Talk:Built to Destroy

From The Vault - Fallout Wiki
Jump to: navigation, search
Talkpage.png
This talk page is only for discussing improvements to the page "Built to Destroy".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

Full Metal Jacket[edit source]

This is not a reference to the movie. The similarities are too weak. --Kris User Hola.jpg 14:08, October 13, 2010 (UTC)

Well, same turn of phrase, same meaning, what you need more ? You think they created the perk like that, without any reference in choosing it and placing by chance the same turn of phrase of "Born to Kill" of Full Metal Jacket ? And moreover it's a warrior perk, just like that the theme of the movie and the meaning of "Born to Kill" (and the main character). Itachou [~talk~] 17:20, October 13, 2010 (UTC)
No one else has indicated any sort of agreement with that assessment, and two other admins have rejected it. Please don't add it back in, it'll just get removed again. --Kris User Hola.jpg 21:38, October 13, 2010 (UTC)
The phrase "The flame that burns twice as bright burns half as long." is a quote by Laozi, a Chinese philosopher, but is probably more known as what Dr. Tyrell says to Roy Batty in Blade Runner. - CRIMINAL SCUM 15:02, October 24, 2010 (UTC)

Variable/code trait[edit source]

Does anyone know the variable for the player.addperk x command? --HappyToast 14:04, October 22, 2010 (UTC)

Yes it's 00137B02 as stated on this page --94.212.252.40 20:56, November 22, 2010 (UTC)

Usefulness trait[edit source]

If you're able to repair your weapons extremely easily and are building a character around critical hits, this is a fantastic trait. If you're dependent on expensive, heavy weaponry and don't care about luck, you should avoid this like the plague. Hope this helps. Vryheid 23:34, October 29, 2010 (UTC)

while this trait has the annoyance of causing you to need to repair your weapons more often, there are very few ways to increase your critical rate in fallout games. pairing this trait with perks like finesse, better criticals, and a naturally high Luck attribute will dramatically increase your damage output.

this trait is actually much better than it appears if you think about weapons with higher critical modifiers. a weapon with 2x makes it 6%, or a crazy weapon like ratslayer can make it 15% increase crit chance with this trait alone.

if you take this trait, 10 luck, and finesse you can have a natural 18% crit rate, vats adds 15%, and many weapons multiply your crit rate as well. a 2x weapon would have you sitting at 36% to crit with a normal shot.

considering criticals with better criticals perk nearly triple the damage of a normal shot, you can almost double your damage output with many weapons or in vats by properly building your character with high crit chance.

also, taking jury rigging can make the penalty fairly meaningless.

Does anyone know if Built to Destroy affects apparel?[edit source]

The perk description reads 'equipment condition.' I'm inclined to believe it applies to all types of equipment because if it only affected weapons you wouldn't even need jury rigging; just get your repair to 50 and crank out weapon repair kits. --130.11.35.85 18:44, November 4, 2010 (UTC)Nubbinsworth

That's an interesting question, I don't think it should, and if it does it's a bug. Can't really test it out, because I'm on an XBOX. Someone would have to look into the system files of Fallout I guess. Anyway, I hope it doesn't, because I took it :/ --94.212.252.40 20:59, November 22, 2010 (UTC)

Picture[edit source]

I think it's kinda weird that the picture features a light machine gun, since you can't score a critical hit with one.

You can with miniguns? --94.212.252.40 07:44, December 11, 2010 (UTC)

Be prepared for Repair.[edit source]

Yes, this Trait is very usefull and yes, if your build rely on crit hits and weapons that do good critical damage this trait is for you. Just be prepared to make A LOT of repair in your guns, specially if they are rapid-fire type. An Assault Carbine or Marksman Carbine will drop below the 75% line very fast, usually after 3 or at the most 4 magazines used and a Minigun after you empty the first 200 rounds. Laser RCW or Plasma Defender too and the same sympton of Minigun applies to Gatling Laser/Plasma Caster. The Plasma Caster after 15 shots drop the 75% line, wich means is doing lesser damage.

The article gives the impression that the damage is an annoyance or is not much, but it is! Is manageble so long you have a good repair or barter for paying the repairs. Also, is best used by rifles than automatic weapons, unlike the image depicts. Brfritos 21:51, February 22, 2011 (UTC)

Worth pointing out that a lot of weapons had their durability buffed with the recent patches. The assault carbine nearly doubled. I'm still surprised that it would wear out that fast just from a 15% penalty, though.81.178.138.49 15:16, June 19, 2011 (UTC)

Muliptlier Or Base?[edit source]

So, wait, can someone make sure that it effects the base critical and not the multiplier? Id like to just make sure that everything is correct, since i'm on x-box, and see if i should start collect .308 again.

candle flamer[edit source]

I think that whole section should be removed. for one thing, how do they know they aren't referencing the flamer? the original proverb says candle so why change it unless they were? and for the second thing... it's irrelevant. 76.198.70.129 05:52, July 4, 2011 (UTC)

Not as good as it seems...[edit source]

3% isn't very noticable on it's own, especially after you have 25% without it (10 LCK + 1st Recon + Finesse + VATS bonus, +5 more for 30% with Ulysses' Duster). Plus, Sneak Attack Criticals are automatic, so that cuts into its usefulness as well on sniper/stealth builds.

Comparing it using crit multipliers still results in pretty unnoticable boosts proportionally:
x2 crit multiplier = 6% added to a 50%-ish crit rate
x3 crit multiplier = 9% added to a 80-85%-ish crit rate
x4-5 crit multiplier = the number is already over 100%, making it relatively useless.

On top of that, weapon condition reduces overall critical hit rate as well (your crit chance is multiplied by the conditon % of the weapon you're using) which makes this trait counter-productive to itself since it makes weapons degrade faster. ---Sigma1932 08:55, 25 May 2012 (UTC)