Talk:Cowboy

From The Vault - Fallout Wiki
Jump to: navigation, search
Talkpage.png
This talk page is only for discussing improvements to the page "Cowboy".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

Hachets?! Damn, that just makes the melee list even more awesome. Hopefully this'll mean we'll have tomahawks too.--Volundarkvioa 22:09, September 11, 2010 (UTC)

Can anyone get the full list from GECK? that would be useful.

That Gun[edit source]

Since That Gun is a revolver, does it count towards the cowboy perk as well? 71.105.140.83 09:33, October 25, 2010 (UTC)

I checked with the GECK. That Gun does *not* benefit from the Cowboy perk. Vel8 15:40, October 30, 2010 (UTC)

But it does now that the 1.2 patch is out. --Delta1138 SnooPING AS usual I see 16:00, February 18, 2011 (UTC)

List?[edit source]

Can we get a list of what this perk complies? Here's a unfinished start to it I'll put on the page for now...

Brush Gun Lever action Shotgun Cowboy Repeater La Longue Carabine Trail Carbine .357 Revolver Lucky .44 Magnum Revolver Mysterious Magnum That Gun Combat Knife Chance's Knife Knife Hatchet

Any more?

Explosives:

  • Time Bomb
  • Dynamite, Long Fuse Dynamite
  • Brush Gun

Guns:

  • Trail Carbine
  • Cowboy Repeater, La Longue Carabine
  • BB Gun, Abilene Kid LE BB Gun
  • Lever Action Shotgun
  • Hunting Revolver, Ranger Sequoia
  • 44 Revolver, Mysterious Magnum
  • 357 Revolver, Lucky

Melee/Thrown:

  • Combat Knife, Chance's Knife
  • Hatchet, Throwing Hatchet
  • Knife, Throwing Knife

That Gun is NOT affected. Info comes from the PerkCowboyWeapons list in GECK

Good work, though don't be offended if I wait for an admin to check it out in the geck before allowing changes. Mictlantecuhtli 10:59, October 30, 2010 (UTC)
I made a change to the page but then noticed an error that made my data suspect; I've reverted my changes until I can track down the accurate info, at which time I can give a full and complete list of the affected weapons. --Kris User Hola.jpg 11:09, October 30, 2010 (UTC)
Alright, thanks for checking it out Kris. I'm pretty sure it does benefit dynamite, as Cowboy and 1 rank of demolitions expert can boost the damage up to 99 with only 70 in explosives. Mictlantecuhtli 11:14, October 30, 2010 (UTC)
If you switch to the "Weapon" Tab in the perk conditions and you'll see that the condition is "IsInList PerkCowboyWeapons" That Form List contains 21 items:
  • Time Bomb
  • Abilene Kid LE BB Gun
  • BB Gun, Throwing Hatchet
  • Throwing Knife
  • Chance's Knife
  • Hatchet
  • Combat Knife
  • Knife
  • Long Fuse Dynamite
  • Dynamite
  • Trail Carbine
  • Brush Gun
  • Lever-Action Shotgun
  • La Longue Carabine
  • Cowboy Repeater
  • Hunting Revolver
  • Ranger Sequoia
  • Mysterious Magnum
  • .44 Magnum Revolver
  • Lucky
  • .357 Magnum Revolver
--84.156.88.170 11:21, October 30, 2010 (UTC)

Brush Gun Lever action Shotgun Cowboy Repeater La Longue Carabine Trail Carbine .357 Revolver Lucky .44 Magnum Revolver Mysterious Magnum That Gun Combat Knife Chance's Knife Knife Hatchet

Any more?

