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Talk:Fallout: New Vegas patch

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So does this install automatically with Steam or something? EXP notices don't pop up for that bug where taking Mantis forelegs awards EXP, does that mean I don't have it installed? Sorry for asking dumb questions...

Possible bug with monsters post-patch?

After this latest Fallout: NV patch I've run into strange occurrence where some monsters seem to be set as essential NPC's? Specifically, I was in Mojave Outpost (NCR outpost down in SW corner) and suddenly started to get messages " has fallen unconscious". Yes, without a name. As I was looking around, I saw a whole bunch of radscorpions of all sizes and shapes, so started to take them out. And then noticed that almost half of them were unkillable. They were simply knocked out like essential NPC's are, and after a while they just got up again. So far this seems to be the only area I've seen it happen in (specifically the scorpions around Mesquite Mountains Camp Site POI), haven't been in most other areas with this new char yet. fixes that bug that 1.1.1 introduced.--Gothemasticator 11:24, November 10, 2010 (UTC)

"All companions have been balanced."

What, exactly, does "All companions have been balanced." mean? Does that mean that Veronica no longer has Science as a Tag skill? Probably not, but I'm curious what it does mean. Anyone know? Servius 03:08, December 15, 2010 (UTC)

I think the power of them is more balanced, so maybe Boone has been nerfed? -- 15:47, December 15, 2010 (UTC)
It may be in relation to the 75% level rate they now have when compared to the player. Previously they leveled in-step with the player until level 20, where they just abruptly stopped. Now they level as the player does throughout the whole game, just a few levels behind.
Oh, and the cap has been adjusted to, so even if Bethesda later adds some DLC that ups the player level cap to, say, 50, your companions will STILL level up a bit behind you, all the way up to level 40. -- Yukichigai 23:05, December 15, 2010 (UTC)
From the Dev Post Roundup...
"Another thing: all companions should level properly now and their stats have been adjusted to be less... all over the place. As about a billion people have noted, Boone started off inordinately strong. Pre-patch, he actually had over 100 Guns (something like 117, I think) as soon as he joined the party. He should still be pretty tough, but not as nuts.
Veronica levels properly, ED-E's weapons have been tweaked a lot, Rex's quest completion upgrades were re-worked a bit, and almost everyone stats were tweaked one way or another. In basic terms, it will mean that Veronica and Boone start out weaker than before, Veronica won't run out of steam, and characters like Arcade and Raul will actually have pretty good skills (finally).
Oh, and Cass now effectively has Shotgun Surgeon via the CompanionSuite perk added behind the scenes."

Sniper Rifle Nerf

"Sniper rifle now does 42 DAM instead of 62." That's a hell of a nerf. Was it done just to make the AMR relatively more powerful? Was the Gobi Campaign Rifle nerfed too? Servius 03:14, December 15, 2010 (UTC)

It seems that the Gobi is also nerfed. -- 15:47, December 15, 2010 (UTC)
I've been told this was done because the hunting rifle was effectively useless compared to the sniper rifle, doing both less damage and having a slower fire rate. Unlike Fallout 3, this game doesn't really have much in the way of outright useless weapons, and I'm pretty sure that's intentional. Now the hunting rifle is actually worth considering compared to the sniper rifle.
Of course, as one of my friends put it, you're comparing a $500 gun made for taking down deer to a $50,000 gun meant for heavy combat situations. Of course the second one should be better. -- Yukichigai 23:09, December 15, 2010 (UTC)
Actually you could adjust your comment, because is a $500 weapon X a $1000, not $50.000. The two weapon use the same caliber, how on earth the sniper rifle should be all that powerfull over the hunting rifle? And your assumption is wrong BTW, hunting weapons ARE powerfull. Heck, the M1 Garand is still today a very precise weapon, of easy maintainance and very powerfull (so powerfull that only in the 21st century are available to be buyed for any civilian, before it was forbidden). Speaking of the game now, I think that the critical damage of the Gobi Rifle should be at least x2, because this unique weapon don't have any advantage over the common sniper rifle, except the weight (but you need a surreal 100 lockpick skill, wich makes him hard to get it). All unique weapons are very powerfull but have sometimes huge drawbacks over the normal ones, except the Gobi X sniper rifle. Brfritos 14:20, December 19, 2010 (UTC)

