Talk:Chinese assault rifle
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- 1 Pre war Chinese AR's
- 2 Much Needed Revisions.
- 3 Game Tactics
- 4 Very powerful!!!!
- 5 Fuzzy Math?
- 6 Unlimited CARs
- 7 Trivia
- 8 Type 56
- 9 Magazines
- 10 Locations
- 11 Jericho's CAR
- 12 T 93
- 13 dragoon assault rifle only obtainable via console commads?
- 14 Pre-War
- 15 Type 56?
- 16 Type 93?
- 17 The Most Logical Explination
- 18 Guide reference to company?
- Do we know anything about AK-112 origin? "AK" associations or something more?
- For "chinese assault rifle" see wikipedia:Type 81 assault rifle (older and newer are diffrent from standard Kalashnikov shape)
- What is a purpose of AK-112 mention, if "Chinese Assault Rifle" is Kalashnikov-shaped?
--dotz 18:13, 1 February 2008 (UTC)
- I'm speculating to some extent here, but the connection between the AK-112 and the "Chinese Assault Rifle" is that both are based on the same operating mechanism as the original AK-47 (and all its descendants): gas-operated with rotating bolt locking system. AK stands for "Avtomat Kalashnikova" (lit. "Kalashnikov's automatic rifle"), implying that the 112 is a development of the original design (unless it was designed by someone whose last name also started with K). It's not really about the external shape of the weapon, it's about how the guts work. --Nick East 04:32, 16 November 2008 (UTC)
looks more like the ak 107
Aiming monologue is conjecture and needs to be cleaned up. Who wrote it? Also, mention of use in DC area happens twice in first two paragraphs, one needs to be trimmed, but I don't like deleting other's stuff... Ralphredimix 06:43, 7 November 2008 (UTC)
- Agreed, most of the aiming stuff is so much twaddle, particularly the part about automatic weapons being more accurate with longer bursts. With a tripod-mounted gun, you might be able to "walk the fire" back to the target, but with handheld or bipod-mounted guns, armed forces train their personnel to keep the burst short to avoid muzzle climb pulling the gun off-target. That said, there's nothing wrong with tips on how to use the weapon most effectively in-game, so I'll see about drafting some replacement text.If nobody likes it, we can always revert. --Nick East 04:32, 16 November 2008 (UTC)
It is worth mentioning the AK-112 here, because it's the only other "AK-ish" Fallout weapon. Echo11
I think the assault rifle Bethesda is trying to depict in this game is the Chinese Type 56, which is a copy of the AK-47. Here's a Wikipedia article on it. http://en.wikipedia.org/wiki/Type_56. That's still odd though because of the fact that the actual Type 56 doesn't fire the 5.56mm round, but Bethesda probably did this for their own reasons. -Mike Hawk.
I don't think it's the Type 56 in particular, the Chinese have a history of copying Russian weapons and i think Bethesda wanted to portray as much, BUT they also seemed to make an effort not to portray too many modern real world weapons to keep with the alternate timeline. That said, here's the inspiration: http://world.guns.ru/machine/rus/degtyarov-rpd-e.html Oddly enough, also designated Type 56. As for it's caliber i cannot remember if this is stated anywhere in canon, but the Chinese, presumably, would chamber their weapons to use the ammunition of the country they seek to occupy. This way they can utilize local stockpiles and manufacturing instead of needing constant resupply from mainland China. --Pious-Adytum 20:15, April 29, 2011 (UTC)
Pre war Chinese AR's
I suggest this section and all references to "pre war" Chinese Assault Rifles be changed to something a bit more appropriate, being that they were used DURING the war. Perhaps "Simulation". --Pious-Adytum 20:15, April 29, 2011 (UTC)
I was wondering,should there be a picture on this page showing the pre war skin of the chinese assault rifle that is found in operation:anchorage Werewolfhell 13:15, 8 February 2009 (UTC)
If anyone could get a good picture (like the one already on this page) then by all means YES! --Echo11 18:21, 9 February 2009 (UTC)
Same goes for all weapons with a unique pre war skin,so at least the ps3 users can
go fuck thereself get a good look at the weapons Werewolfhell 11:16, 10 February 2009 (UTC)
That'll be fair, since console players can't mod, spawn stuff or toggle the collision data. --Echo11 07:02, 19 February 2009 (UTC)
It's not really hard on console to get the pre war weapons. In OpA all you gotta do is pass the speech check with the quartermaster and get the Gauss Rifle from him, grab the MicroFusion cells from the armory (tent hes infront of) and go to war.
