Talk:Endurance

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Is HP a flat bonus or on-level?[edit source]

In Fallout 3, does a higher Endurance give you a flat HP bonus, or does it affect how many you gain each time you level up? I always assumed it was the former, but remembering what it was like in 1 & 2 made me wary of making any assumptions. I never actually checked, and the chart here only details "starting health" - I'm not sure what that means. Just +20hp per point in EN? (A Wanderer) 10:51, 25 January 2009 (UTC)

In Fallout 3, a character's HP is 100 + (EN x 20) + ((level-1) x 10). With this formula, HP gain from endurance is entirely retroactive. See also: Hit_points

Regeneration in Fallout 3[edit source]

I just noticed that my character regenerates lost HP. I was walking around looting the houses in Minefield with 455/460 HP and after a while I had 457/460 HP. I'm absolutley sure that I didn't eat anything and I don't have the Solar Powered perk, and I havn't noticed this before I downloaded The Pitt and Broken Steel. 213.65.69.18 11:00, 13 June 2009 (UTC)

I noticed the same thing as well and I noticed it after downloading The Pitt and Brokern Steel (well, I actually downloaded all add-ons at once). Anyone know what's happening? hunter88888 04:21, November 26, 2009 (UTC)

Just checking you're not running any mods. There's a free perk you gain for finishing 25 quests in the UPP pack (Which is very popular and widely used) that grants health regeneration over time, other mods may also add regeneration as part of the package. --94.76.168.211 01:12, December 17, 2009 (UTC)
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I'm on PS3 and I noticed this on my first character too, after about 10 minutes I had regenerated 2-3 HP. When I waited, I did not see any regenerated HP's though.AR700SAW 14:54, August 14, 2010 (UTC)
It happens to me on the 360 too, early in the game I noticed my character kept gaining about 3 health randomly. After paranoid checking for a while it seemed to happen about 4 or 5 times in one hour then stopped for a long time. Several times after that it randomly would happen again. I got no DLC and it happened both with and without updates. Ilovefuzzykittens 22:35, October 26, 2010 (UTC)

fallout new vegas[edit source]

i think starting health is the same as in fallout 3, but you only gain 5 hp per level, can anyone confirm this? --87.186.38.205 18:20, October 26, 2010 (UTC)

Not sure about hp but 8 endurance is enough to resist cazador/radscorpion venom almost 100% of the time. Mictlantecuhtli 19:00, October 26, 2010 (UTC)
I didn't play Fallout 3 but I can tell you that with ten endurance in New Vegas you start out with 300 health and gain five hp per level. I'm pretty sure the five hp per level is a flat rate (possibly a bug since the vigor tester says endurance affects hp gained per level). Assuming the five hp/level is correct, I suspect that endurance is retroactive. Nubbinsworth 15:29, November 5, 2010 (UTC)

even though there are 9 implants available, you dont really need to get them all. you could easily skip the charisma, endurance, and intelligence implants. charisma doesnt really do anything, endurance is just redundant, and from what ive read the intelligence implant doesnt give bonus skill points.

I got the intelligence implant yesterday and can confirm it does give you the extra skill points. It only comes out to one every other level though. Nubbinsworth 15:43, November 5, 2010 (UTC)
I disagree on skipping the INT implant. My character has an endurance of six and I too thought about leaving out INT at first. But after reconsidering it was actually the first implant I got, at the fairly high level of 17. Now if you get this implant sooner and consider that it also raises some very popular skills like repair, science and medicine, it'll easily add a level or more in terms of skill points to your character. Well worth taking, imo. PS: I'd leave out charisma, endurance (unlike the description, endurance actually only counts for a static 5HP per level it seems, a higher endurance doesn't change that) and I'd also leave out the HP regeneration implant (unless this also heals limbs in HC, but I'd still prefer the other implants).RadiationStorm 10:59, July 22, 2011 (UTC)


that reduces the number of implants to buy to 6, only needing 6 starting endurance.

strength will be needed for carry weight and to equip items, perception to get better criticals perk, agility because agility is just too good now in new vegas, and luck for critical hits. then of course the 2 extra implants for DT and regeneration.



in new vegas does endurance have any effect on energy or fire resistance?

the tooltip on the vigor tester machine just says "Resistances" and after looking at an atomic cocktail item that says increases energy resistance, it got me to wondering. also one of the endurance levels on the vigor tester is labeled "Flame Retardant"

10 Endurance, 1 Endurance[edit source]

I added the quotes Doc Mitchell gives you if you have 10 or 1 Endurance in the notes section. --CptMuddles 16:59, January 3, 2011 (UTC)

Poison?[edit source]

What the heck is poison? I haven't run into it yet I think, and i'm decently far into the game... Roflmaomgz 07:54, June 25, 2011 (UTC)

It means you've been poisoned (duh). You recently founnght a creature that has poison like a cazador and or a radscorpion and get hit by it. Now you have to pop an antivenom to make the poison go away or you could just wait it out. Kastera (talk) 16:41, June 25, 2011 (UTC)
You'll notice it by the screen going fuzzy (simulation the player character's vision blurring). This is more noticeable than the other indicators, such as a notice that you feel woozy, and your life dropping. --Kris User Hola.jpg 16:46, June 25, 2011 (UTC)
guess it's not that common... and my character had 1 endurance, so I shouldn't be resisting it. (but then I generally avoid getting hit with my endurance - obviously.) so does the resistance actually resist it from happening at all? or is it like rad resistance, and lowers the effect when it happens? If it weren't for implants, I would dump endurance on my next character too, but implants make that a stupid idea in hindsight Roflmaomgz 11:13, June 26, 2011 (UTC)
It's like radiation; you can get rid of most of it, but not all of it. Kastera (talk) 16:26, June 26, 2011 (UTC)

Atomic-Valence Tri-Radii-Oscillator[edit source]

Haven't confirmed this, but it seems equipping the Atomic-Valence Tri-Radii-Oscillator will allow you to install another implant. I am pretty sure I had installed the maximum of 6 implants on my Courier (giving me an END of 7), and was able to install (while having a temporary END of 8) one more implant while wearing this piece of equipment. If someone could please confirm this it would be very helpful, as I'm not 100% sure I had counted the number of implants correctly on this playthrough (as I currently have several)

You can check which Implants you have gotten under the Perks tab in the Stats secton of your Pip-Boy. User:Great_MaraUser talk:Great_Mara 09:17, July 24, 2011 (UTC)