They screwed my favorite weapon, IMO, the best weapon in the game by far. My cowboy sniper ninja is so sad now. AMR sucks, I want my almighty sniper rifle back! I'm not getting this patch till someone releases a mod that brings back the good old sniper rifle or I correct it myself; I guess it will be so easy I'll do it right away!

Some bugs still present

  • When you rest in your own bed (Novac, factions safehouses, Lucky 38) your limbs are still healed in hardcore mode Brfritos 07:24, December 15, 2010 (UTC)
I don't know if that is supposed to be a bug or a feature, but I have a hell of a bug that appeared with the second patch that wasn't corrected with this one. Attempting to set a hotkey for items in your Pipboy causes an immediate crash, every time. I never encountered such a thing in *Oblivion* or *Fallout 3*, nor did it happen the first playthrough on New Vegas.--http://brianranzoni.com 07:30, December 15, 2010 (UTC)
I think is a bug, the description says that only doctors or Doctors Bag can heal a crippled or injured member. Or take Hydra for example, the chem don't heal you, only restores the crippled member to a functional state, you still have to heal it. On the other hand, I started a new game and stims/super-stims still costs 25/100 caps. The other changes were applied though. Strange... Brfritos 08:27, December 15, 2010 (UTC)
You're wrong: it should when sleeping in a rented or owned bed... -- 15:50, December 15, 2010 (UTC)
Maybe the Courier sleeps with a doctor? ;-) 07:22, December 18, 2010 (UTC)
To, I think this is a bug. When the game loads a save he shows some messages regarding gameplay, companions, etc. One of them states explicit that in hardcore mode the only way to heal a broken limb is using a doctor's bag or being cured by a doctor. Brfritos 13:48, December 19, 2010 (UTC)

New Bug

Not once since I bought the game on the 360 have I had an enemy I just killed clip into the ground and become unreachable, as so often happened in Fallout 3. However, in the 15 or 20 minutes since I've downloaded the new patch, it seems to happen to every second enemy I kill. Still testing this, but it's happening a lot. Blutteufel 11:34, December 16, 2010 (UTC)

Just found some more: I don't know if it's the same for others, yet, but bloatflies no longer appear to show their health in V.A.T.S. and, when searching them, don't display the 'Search' option, but you can still search them. Blutteufel 11:49, December 16, 2010 (UTC)

Mass Purified Water

Why does it link to Purified Water instead of the actual recipe page? That seems counter intuitive.

I agree with this sentiment so I have altered the link to direct to the recipe page. 07:13, December 19, 2010 (UTC)

Obtaining multiple new items from safehouses.

I need someone else to confirm this. After installing the patch last week (PS3) I got most of the new weapons and armor from the safehouses. Today I deleted the game data utility to get into the Abondoned BoS Bunker. After reinstalling the patch, the items I had taken were back in the safehouses, but still in my safe in Novac. Its not really worth the wait of reinstalling the game data utility multiple times, but can anyone else confirm this for me?-- 21:07, December 17, 2010 (UTC)

Possible XP bug: Giant Mantis forelegs

I put this in the talk page for giant mantises, but I think this would be more quickly noticed here. Ever since 1.02 came out, I'm getting XP for taking forelegs from and putting forelegs into corpses of dead mantises. 20 XP per transaction for each give/take. Can anyone else confirm this? It seems very odd, even for the bugs I've seen in NV. I am on the xbox 360 08:25, December 18, 2010 (UTC) I can confirm this. I get a minimum of 20 XP every time I take their legs.