Then find a dude with a Chinese Rifle and go into VATS. Try to hit his gun with it and hope its a crit. strike. If it is, then go up to him, press A or X. and his inventory should come up. Some 5.56 rounds are there. Grab them. Put a gun or melee wep. in his invet. along with 1 bullet or shell if you put a gun. When he gets up, shoot his gun again (might wanna save) and crit. and hes back on the ground. Put up his invet. and WALLAH the pre war chinese assault rifle should be there. Get it and if you're doing the Gary 23 glitch (recommended) you can put the gun in 23s body and thats all to it. All the really detailed stuff is in the OpA article and Gauss R article.- MPLX Fantasurge 10:26, July 10, 2010 (UTC)
Much Needed Revisions.
Hello, I just made some extensive and necessary revisions to the Chinese Assault Rifle page--only to see it has been reverted. I strongly reccomend against this. The page was disorganized and full of superflous crap. Sentence structure needed work. My revisions added relevant and grounded gameplay information, purged speculations and assorted spam, and tightened the prose.
If there is a valid reason for reverting, I'd like to hear about it. Otherwise, I will reverting right back to my changes.
Apologies, by the way, for not signing my change to the page--I forgot to log in!--Brian ranzoni 21:51, 27 April 2009 (UTC)
You deleted info about its real world counter part, and other information. I'm not sure what you judge as "crap and spam" but don't blanket delete information that took time t put in there. I spent some time adding weapon info along time ago. To have all of it erased and replaced is frustrating. You aren't the only one who does that and I'm getting sick of reverting whole page rewrites. I'll review your input but I'm at work so it will have to wait until later. Next time if you want to rewrite the entire article, please discuss it here first. Thanks. I'll review it later and re add your stuff and remove the useless. This article is one of the many on my cleanup list. Thanks again. Kingclyde 21:58, 27 April 2009 (UTC)kingclyde
Restored with some minor edits. Thanks Kingclyde 22:11, 27 April 2009 (UTC)kingclyde
- I will be happy to discuss edits first. I apologize for stepping on toes.
- Discussion then--what I consider crap and spam is information that, regardless of intent or content, isn't providing play use, or is of an excessively speculative nature regarding that game. I tried not to blanket delete so much as move it into "flavor" sections, since that sort of thing has its own value. Of course, "value" and "excessive" are debatable... ;)
- I deleted some stuff like the operation of the rifle because I don't recall much basis for it in the Fallout Universe. We don't know that the Chinese Assault Rifle uses a rotary-lock unless it is mentioned somewhere that I missed. (the R91 Assault Rifle is described in a Citadel file, for instance, so that can be accepted as canon).
- For that matter, gas operation is debatable, because even though the weapon model has a gas tube, Besthsda seems more concerned with historical aesthetics than historical mechanics. For all we know, Fallout 3 rifles are nuclear powered like everything else! Or they could be roller-lock weapons like the historical basis for the R91. Etc.
- The big question for me though, is whether such info helps players play the game. That's not the only view to take, but I reasoned such details would get in the way.--22.214.171.124 23:02, 27 April 2009 (UTC)
- Goddamn it! I forgot to sign in again! That last response was from--Brian ranzoni 23:03, 27 April 2009 (UTC)
- Okay, I've played around with the CAR and Xuanlong some more and I made a minor correction to the number of bursts in VATS (my memory said 5, but I seem to be racking up 6 with Battle Armor, Ledoux, and Action Girl; my character can't wear Tribal Power Armor yet). I am also going to add a "Locations" section for clarity. This will also keep the Notes section cleaner, since all I'm doing is taking all the location tips there and moving them.--Brian ranzoni 20:33, 29 April 2009 (UTC)
- The Chinese Assault Rifle is not the most accurate weapon, though careful use can make it effective at long ranges. Like other assault rifles, it has a higher ammo capacity and rate of fire over Combat Shotguns, Hunting Rifles, and Sniper Rifles. Thus, Chinese Assault Rifle is suited to close quarter, short, and medium range combat; in urban and dungeon environments.
- Keep automatic fire limited to short (3 or 4 rounds), aimed bursts. Use full auto only on tougher targets or bigger targets (like super mutants or Yao Guai). When using the weapon in V.A.T.S., the user will squeeze off a three-round burst with every attack.
