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Talk:Fallout: New Vegas consumables

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This talk page is only for discussing improvements to the page "Fallout: New Vegas consumables".
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what level of survival were these bonuses listed with?

-im going to guess these numbers were pulled out with 0 survival, because this is listing items removing 75 hunger that i get over 100 hunger from at my starting survival skill.

We SHOULD list everything at 100 Survival - in my opinion anyway...--The--dud 14:46, November 26, 2010 (UTC)

Prolonged Use

I can no longer use Party Time Mentats at all without getting addicted, is there anything in the geck about extended use (increased addiction chance if you use certain chems frequently without getting addicted)? Mictlantecuhtli 17:36, November 3, 2010 (UTC)

multiple use in a row?

Does using multiple chems in a row 'overwrite/refresh' their duration, or do they stack? For instance, using two mentats at the same time - does it last twice as long as normal? 17:39, November 8, 2010 (UTC)

Figured it out but didn't get a chance to update for a while: using multiple of the same items in a row cause the effects to extend duration. Discovered by drinking 150 sunset sarsparillas and using 20 turbos at once. -- 16:39, November 21, 2010 (UTC)

Stealth Boy?

Shouldn't the Stealth Boy be under the Miscellaneous category here? It's not actually listed anywhere under the New Vegas Items pages, you have to use the search to go to its page. Sinistrahd 15:41, November 9, 2010 (UTC)

Many Missing Items

I'm not an expert at editing wiki pages, so maybe there's someone else who can lead the charge on this one. This list is missing quite a few items, at least in the Food section. Blowfly Meat and Blowfly Sliders are two examples that come to mind. I'm sure there are others. Thanks to those who have compiled the list as it exists; anyone out there who has been able to gather more data, who knows how to add to what is there?-- 05:46, November 28, 2010 (UTC)

Those items don't exist, I will add Bloatfly meat, and Bloatfly slider tomorrow though after the painkillers wear off. Mictlantecuhtli 07:41, November 28, 2010 (UTC)

I killed Legate Lanius with the alien blaster after he turned neutral to run away, but before he could heal up. After he died (as an ash pile), i found his Legate healing powder, which was much stronger than the normal kind. That should probably be added for posterity. 13:40, December 2, 2010 (UTC)

Irradiated foods

Just a suggestion, would it make more sense to merge all the irradiated versions of the foods into one page instead of making them kind of clutter up the template? -- 21:34, January 31, 2011 (UTC)

I don't think they need their owen page. It might be best to have the irradiated foods have their own section though. Kastera1000 22:00, January 31, 2011 (UTC)


This article is... well, quite a mess.

For one, it has items mentioned only in the crafting section, and not in the general section for food, drinks, and chems. It's also completely missing cut consumables and DLC consumables.

Considering that no one seems willing to fix it up, I'm willing to do so. But I don't want my work undone just because I did it without permission. So... permission to fix up this article, please? It really needs it, and no one seems willing to do it.

--Cyberweasel89 21:10, February 27, 2011 (UTC)

MISCELS, and CONSUMES, and AID - oh my!

For all other items on the consumable pages -- it would be helpful to indicate where the item is stored in the character's inventory. I.e., under the AID tab, under the MISCELLAENOUS tab, under the FOOD/CONSUMABLES tab, under the WEAPON tab, under the AMMO tab, etc.

Suggested Guidelines for Article Creation

For items on the consumable page, I suggest - respectfully - that the following information is included --

1. If it is an ingredient used in making a recipe item, please list it as such. Some article so, so do not.

2. If it is a required or optional item used in quests, please list it as such. This is true even if it is used indirectly or is optional (such as Med-X and Wine are used to make Drugged Wine for the Beyond the Beef quest).

3. If it is an item that can either be crafted (a recipe item) our found, it should be listed as such.

The relationship needs to be indicated on BOTH the recipe item AND each associated ingredient item -- otherwise a reader still has the potential for reamining clueless -- and their character will continue to discard items that he will need in the future.

4. If the required ingredients have changed due to a patch (e.g., Patch 1.2.31x), the change should be indicated on the affected item's article -- not just on the Patch article. Readers who know nothing about the patch can become confused when they read the Wiki amounts versus the "Official Game Guides" amount or when they are crafting while playing on an unpatched version of the game. Example: Silver Sting no longer requires 5 White Horsenettles; it now requires just 1. A reference to the patch is not indicated on the article (at least now before I wrote this). It caused me, and others, confusion in seeing a difference without an reason indicated. The reader either assumes the Wiki article is incorrect because they know nothing of the Patch. A note regarding such on each affected item article should end this confusion. Many articles do, indeed reference the patch change -- but many do not.

5. As noted on the 'talk' item before this one, it would be helpful to mention what type of item it is (inventory classification -- either Aid, Food, Miscellaneous, Ammo, Weapon).

The reason of these requests is because it will help to resolve one of the biggest issues with the game (i.e., the Official Game Guide). The guide book does not have a Table of Contents -- as all good research books and guides should. Hence, there is really no direct way for a reader to find out which items are important and which can be ignored, used, or sold. Many complaints online and from friends seem to be that they do not know which items to store [save up] for yet-unknown future knowledge or events.

One of the reasons readers go to Wiki is because they are looking for answers -- answers that are either missing from the O.G.G. or are too scattered to be effective (among the different chapters, incomplete tables, or partial appendices).


Is there a reason that for instance bleak venom is shown with a price of 0? At a barter of 100 it sells at 0.9. I know it's not much of a difference, but still. --Kilroy1975 15:30, July 16, 2011 (UTC)

Preset or obtained recipes.

Would it be useful to enter a row to the table stating if the recipe is a preset recipe that is available to all depending on skill, or if one has to find it first? For instance with cook cooks Fiend stew.--Kilroy1975 15:43, July 16, 2011 (UTC)


I know I'm going to sound like an idiot for this, but how does food work? If I drink a Nuka-Cola, effect Rads +1, HP +2(25s), do I get 2 HP over the course of 25s, or 2 HP every second for 25? Silverscreen 02:23, August 14, 2011 (UTC)

2 HP every second of 25 seconds, effectively giving you 50 HP.
Cool, I'll start using food now.


I realized that aren't any of the Old World Blues DLC consumables in this page .

Edible Radio

Possible to "eat" the NCR support radio if consuming a stack of the items above or below it too rapidly and mistakenly scroll onto the radio and activate it faster than the menu can open.