We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Talk:Fallout: New Vegas traits

From The Vault - Fallout Wiki
Jump to: navigation, search
This talk page is only for discussing improvements to the page "Fallout: New Vegas traits".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

Cancel out?

If you choose Fast Shot and Trigger discipline, will they cancel out? I don't know why anyone would want to though :P --YawningTeenager 01:42, October 14, 2010 (UTC)

I was thinking the same thing. 00:35, October 15, 2010 (UTC)

In games that use the SPECIAL system, you can never take two traits that directly conflict.Schneidend 02:17, October 15, 2010 (UTC)

Unless the game throws up an error message then you can take them. Why you'd want to waste two traits when you can continue without choosing any is beyond me, though. I won't be testing the theory, though, as I'm taking Wild Wasteland every time I play.TestECull

Fast Shot

If a gun has no spread would this introduce spread (say a sniper rifle) or do nothing at all? If spread stays 0 then its a great perk for snipers. Also does it mess with cycling time for shot/reload type weapons? --J.J.-Lopez 01:45, October 20, 2010 (UTC)

I think all of the guns in this game have at least a small spread to make sure that the fast shot trait can't be exploited. I looked on the weapons section and the lowest I remember seeing is . 02:52, October 27, 2010 (UTC)

the thing is with most rifles the spread is so low that adding 20% isnt even noticable in real play.

do you honestly think you will be able to see the difference between .02 spread and .022? lol.

This is actually a very complex discussion. It depends on how the skill is being used. There are some drawbacks and bonuses to fast shot and trigger discipline. In vats the accuracy bonus from trigger discipline is much greater than the 20% on paper would suggest. I believe there is a interaction between the reduction in spread (effecting base chance to hit) and the vats accuracy bonus. When used with commando there is nearly a 100% difference in accuracy between a character using trigger discipline and one using fast shot (also using commando).

However in vats a character using fast shot makes up for this by essentially "rolling the dice" more often. Two similar builds, one using fast shot and one trigger discipline would both output similar damage at range. In vats the character with fast shot will expend more ammo at range to produce a similar amount of damage. At close range a character with fast shot would be much more capable.

Out of vats, yes difference in spread is not noticeable with say a sniper rifle. However there is in my opinion a noticeable increase in rifle sway while standing with fast shot. I'd like to say that fast shot is far superior, but I so rarely have difficult fights at close range that I have a difficult time justifying that stance. At most engagement distances, I'm actually getting marginally better performance out of trigger discipline and saving a bit of ammo. But at later stages ammo use is almost a non issue. Rhomb 09:54, November 28, 2010 (UTC)

Adding/Removing Traits via console?

Took Trigger Discipline thinking it was a wise investment, couldn't be further from the truth. Addperk/Removeperk doesn't work and I can't find an add or remove trait command anywhere, is there any way to remove this annoying trait? 22:48, October 25, 2010 (UTC)

Addperk works fine, are you sure you have the syntax correct? player.removeperk 00135EC8 is the one you want. --Kal 20:15, November 1, 2010 (UTC)