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Fallout: The Alaskan Rift is the story of three wastelanders caught up in the middle of a massive conflict that will once again ravage the wasteland once known as the American Dream. From the arctic wastes and exotic islands of Alaska, to the lush paradise of Canada, and even back to the war-torn Core Region, our protagonists will find themselves witnessing the birth of a new era - for better or worse.

A spiritual successor of Fallout: New Vegas, the most acclaimed game of 2010, Fallout: The Alaskan Rift is looking to be the next innovative RPG title, with new and immersive features to suck its players into a post-apocalyptic grandeur unlike anything they've experienced before! Utilizing an intuitive interface and reintroducing familiar concepts such as V.A.T.S., even the newest of Fallout players can jump in with ease as to begin having fun right at the start.

The Fallout of tomorrow![]

New features[]

  • Difficulty factor - Tired of becoming a demi-God halfway through the game and no longer having a real challenge to look forward to? The protagonist will have to steel themselves just for setting foot out in the wastes, and will constantly face obstacles in the form of environmental dangers and situations where even the weakest of enemies might find themselves with an advantage.
  • A new and immersive world - With settlements growing, a varied ecosystem, and even other persons of interest having just as much of an impact as the protagonist throughout the storyline, Fallout 4 looks to be ahead of the gaming industry in providing a world that truly feels alive.
  • Freedom of choice - With many games saying they're RPGs while dictating the players into following a certain path, the world of Fallout 4 is entirely open, with the player having the choice to pursue a story-line mission, to become a hunter out in the arctic, or to even become a raider and loot the many settlements and tribes that dot the Alaskan landscape.
  • New skills! - Along with the reintroduction of skills such as Traps and Thrown Weapons, Fallout 4 also introduced a new skill entirely called Engineering. While Science is primarily used to hack into terminals and robots, with Repair bringing broken appliances back online, Engineering allows the creation of entirely new robots, as well as having access to unique tools and weapons created from schematics found across the wastes, as well as being able to program robots for unique actions such as running into a group of enemies and exploding, or even rigging a friend's protectron with a new plasma pistol!
  • Fast-travel system - Has been completely removed! For more immersion, caravans and vehicles can be taken advantage of to reach new areas faster.

Cooperative[]

An important new feature of Fallout 4 will be the introduction of a cooperative system for friends to tag along.

  • At any point of the game, a friend may connect to the game and join in. They will always start off with no equipment, and will rely on their friend to help get them started.
  • A trading system has been added. Items can be gifted or exchanged, although unique and quest-sensitive items will not show up for trade.
  • Barriers - Afraid that your friend will pick up that unique weapon you've always wanted? Maybe even your friend has killed an important NPC you were about to pick a quest up from? Have no fear! A barrier will be enacted to separate each player's world under certain circumstances to keep one player from dramatically altering the experience of another player's game. So while one player might find a unique weapon, that weapon will still appear in the same spot for the other player. And while an NPC might be dead for one player, they will still show up as alive for the other player.
  • Freedom! While it's nice to travel the wastes with a friend, sometimes it's also nice to travel alone. Whether your cooperative friend wants to quest with you or run around doing their own thing, the choice is up to the players!

A look into the new racial identities[]

Humans[]

Being the most numerous of the three races across the wastes, humans have proven themselves to be able to survive and thrive under the most harsh of situations.

  • Pros: Able to speak with all non-hostile groups and factions - A bonus to the Speech, Barter, and Guns skills - Able to use most weapons and armor types
  • Cons: Negatively affected by radiation sources - More susceptible to disease and infection

Ghouls[]

Shunned by the humans and left to wander the wastes as radioactive outcasts, ghouls have a hardened spirit and have found themselves with the uncanny ability to thrive where humans cannot.

  • Pros: Radiations heals overtime - Feral ghouls are non-hostile unless provoked - A bonus to the Endurance statistic - The ability to undergo three unique mutations that greatly diversify gameplay
  • Cons: Most humans cannot be interacted with civilly - A loss of Perception and Luck - Medicine and chems have little to no effect

Super mutants[]

Brutish meta-humans specially mutated for survival in the apocalyptic world, super mutants are the fiercest and hardiest of the three racial choices, but with a sub-par intelligence.

  • Pros: Bonus to Strength, Endurance, Survival, Traps, Melee, and Thrown Weapons - 85% resistant to radiation sources, with only max radiation poisoning having an adverse affect - A thick hide providing bonus Defense Threshold.
  • Cons: A loss of Intelligence, Charisma, Science, Medicine, Speech, Barter, and Engineering - Can only wear cloth and specialized heavy armor - Cannot use many smaller weapons such as pistols
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