- Higher durability makes the weapon suitable for V.A.T.S. The rifle has a medium AP cost. About 6 bursts can be queued with AP-boosting perks and clothing items (far more with chemical assistance).
- It is not the most powerful Small Gun; however The Chinese Assault Rifle can be considered one of the better ones in the game because of sufficient availability for repairs, abundant ammunition, and good DAM and DPS. It is particularly suited to Small Guns users who don't rely as much on stealth.
- That said, consider an Infiltrator/CAR mix. The former can used for stealth kills. If surviving enemies finally detect you, break out the latter for heavier firepower. Both use the same ammunition, so you can keep your inventory tidy (Remember that ammunition doesn't weigh anything in Fallout 3, so isn't as crucial to carry weapons chambered in the same cartridge).
- the sim version id is missing on the page, it's xx003f3f
i have a very good bug with this gun i got the dlc 1-4 and now been playing my 5th way through and now after doing some of point lookout i came back with it doing 84 dam. ive repaird it up to 102 but its still not full. now it is more powerful then the gauss rifle, and its not just the one chinese assult rifle its all of them plus the assault rifle ass well
First, please sign your posts. Second, there are a variety of Perks you get in the DLCs that increase weapons' damage, such as Superior Defender and Ghoul Ecology. ~ HAZMAT82 20:54, 13 August 2009 (UTC)
- The assault rifle "ass well"?--Kingclyde 20:56, 13 August 2009 (UTC)
- It's a good donkey. Spoon 20:59, 13 August 2009 (UTC)
Ever since i downloaded all the DLCs for FO3 for XBOX360 the Chinese Assult rifles DPS turned into 100. What happened. Did the dlc work together to give me a preasent? Ultimate pwnge? What happened?
- Perhaps you got the Ghoul Ectology Perk. The Ghoul one is bugged right now (from what I read) and affects all weapons for a +5 damage per bullet. That really increases damage and that's my guess--KnightNapier 00:42, September 28, 2009 (UTC)
I've been putting ROF for a lot of the weapons using a relable sourse of data and I'm not getting the right damage per bullet that is already here. For example: the Assault Rifle has a DPS rating of 32 and an ROF rating of 8. Now my guess is that rate of fire is per second so, doing the math that would mean that the gun does 4 damage a hit provided that all things are good? (condition, Small Guns skill, etc.) I don't want to go too far and get crucified because my logic was wrong but doesn't that make sense?--KnightNapier 00:40, September 28, 2009 (UTC)
Can someone with a GECK make sure the DPS is correct as of 10-16-09? 88 seems a bit high.--Hollow Points 21:03, October 16, 2009 (UTC)Hollow Points
- I think this may be correct as the Prima guide corresponds with the damage per bullet of most other weapons that were filled in before (namely the Assault Rifle and Perferator) I started using the guide to fill in everything else. I know that there are faults in the guide but, since the other info was accurate, my guess is that they got the information from the GECK. However the numbers seem too high in most cases.--KnightNapier 02:47, October 17, 2009 (UTC)
- There is nothing wrong in math. Each bulled does 11 points of damage as shown in GECK. Also it fires 8 bullets in round. Thus, 88 is pretty much correct. P22 07:58, October 17, 2009 (UTC)
After I did the reily's Rangers quest, every time I go to the roof of the Statesman Hotel, there are 2 Super Mutant Masters that spawn exclusively with Chinese Assault Rifles. I just go there every time I need to repair Xuanlong because it is a limitless supply of CARs. I don't know if I should put this in the article because I don't know if other people have this on their games. Can anyone go to the Statesman hotel roof and see if there are Super mutants that spawn there with just CARs?--Chipgambino 20:41, October 18, 2009 (UTC)
Well, the daily battle at the Citadel (provided you are a high level and don't have broken steel) also provides infinite CAR's.--Hollow Points 01:49, December 12, 2009 (UTC)Hollow Points
There is a real world series of the AK family that is chambered for the NATO 5.56mm round, the wikipedia:AK-101 is the standard variant of this group.
Why has no one said anything on the talk page of the removal of the behind the scenes section of the article where it says that the gun is probably based on the Chinese Type 56? There's a reason I put probably. I do understand that there are many factors that could come into play, like that the Type 56 doesn't fire the 5.56mm round in the first place, but it is a Chinese copy of the Russian Kalashnikov, and I don't know about you, but that looks like an AK and it says Chinese in the caption.
