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Talk:Dynamite (Fallout: New Vegas)

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I wonder if you'll be able to hold the lit dynamite in your hand a little longer to time the explosion. Kamuikaze 17:43, February 8, 2010 (UTC)

probably going to work like a grenade, to my knowladge, you could cook a grenade as long as you wanted and it would never explode in your hand. Legofan94 18:55, February 17, 2010 (UTC)

Yes, that's because you can do that in real life. When the fuse burns down on dynamite it explodes. You can't stop that and keep it primed at the same time.—Preceding comment was unsigned. Please sign your posts with ~~~~!

Yeah, it's actually pretty dumb in Call of Duty where the grenade will go off if you hold it too long. Fallout 3 got that one right. Kris mailbox 12:43, August 15, 2010 (UTC)

Well they were trying to go for a realistic game, hence the adding of the cookable grenade. Didn't make sense that you could infinitely cook the Semtex though. Let alone throw it...--Volundarkvioa 06:14, September 10, 2010 (UTC)

Also shouldn't we add that there's a longer fuse variation that takes longer to detonate? It was confirmed by Intact Garden Gnome on the Bethesda forums. It apparently takes longer than 4 seconds to explode.--Volundarkvioa 06:14, September 10, 2010 (UTC)

Well, wait, I wouldn't quite diss call of duty for having it go off in your hand. In Fallout 3 you're just holding the grenade with the pin pulled. The fuse hasn't lit. In COD you're "cooking" the grenade. You not only pull the pin, you also release the spoon, which lights the fuse so when you throw it the fuse is almost used up. So in such an instance the grenade would go off in your hand.--Resplendant Securitron 00:45, September 27, 2010 (UTC)

I stand by my previous statement - cooking a grenade is dumb and Call of Duty is dumb for including that as a feature. --Kris User Hola.jpg 04:07, September 27, 2010 (UTC)

Last I checked, the US military strongly advises against cooking grenades. Also, I hope that the extended fuse dynamite takes at least 10 seconds to explode, so you can use it as a poor man's demolition explosive, and use it to destroy explosive objects like mines and those metal generators you find underground in FO3.

When I went through basic training i was tought how to properly cook a grenade, along with when and why to cook one... For instance you want to toss one into a bunker and not give the enemy time to throw it back out, which is the same type of instance in which ive cooked them in Call of Duty. MathiasSlim 02:29, October 20, 2010 (UTC)

Cowboy[edit source]

I wasn't sure what to place as a multiplier, but with a single rank of demolitions expert, cowboy and around 80 in explosives my character is dealing 99 damage with dynamite. Mictlantecuhtli 20:11, October 28, 2010 (UTC)

Damaged dynamite[edit source]

While exploring the NCRCF, I found one PGer who had 2 sticks of dynamite which were at about 70% repair. Anyone else found these? Reminded me of the damaged grenades in FO3.--JohnnyVoodoo 01:24, October 31, 2010 (UTC)

I've found dozens of sticks with 0% condition. Mictlantecuhtli 12:29, October 31, 2010 (UTC)
I've seen these as well. Also, damaged grenades in Fallout 3 (and this can presumably happen in New Vegas as well, though I haven't seen it yet). It's typically caused by shooting the dynamite out of the enemy's hand; ususally a direct hit will cause it to detonate but if it doesn't, the dynamite will be at a reduced condition. --Kris User Hola.jpg 14:09, October 31, 2010 (UTC)
It can also happen with dynamite dropped on the ground that isn't detonated when you set off a chain reaction. I had it occur to two seperate sticks in the trap I set for Joe Cobb in Goodsprings. Mictlantecuhtli 14:18, October 31, 2010 (UTC)

Infinite sticks of dynamite...[edit source]

has anybody had a bug like this? I had dynamite hot keyed, at least two sticks and one long fuse dynamite that wasnt hotkeyed... could somebody try to replicate? 22:53, November 6, 2010 (UTC)Anon

Interesting idea[edit source]

It would be nice if you could turn a stick of Dynamite into a nail bomb by cramming nails and or screws into it or use it to create a pipe bomb either one isn't especially hard to make if you have the explosive, fuse and blasting cap on hand.

How to get more[edit source]

Does anyone have a reliable method of obtaining more dynamite for “good” characters? Dynamite can be a very useful tool because it does decent damage and does not cost as much as a grenade. The article mentions that you can get some from Easy Pete and from raiding the NCRCF, but Easy Pete will only give you dynamite once and the NCRCF only nets you a few more. Most “good” characters will be vilified by the Powder Gangers, and they may not wish to kill NCR Troopers for their dog tags. Are there any merchants (other than Eddie) that reliably offer dynamite?

Best Method is wait around every few days around the "lesser" merchants and traders. Chet in Goodsprings sometimes sell decent amounts, that and if you run around near the area of the NCRCF occasionally powder ganger's will spawn regularly, allowing you to restock. Draco122 14:56, July 26, 2011 (UTC)

Bug[edit source]

I had binoculars equipped and then in the pipboy, I equipped the dynamite and then dropped one of them. When I got out of the pipboy, my hand was empty and the dynamite was on the ground with the fuse lit. It didn't explode or anything but it cannot be picked up. Gary 42 08:59, August 27, 2011 (UTC)

Why...[edit source]

...do my Dynamite sticks read "INERT"...-- 22:43, September 25, 2011 (UTC)