Talk:Fallout 3 combat
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This is fairly crude right now, but it's better (more applicable) than what was present. We have all these weapons pages with all the GECK stats listed for them, but I had/have no idea how to apply them to Fallout 3. Don't have to worry about hollow-points and armor-piercing ratings anymore, but I don't know how armor rating is distributed across the body. And I'm not sure if there are other multipliers which I have not included. Everyone knows sneak shots and head shots do more damage, but it would be nice to be able to anticipate just how much damage is done. How many times have people run out of 5.56mm ammo when trying to bring down a Behemoth, because their energy skill rating is 30 and they don't want to waste energy cells? GNR anyone? Pinkynperky04 15:31, October 28, 2009 (UTC)
Oh wow. It seems that Tetracycloide already had everything, so I just pilfered everything from his page. Still needs work, but it's completely usable at this point. Pinkynperky04 22:24, October 28, 2009 (UTC)