Yeah,it is Chinese and based on AK-47.Does that make it T56? No. Because Type 56 is a direct copy of AK-47,it looks the same as it and has the same caliber.Chinese Assault Rifle is a fictional gun,made up by the developers.
--Eloeo 16:20, September 25, 2010 (UTC)
Did you ever notice that none of the 5.56 magazines found in the game do really "fit"? The chinese assault rifle's magazines is too curved, more like a 7.62AK 30rds clip (probably to resemble the AK47), while the R91's clip is straight like 7.62 NATO magazines are (however, it could be similar to early 5.56 20rds magazines)... The slightly curved common STANAG magazines are not found anywhere where in the game.
Gortos 20:19, April 16, 2010 (UTC)
I found such a gun inside of the Bethesda Ruins (bethesda offices west), in a room that's been secured with a turret (a mercenary seemed to be there too, but due to a bug he just... kinda got stuck in the wall). also, I found one Big Book of science there too. The chinese assault rifle itself was leaning against a bed (or next to it) If someone can confirm that it wasn't only a bug, it'd be nice to add it into the main article.
On the stats, it says the CAR has 88 DPS. But on Jericho's CAR it says 38. Typo? Or does it actually suck more?Exeter17 04:27, May 10, 2010 (UTC)
If you look at the CAR in the GECK, the backside of the frame is 'T 93 sh' and under it, '79496'. Could T93 be the weapons designation? Big McLargeHuge 01:42, June 26, 2010 (UTC)
- Sounds interesting; T might mean "Type". Care to get a screenshot? Nitty Tok. 04:02, July 11, 2010 (UTC)
- What kind of weapons can you reverse-pickpocket onto NPCs so that they will switch to them in order for you to get their CAR?- Anonymous User
The "sh" behind the T93 classification could mean Shansei, the maker of the chinese pistol. Scarface11235 19:46, April 28, 2011 (UTC)
dragoon assault rifle only obtainable via console commads?
it says on page the weapon is only obtainable via the console commands but i used the Gary 23 exploit and when i searched his body i found the dragoon version. i did the 'obtain a Pre-war Chinese assault rifle; exploit on a Crimson Dragoon and took his weapon. --Chiz 130 07:13, November 2, 2010 (UTC)
How d'you get one in the Anchorage Sim? 126.96.36.199 05:34, April 13, 2011 (UTC)
Looks more like a Type 81. Look at the top one (Type 81-I) and the Type 93 from F3:
See? Only difference is that Type 81 is chambered for 5.8mm rounds whilst (as you know) the T-93 is chambered for 5.56mm. The Victorious Phoenix
That and lengthen the handgaurd, remove the gas-piston, and replace the stock.
Who cares? -Ianbuckjames
Huh? Source / screenshot / link ?
The Most Logical Explination
As from the Internet Movie Firearm Data-Base (IMFDB), "...This rifle seems to be based on several AK variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. It has visual design layout similar to rifles of AK family, but is combining design traits from several weapons - balanced action mechanism like AEK-971 or AK-107 assault rifles, front guard and rear sight like the RPD light machine gun and the folding stock from Type 56-II assault rifle, of actual Chinese production, although only for export. It also shoots 5.56mm rounds, like a Norinco Type 84 rifle. " You may award me with a picture of a Pre-War CAR (Or is that the "Winterized" version?) [[Special:Contributions/ AnonymousFallout3Addict 23:23, June 25, 2011 (UTC)
- Everything that IMDB had to say about the CAR was on the Vault page at one point or another. Someone didn't do the research. :P Nitty Tok. 23:28, June 25, 2011 (UTC)
- Might I have some insight on this "Pre-War CAR"? Are they talking about the 'Winterized' CAR during Operation Anchorage AnonymousFallout3Addict 01:18, June 26, 2011 (UTC)
Guide reference to company?
Wasn't there a reference in the stratigy guide for a Norico, or some thing to that effect? i could have sworn I saw something about this somewhere.--Ant2242 00:58, 25 September 2012 (UTC)
- Searching it for the word Norinco didn't turn up anything. Tagaziel 13:33, 25 September 2012 (UTC)
I checked to and couldn't find anything. But I swear I could remember something about the manufacturer somewhere.--Ant2242 17:57, 25 September 2012 (UTC)