We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Talk:Emily Ortal

From The Vault - Fallout Wiki
Jump to: navigation, search
This talk page is only for discussing improvements to the page "Emily Ortal".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

As of November 8, 2010, I seem to be having a possible bug where emily has not approached my character at all, and upon trying to target her using "prid 1904f" i am told that is not a valid refID

bugged or not?

She keeps telling me to see her at the old Mormon Fort "...if you get the chance.", but never moves from outside the Lucky 38.

Voice actor?

Her voice sounds really familiar....almost like Brett Butler, except less manlier...it's on the tip of my tongue but I can't quite remember it. Anyone know who voiced her? 21:41, January 21, 2011 (UTC)

She sounds like Peri Gilpin, who played Roz Doyle on Frasier, but I cannot confirm that.

Purpose/ Effect?

So I agreed to help her, told Mr. House about it and when he shrugged, I installed her bug. Talked to Mr. House about it again and he shrugged again. Told Emily and she said "Oh, well maybe some other time."

Seriously, is she a cropped plot, like that assassin-droid-factory-planet sub-plot that Obsidian jacked up in KoToR II? Are you supposed to be with Arcade to impress him or what, does she have any effect at all on the game?

HelenaHanbazkt 04:34, April 22, 2011 (UTC)HelenaHanbazkt

Did Emily Ortal put a trojan in the Yes Man?

Benny's plan is to take over New Vegas. The Followers -- which, I would assume, includes Emily Ortal, although no doubt different Followers have somewhat different political views -- generally don't want Legion or NCR control over Vegas, and generally aren't too happy with Mr. House either. Benny as ruler of New Vegas, though, probably isn't an appealing prospect either. Given Benny's willingness to murder couriers, betray Mr. House, etc, he might well screw over the FotA if he saw any advantage in it.

The Yes Man appears to have three major issues that lead me to think it might have been intentionally programmed as a FotA Trojan Horse.

1. It doesn't just do what Benny says. It -- apparently -- does what *anyone* says. This is, of course, attributed to a programming oversight in the game. However, it wasn't Benny doing the programming -- it was Emily. She could have just slipped up, of course, but it seems plausible that she might have intentionally made it do things other than what Benny ordered, to derail the prospect of Benny becoming dictator. (I say "apparently" because we've never seen the Yes Man "obey" anyone but Benny and the Courier -- it might have an algorithm for evaluating potentially useful pawns, so that if some random jet addict tried to order it around, it would have made up an excuse ("I work for Benny. Sorry I can't help you!"). Yes Man might have actually betrayed Benny because it thought the Courier was a better pawn, or even to cover its tracks rather than just being unintentionally badly programmed, and haplessly spilling the beans about Benny's plans, location, etc.)

2. After victory, Yes Man takes initiative in reprogramming its own personality to become more "assertive," effectively preventing the Courier from becoming the dictator. If you take Yes Man's word for it, this is actually a paradox: taking the initiative to reprogram itself to be more assertive requires that it already be more assertive. It seems that this is solved if you think that the Yes Man personality was either always a façade, used to trick Benny or the Courier into actually doing work for the Followers, or it was pre-programmed to revise itself when certain criteria (picked out by Emily) are obtained -- when Benny (or whoever tried to use Yes Man to obtain power) was on the cusp of becoming dictator.

3. Yes Man seems to have some very definite ideas about what the Courier should do, not just generally doing what the Courier says. This could just be Yes Man using Benny's plan with the Courier in Benny's place, of course, but it also could be a Followers "guideline" plan for how to achieve an independent New Vegas under the control of an AI with the support of local tribes and principles friendly to the FotA.

So, could it be that Emily Ortal actually programmed Yes Man to give the *appearance* of blindly doing whatever Benny wanted, while *actually* implementing a plan to create an Independent New Vegas that would be congenial to the Followers?

P.S. I forgot to mention that we see Emily Ortal attempting to use Trojans/spyware elsewhere in the game, when she tries to bug Mr. House, so we know she's into that sort of hacking stuff. Of course, she's not good enough to get past House's defenses for more than half a minute, but tricking Benny into thinking you've programmed Yes Man to his specifications seems like a much easier task than putting spyware on the Lucky 38 and avoiding House's detection. Idhan 06:35, May 29, 2011 (UTC)

Slept with Benny

I think she implies at least twice that she slept with Benny. Not conclusively... but enough to make me feel like she put out to get access to Yes Man. I wish I had the dialogue on hand to point out the two examples... the second one is really dependent on the first and involves her mentioning that Benny "hit her up, so to speak" but it's used as a double entendre. Oh, I remember now, she mentions at one point not realizing how "sleazy" he is... 03:59, June 26, 2011 (UTC)

There is a line in the GECK where the courier ask her is she had an affair with Benny and she answers yes, after a bad night and an atomic cocktail, but it happened only once ( Sorry, it is a translation, my game is not in english). I never saw this dialogue appear in game, so I looked more closely in the GECK, and it seems it is planned to appear with a PER>6 condition. But the problem is the test is done on Emily herself and not on the player. As she has a perception of 5 the dialogue doesn't appear. Should be very easy to fix in the GECK but it doesn't worth a mod. Well, it confirms you had a good feeling about it.Croquignol 16:45, August 23, 2011 (UTC)

It seems finally someone made a mod for this. Here it is : [1]. Amazing !--Croquignol 20:46, October 17, 2011 (UTC)

I talked to her without the mod installed, and I got the Perception option as I was supposed to. Strangely enough, however, I also got both the Black Widow and Cherchez La Femme options as well right after even though I have neither of those perks. Did they end up patching one bug only to unearth another, or is it one of my Freeside/Strip mods acting up? -Jim North 21:31, 27 March 2013 (UTC)

  • Further, after I picked the Black Widow line, it gave me the Perception line again, which I used to get the Cherchez La Femme line. Both the BW and CLF lines disappeared after using them, but the Perception one still continues to pop up. -Jim North 21:38, 27 March 2013 (UTC)

Verify Reference ID

Can someone verify the reference ID for this character? She doesn't seem to exist. I'm playing the unpatched version.

Verified. The ref ID mentionned in the article are correct. It doesn't change with patches.Croquignol 16:50, August 23, 2011 (UTC)