I noticed when trading mantis legs between Rex, I'd get 22 exp each time. --- I can also confirm this. I re-visited Vault 22 to explore this bug (oh-ho, pun!) and it works both with already killed then looted Mantises, and freshly killed. I went to the Food Production floor to kill new ones, and trading the legs to and from a Giant Mantis Female gives 50 XP per transaction, 20 for Giant Mantis, 2 for a Nymph. I've been exploring the glitch a bit, and it seems like I can lose the ability for it to work, although I can't pinpoint how. It seemed to happen most when moving Forelegs from one type to another, and sometimes when trying to trade them with a companion. Re-loading a save fixed this.

I also noticed that trading with Cass would (usually!) give me the same XP I received from the last enemy. The fastest way to gain XP seems to be by getting 5 Forelegs, start the glitch on a Giant Mantis Female, trade 4 to companion, take 3 back, give 3, take 3, etc etc etc. The XP gain is quite insane! Sometimes I would start receiving a strange number, like 30, or 22. I'm going to see if I can get this glitch to occur with other monsters... especially a Deathclaw.


I never tried trading the forelegs with anything besides the corpses. Good thinking. I wonder what causes this? I think it's tied to how the bodies are supposed to explode their legs off when you remove the forelegs the first time 'round. Also, the odd number might be you trading them too quickly so that the next xp gain indicator has two gains contained in it (like killing two deathclaws at once gives 100 xp...) or possibly Well Rested bonus 17:47, December 19, 2010 (UTC)

I actually got experience points by *get this* //WALKING OVER THE CORPSES// of previously killed Giant Mantises - particularly in the large cave on the fifth floor of Vault 22. Just touching their corpses with my foot gave me 1 or 2 XP. It is crazy! It seems to be a one time thing, though, walking over their bodies more than once does not yield more XP. (Post patch Xbox 360) Chadwsmith 19:47, December 19, 2010 (UTC)

You may be walking over the tiny baby giant mantises (nymphs, I think?). Walking over them deals them 1 damage, and they have 1 HP. 21:05, December 19, 2010 (UTC)
Yes, they were Nymphs, but they were already dead. I had firebombed their crystallus or whatever its called. They had been dead for in-game weeks. It was just weird. Chadwsmith 03:21, December 20, 2010 (UTC)

I can confirm with you guys that this glitch is working perfectly in the Xbox 360 version of the title. I just posted some gameplay of the glitch. I found also that when you have this glitch and you continue to collect forelegs, you'll get 22xp for each time you collect legs. Here is some gameplay of this glitch: http://www.youtube.com/watch?v=Iklxsr7X_eE Have a good day everyone! -ViggoTheCarp

huh, weird, not working for me...has there been an update since this one or something? or does it not work in tutorial town's nymphs?


Could someone elaborate on what it means by "limiting the amount of caravan games with merchants"? Does mean you can only play a handful of caravan games for each playthrough? God, I hope not. 20:13, December 18, 2010 (UTC)

Yes. You can only play caravan with the merchants five times. Interestingly, it seems if you cancel after starting the game, but before you set a bet, it uses up one of your games. I think it's still glitched to where it generates more money than what was put into the pot, though. I haven't tried playing with other non-merchant Caravan players (No-Bark, Isaac, Ringo...) to see if they are limited. 06:46, December 19, 2010 (UTC)

You can play as many times as you want with No-Bark as this is how I got the achievement. However, after a few games he is out of money and you have to play for free.The Montreal Screwjob

Weapon mods / Night Vision Sight Clarification?