Explosives:

  • Time Bomb
  • Dynamite, Long Fuse Dynamite
  • Brush Gun

Guns:

  • Trail Carbine
  • Cowboy Repeater, La Longue Carabine
  • BB Gun, Abilene Kid LE BB Gun
  • Lever Action Shotgun
  • Hunting Revolver, Ranger Sequoia
  • 44 Revolver, Mysterious Magnum
  • 357 Revolver, Lucky

Melee/Thrown:

  • Combat Knife, Chance's Knife
  • Hatchet, Throwing Hatchet
  • Knife, Throwing Knife

That Gun is NOT affected. Info comes from the PerkCowboyWeapons list in GECK

Good work, though don't be offended if I wait for an admin to check it out in the geck before allowing changes. Mictlantecuhtli 10:59, October 30, 2010 (UTC)
I made a change to the page but then noticed an error that made my data suspect; I've reverted my changes until I can track down the accurate info, at which time I can give a full and complete list of the affected weapons. --Kris User Hola.jpg 11:09, October 30, 2010 (UTC)
Alright, thanks for checking it out Kris. I'm pretty sure it does benefit dynamite, as Cowboy and 1 rank of demolitions expert can boost the damage up to 99 with only 70 in explosives. Mictlantecuhtli 11:14, October 30, 2010 (UTC)

Ok, here's the complete list in the order it is in the form list that controls the perk, in the GECK:

Time bomb
Abilene Kid LE BB Gun
BB gun
Throwing hatchet
Throwing knife
Chance's Knife
Hatchet
Combat knife
Knife
Long fuse dynamite
Dynamite
Trail carbine
Brush gun
Lever action shotgun
La Longue Carabine
Cowboy repeater
Hunting revolver
Ranger Sequoia
Mysterious Magnum
.44 Magnum revolver
Lucky
.357 magnum revolver

All these weapons, and none others (that means no That Gun) are affected. --Kris User Hola.jpg 11:22, October 30, 2010 (UTC)

Edited to reflect the weapons it affects. Mictlantecuhtli 11:34, October 30, 2010 (UTC)

other knives[edit source]

Does this work with the switchblade and machete?

uhm shouldn't hunting revolver and ranger sequoia be on the list?

What the Hell J.E.?[edit source]

Sawyer openly stated that this gun was affected by cowboy. I know I probably shouldn't get too worked up over this, but as one of the lead people overseeing the game, it would make sense that he'd check before saying that. This seems silly of him.--L3377MA573R 20:49, October 30, 2010 (UTC)

Critical Hits[edit source]

Does anyone know if Cowboy affects either regular critical hits or sneak attack criticals? Insincerity 17:45, November 18, 2010 (UTC)

Worth it?[edit source]

Is it just me or is this perk insanely good even if only for the 25% damage boost to revolvers and lever action rifles? I mean sure, dynamite is crap when it comes to explosives and there are better melee weapons out there than knives and hatchets - but this is a quarter damage boost on some of the best guns in the game we're talking about. Seems very enticing to slap in about 40 to 50 in melee just to be able to get this perk on a gun-based character...--Frosty. 17:48, December 5, 2010 (UTC)

I never use guns anymore, I always go with explosives, melee (thermic lance/chainsaw) or energy weapons. Mictlantecuhtli 17:55, December 5, 2010 (UTC)


I too barely use guns :/ I usually use the FatMan, Oh Baby! Anti-Materiel Rifle and just Love and Hate, basically I pwn everythign in the game with those hands down -_-

I second Frosty. I rarely use melee, but it's just too useful given the plethora of firearms affected by this perk. --Delta1138 SnooPING AS usual I see 16:02, February 18, 2011 (UTC)

I dunno about the rest, but the problem for me is I use vats, and in vats when lever-action guns are reloading, you can't interrupt it to shoot. So I stray away from lever action guns now. 76.198.70.129 22:55, July 8, 2011 (UTC)
Grunt is better if you have done Honest Hearts and have the new weapons found there. Besides, explosives are more of a brute force type of weapon, we prefer to use finesse.DarthOrc 23:09, July 8, 2011 (UTC)DarthOrc
Cowboy would be absolutely worth it even if it did nothing but offer a 25% boost to the brush gun's damage. The fact that this perk affects a weapon with such a high base damage almost feels broken. The ranger sequoia also receiving the bonus is just a bit of extra love for those of us who like the old west aesthetic. Paragost 16:21, September 16, 2011 (UTC)

OWB Axes affected?[edit source]

Hi, everyone. The question is - does this perk affect Proton Axe, Proton Throwing Axe, etc? That would've been quite nice.