This talk page is only for discussing improvements to the page "Energy Weapons".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
Thanks, Ausir, I was debating which way to go with the section headers :) Dafpants 01:34, 11 November 2008 (UTC)
In my personal experience with fallout 3, I think the energy weapons tend to ignore DR more then standard weapons do. This is what makes a laser pistol useful at only 12 damage. This certainly needs confirmation though-accountless avenger
Fallout 3 Alien Blaster
Removed the bit claiming that the Alien Blaster is effected by Small Guns. Experiment: Small Guns 100, Energy Weapons 90, Alien Blaster Condition 100%. Alien Blaster DAM - 95. Equip Power Armor (Agility -2, thus Small Guns -4) Alien Blaster DAM - 95. Equip Tesla Armor (Energy Weapons +10), Alien Blaster DAM - 100. Conclusion: Alien Blaster is determined by the Energy Weapons skill, not the Small Guns skill.Fiddlesoup 03:29, 16 December 2008 (UTC)
Dusted and/or gooed
do dusted and/or gooed enemies( i mean being turned to dust or goo by a critical hit) respawn?--JoeHanSon 12:13, 19 June 2009 (UTC)
Yes and due to the face the dust and goo piles don't ever seam to go away. You can actually use the old remains to pick pocket. (or reverse pick-pocket) the enemy.--LordVukodlak 18:47, 28 June 2009 (UTC)
-_- dammit,and i was hoping i could make it easy to do the infinate skill book glitch--JoeHanSon 04:37, 10 July 2009 (UTC)
I realize that depending on what perks you chose and Armor, such on and so forth, But my question is which Weapon is best for normal use? for example, I'm always using the A3-21's Plasma Rifle, because Enclave's usually drop regular rifles, which repairs it easily, and the Ammo availability to Value per shot ratio is Almost unparalleled from what i've seen, But with the new Add-ons coming out for the PS3, theres more weapons available, So i'm find it hard to find which is best out of the Energy Weapons? Metal Blaster? Tri-beam Laser? Thanks. Btw, I dont have Point Lookout, O:A or Mothership Zeta.
- Metal Blaster. Although the Gauss Rifle from Anchorage and the Novasurge from Zeta also have spots in the holsters of an energy weapon player. The devastating real-time critical hits from the Metal Blaster can kill anything short of Behemoths. Although, if you have a low Luck, use the Tri-Beam instead. Nitty 02:53, October 11, 2009 (UTC)
What if your a VATS-heavy player though ? wouldn't that change the Crit's around, especially for the Metal Blaster?
Weapons and Uses.
What weapons do you like the best for your energy arsenal. I usually run the Wazer Wifle or A3-21 as my mid-range primary but lean more towards the Wazer Wifle do to its flexability as a functional long-range weapon and I have always adored the laser rifles boxy appearance.As for close quarters I love the Tri-beam but the Metal Blaster is a good counter part for VATS play. Long-range I like the Tesle Cannon A LOT due to raw fire power and the Gauss Rifle is definitely the best energy sniper weapon but I hate its dependance on AI repair. Side-arms I usually use Smugglers Edge or the Novasurge-prototype. So my question to you what do you use for weapons feel free to include any non-energy based weapons if you have one or to in the mix of it but just keep in mind its the energy weapons discussion page ;).
Love energy weps i just hate tht there is no automatic energy weapon (gatling laser doesn't count)
Can anyone please tell me by how much % more damage than base damage be done if I have Energy Weapons Skill at 100%? Because I have Small Guns and Energy both at 100, and it seems like Small Guns got a lot more of a boost in damage than my energy weapons did....
220.127.116.11 22:52, July 22, 2010 (UTC)Safreti
- It looks that way because there are more automatic small guns than automatic energy weapons, and the damage per second looks a lot like the damage per shot. All damage scales up in a linear fashion. Nitty Tok. 22:57, July 22, 2010 (UTC)
Anyone else think...
...that almost all of the Energy Weapon models in FO3 would be badass to have as replicas with moving parts in real life? --Aguy76 02:35, July 25, 2010 (UTC)
fo:nv section seems sort of deceptive to me really.
the person lists plasma spaz and laser commander in the same line even though they dont affect the same type of weapons.
i also dont understand how the person thinks that maximizing criticals on weak weapons is somehow superior to maximizing criticals on strong weapons.
outside of a select few energy weapons, most of them are fairly weak in comparison to their gun counterparts, and even the ones that are decent go through copious amounts of ammunition.
personally im rather disappointed with how energy weapons were handled in new vegas for the most part. i prefer the older games where they were rare and powerful, instead of common and junky.
-In regards to that, yes energy weapons do seem kinda "junky" now in NV but they're far from as useless as you make them sound. While in terms of sheer DPS they might not be able to match their "regular" gun counterparts, they're really not meant to be played that way in the first place. To get the most out of energy weapons you need a character build that utilizes luck and critical hit rates, areas that Energy Weapons excel in far better than their regular counterparts. To be honest I far prefer the "balancing" that was done in NV to Fallout 3 where energy weapons were just sheer better at EVERYTHING regardless of your character build or playstyle. -DEV1ANTGAMER 7/23/2011
Those having a hard time finding a decent energy weapon at the start of the game lvl 1-2, at the Yangtze Memorial, look in the middle burial mound (looking toward south) a mid-condition Incinerator with some flamer fuel and drained flamer fuel containers among other weapons, ammo and other goodies may spawn there. In my 3 playthroughs so far, it's always spawned there. --Hydroforge 02:46, November 16, 2010 (UTC)