification such as this as well as removal of the safety guard would add to the tools ability to be used as a weapon, and to cut at all angles into the desired material, something the blade guard and short length hinders. Also something of note is the amount of modification required to make a chainsaw into a replica of the autoaxe would be much, much more labor intensive and difficult then that required to convert a chop saw or K-12 into an autoaxe. While not an integral part of the article I would like some discussion to be fielded on this issue.
- IIRC the NPC states he modifies some tools to create the auto axe. It seems obvious to me he modifies the steel saw, (which I don't think qualifies as an auto axe). Given the set up at the Pitt, it's not like safety is a high priority with the machines, is it? To make it more usable as a weapon, you would need to lighten it, and use a different blade, as most steel cutters of this sort have a cutting disk, rather than a blade with teeth, (assuming you wanted to do more damage to a person/animal).
I don't think the blade is replaced at all. Looking at the general round disc shape of the Fo3 auto-axe, it looks like someone just took the regular disc from it and hacked out some teeth.
Here's an excellent example of the rescue/concrete saw that you were talking about. Other than the actual blade it's practically identical to the Autoaxe.
I don't usually contribute to these things so I didn't want to fiddle around with the actual page but I saw the rediculous claim that it was just a modified chainsaw and had to comment about it.--22.214.171.124 19:36, 25 March 2009 (UTC)
- So people mutating into sub human hopping creatures, OK, but an industrial tool given the wrong heritage, OHES NOES!
- They all work on the same principle, a motor turns a gear, which in turn drives a chain around a guide, or turns a circular, blade/cutting disk. Does it really bear even thinking about?
- I went ahead and changed it. Just added that it could be either one (although I believe it's probably a concrete saw or grinder) and removed some of the wordiness. 126.96.36.199 20:15, 25 March 2009 (UTC)
added the above image to the gallery, and yes, I know I spelled concrete wrong in the image filename... If I could fix it I would, but it is just a filename.--Swizzler 21:22, 25 March 2009 (UTC)
Sound bug?[edit source]
This weapon looks like it should make a lot of noise, but unless you're actually hitting something with it it's totally silent. Is this a bug or deliberate? Ewell 23:26, 25 March 2009 (UTC)
Never mind, it seems the ArchiveInvalidation Invalidated! function of the unofficial patch was messing up this weapon's sound effects. I disabled it and it works now. 188.8.131.52 06:08, 26 March 2009 (UTC)
Found out that at least the Mauler or Man Opener (cant remember which unique it was) can be repaired with the Ripper. Does this count for al Auto Axes?
Yes. Including the inferior Steel Axe. --Echo11 14:21, 31 March 2009 (UTC)
Where would one be able to buy these items? PitifulKnight 21:38, 27 March 2009 (UTC)
- Try reverse pickpocketing the "workers" at the Mill and Pitt. I did this three times with Sydney's 10mm "Ultra" SMG.
If its fully repaired it does a damage of 62. If you put this in a "workers" inventory while their working, put it in, exit the place where you are-entering a door is fine or reloading a save after pickpocketing, re-enter and pickpocket the "worker" again, you'll find that they'll still be working and cutting metal with the Auto Axe, but they'll also have it, in their inventory. Usually only works if they are using one, and have one on their back. Note: If you remove the desired weapon to reverse pickpocket WITHOUT taking the Auto Axe first, the Auto Axe will disappear. Lincolns Mauler 666 0:33, 6 May 2009
Article Title[edit source]
Why is it called the Auto Axe? My game clearly says AutoAxe, so if anyone would like to explain the change I'd really appreciate it. --Echo11 14:27, 31 March 2009 (UTC)
The PC version says "Auto Axe".
Axe Blade[edit source]
When you first get the AutoAxe, it's mentioned that it's made from car parts. The blade looks a bit like a hubcap to me. Anyone else think so? Ppppaaaauuuullll 21:22, 18 April 2009 (UTC)
Super Mutants with ranged weapons are unable to counter[edit source]
I found out that Super Mutants with ranged weapons are unable to inflict damage on the player that attacks with this weapon. Just stay as close as possible while chopping him up.
- That is with all melee and unarmed weapons, sometimes if you are to close to any enemy they shoot through the player. Very useful, BTW. 184.108.40.206 16:23, October 11, 2009 (UTC)
I was wondering, can you sneak with this? I tried for a sneak critical while hidden, but it acted like it was normal damage.--The Messiah 20:11, October 15, 2009 (UTC)User:Valoopy
- Well, I haven't got the Pitt, but the weapon page says it has 0% critical chance, so I'm guessing I'd do no additional sneal critical damage. Setimir92 00:18, November 26, 2009 (UTC)