Under the 'Weapons and ammo' heading it says: "Some weapons mods like the night scope have the night vision sight." I don't mean to sound thick, but can anyone explain what that's supposed to mean?--Malciah 10:55, December 19, 2010 (UTC)

The night vision scopes are now tinted green. What did you think it meant?-- 11:49, December 19, 2010 (UTC)

Hmmm... Mine were always green at night (except dusk/dawn where it was more yellow).--Malciah 11:04, December 20, 2010 (UTC)


One thing that should be noted is that the game are A LOT more stable now, without freezing and crashing constantly. Of course errors could still occour, but some vey problemetic areas like Vault 11, Vault 3 (underwater portion), Vault 34, Helios One, etc, don't freeze anymore. This locations and others more are known to crash/freeze, so players saved a game everytime possible. Most of this areas don't crash anymore now. Brfritos 13:55, December 19, 2010 (UTC)

Speak for yourself. I'm getting crashes in all kinds of places that didn't crash before, like Freeside in particular. I had to remove a couple interior mods I had because they completely destabilized the area around Vault 22, so I think there were a few landscape edits in the patch somewhere. :/ Nitty Tok. 14:26, December 19, 2010 (UTC)

Serves you right for modding.-- 16:05, December 19, 2010 (UTC)

Sorry to hear Nitty, but did you test the game without the mods? I had A LOT of them loaded too, especially those correcting bugs or balancing the game, many were causing problems with patch 1.2. For example, my inventory sorter cause the game not raising the price of stimpaks and crashing in some areas. Maybe there are some new versions of your mods available in Nexus. And for the guy above, what's the problem with mods? Brfritos 04:30, December 20, 2010 (UTC)
Probably a console player who is bitter he doesn't get mods. I know I am. :( 16:58, December 20, 2010 (UTC)

New glowing one?

I was near the old nuclear test site with arcade when I was attacked by a bunch of glowing ones and some reavers except some of the glowing ones were a light shade of blue while the rest were the regular greenish yellow, has anyone else experienced this? This is the first time i`ve seen then after I installed the new patch so is it a new change or... -- 04:50, December 20, 2010 (UTC)

Changes to Dead Bright Followers

Just started a new file and once I rolled into Novac and started the REPCONN quest. I looted the Dead Bright Followers expecting to find some crappy laser pistols, but they all had Laser RCWs, Recharger pistols, and plasma rifles. Going to add it under miscellaneous. Panzer89 08:45, December 21, 2010 (UTC)

I notest this too, the Dead Bright Followers before the patch had laser pistol as loot, now is laser rifles, plasma rifles, etc. Sometimes I think in reverting the patch, because Obsidian/Bethesda added A LOT of things that make the game much easier. That T51-b NON-FACTION power armor in the BoS safehouse is uterelly lame. Brfritos 13:50, December 21, 2010 (UTC)

Scribe Counter still bugged

Even with the patch, the error still occour. Anyone confirm? Brfritos 22:28, December 21, 2010 (UTC)

New I Could Make You Care questline bug?

I don't know if anyone else has experienced this, but I can't seem to finish the I Could Make You Care quest on my Xbox after this patch (before the patch, I had completed this quest about 3 times without any glitches/bugs). For some reason after completing the entire quest and either choosing to tell Veronica to either stay/leave the Brotherhood of Steel (I've tried both), the quest doesn't end (if you tell her to stay) nor does it continue (if you tell her to leave) and remains on my quest list. So I can't technically complete it nor can I earn experience points for it. I've tried replaying it and I've tried moving on to different quests, but nothing seems to work.


The game seems to crash a lot on the 360 after this particular patch , has anyone else encountered this problem ?

Yeah the same is happening on my 360. I used to crash every few days at most before, and now I'm crashing nearly every 3 hours (especially while the game is in the middle of loading something/somewhere). Siminators 23:57, December 31, 2010 (UTC)

Ninja Perk: Fixed or not?

With the addition of Elijah's Ramblings, it seems critical hit focused melee characters got a huge boost. But before I start a new character, I want to be clear - did this patch fix the way Ninja applies to critical hit chance? No discussion after Dec 16th on the Ninja page confirms or denies this; the only reason I'm asking is because a google search yields a Gamefaqs discussion that claims the patch did indeed fix Ninja, and we all know how dubious claims on Gamefaqs can be. 23:48, March 7, 2011 (UTC)