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Talk:Fallout 3 crafting

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What is the maximum number of schematics you can have of a single weapon? Is there a V3, V4, V5, etc? --Macros 12:24, 5 November 2008 (UTC)

Unfortunately, no. I checked the game database, and no codes such for what you've asked. Shame though Goekhan 12:53, 5 November 2008 (UTC)
in game i grabbed 4 bottle mine schematics but it seems that the 4th one didn't stick, so it went up to V3 but not V4. could be a glitch, but it might be limited to 3 versions.
It turns out, when you get another schematic, your current one gets to V2 V3. Thrown ones have 4 schematics on the world, though they go up to V3 aswell as I know Goekhan 02:54, 13 November 2008 (UTC)

Could we put in an extra column with a very basic description of where the schematics can be obtained? eg

Name Skill Damage Weight Items needed at workbench Gotten from
Shishkebab Melee 35 3 Motorcycle Gas Tank - Motorcycle Handbrake - Lawnmower Blade - Pilot Light Blood Ties, Lucky Harith

PS. Note center & background formatting for table by rows instead of for each cell :) Dafpants 00:54, 6 November 2008 (UTC)

Repair+ possible bug[edit source]

The items can be repaired higher that noted, since you can invest caps into caravan traders and their repair skill increases greatly. Also, the schematics don't seem to do anything for me, tried improving my schematics via console and then adding a deathclaw gauntlet but the dmg didn't increase. Maybe its bugged?

If it's based purely on the item, the damage won't increase, since it's one single item. What changes is the condition you get it at. If the note serves as a Perk of some sort that gives passive damage bonuses, then I don't know about that. 18:41, 2 December 2008 (UTC)

Consel Code to GET the item wont work...just like the boble heads..you have to place it on the map and big it up your self...V3 is the highest all ATTACK weapons including the DCG increase damage and other thing where as the Bottle Cap mine and Nuka Grenade increase the amount you get per build (Exm, V2 BCM (bottle cap mine) will build 2 mines and V3 will build 3, same with the NG)

Deathclaw Gauntlet Encounter[edit source]

Could someone go into more detail on which random encounter provides a Deathclaw Gauntlet Schematics? I'm just curious, as I haven't seen it (yet). NightChime 09:16, 14 November 2008 (UTC)

You can find more details on the Deathclaw_Gauntlet page -RedKnight7 22:16, 17 December 2008 (UTC)

Dart Gun Schematics[edit source]

As I looted all of Lydia's stuff and she left, she was no longer there to sell the schematics. I got a nice surprise after getting the ghouls in, though, as one of them took over her shop and sold it to me. I don't remember his name, but should the note be added to the list? Or perhaps just a footnote be made? --Mike | Contrib 04:13, 17 November 2008 (UTC)

I added it - Michael Masters. You can get two DG schematics from Botique Le Chic! -RedKnight7 22:16, 17 December 2008 (UTC)

Lost Schematics[edit source]

Is there any way to retrieve lost schematics, besides manually finding them (or using the console). I am curious because I think I put my bottlecap mine schematic somewhere, and I can't find it. Do they disappear, or stay forever?

When you pick them up they are always added to the Notes in the Data tab on your Pip-Boy. So you cant loose any schematics, since none of them are actually in your inventory. Although I'm not sure what happens if you add more than 3 schematics of the same type. --SkyHi 18:54, 19 November 2008 (UTC)
The first, second, and third schematic can never be lost once you acquire them. When you pick them up, they are added right to your notes and don't leave a physical item in the inventory. If you somehow get more than three, any extras will be treated like regular items and can be dropped, sold, or whatever. --Macros 00:45, 1 December 2008 (UTC)

Damage Upgrade[edit source]

It doesn't seem the weapons I made having v.3 schematics do any more damage than those v.1 ones at all. Either it is a display bug ingame or there is no damage improvement from having multiple schematics. I googled a bit and many people indeed say that the benefit from having upgradet schematics when making a weapon is just a better starting condition and not a damage improvement. Any thoughts?

It's probably true, since it doesn't seem to add any damage when you get a better schematic and neither does it say its V2 or V3 in the description. I think it should increase the base damage of the weapon by 10 or 20% like the Pyromaniac perk, but its probably bugged. The other option is that it should only increase the starting condition when you create it and they forgot to remove the improved damage note from the description. Either way, it doesn't work as intended. --SkyHi 23:51, 30 November 2008 (UTC)
There appears to be a difference between an item's health and its condition. When referring to the health, you should say health, not condition. So the third schematic increases an item's health by 25%, but the condition remains 0% - 100% no matter what. My guess about it saying it improves damage is because that's probably how it was originally designed. It seems to me like it's kind of based off the Oblivion system, but it isn't working properly. --MadDawg2552 16:08, 18 January 2009 (UTC)
True. However, it does actually improve starting CND%. You can't build one and have it start at 100% with just the 1st schematic. Ash Nuke.jpg AshRandom (Talk) 17:47, 18 January 2009 (UTC)

I tested this. A new Dart Gun made with 3 schematics stacks in my inventory with an unused Dart Gun made with just 1 schematic. Therefore, if the game treats them as identical items then the schematic upgrading feature must be bugged; at least for Dart Guns. I've read suggestions that weapon durability increases with higher level shematics, but in that case they shouldn't stack either. --Phiont 20:37, 3 December 2008 (UTC)

Its possible that it upgrades all associated user-created items at once. Either that or all of the (durability increase) stuff has been misread and they're really only talking about increasing the starting CND in proportion to your total repair skill, maybe so people with 75% repair can create 100% items or something... --AshRandom 10:59, 18 December 2008 (UTC)

I always thought damage was based on the condition of the item. A 10mm handgun at 100% condition does a bit more damage than one at 10% condition. If three versions of a schematic increases the condition by 125% of your repair skill, and your repair skill is at 100, does that mean it has a possibility of doing 25% more damage, or is there a damage cap? --MadDawg2552 21:50, 16 January 2009 (UTC)

The 25% durability increase directly increases item Health. It doesn't make the item's 100% CND into 125% CND, it just makes it harder to destroy the weapon (via direct dmg or use). Maybe I should edit the HP line to reflect the 3 bonuses... Ash Nuke.jpg AshRandom (Talk) 23:11, 16 January 2009 (UTC)
This is the first I've heard of HP having three aspects, if that's what you're saying, Ash... can you explain HP more? (or did I miss it somewhere) On some page, maybe at the bottom of Weapons? Plus I guess the Schematics page could use more info on that... there's definitely a cap on CND, if not other parameters too (?), but this isn't mentioned at all on the page.
It sounds like too much trouble to make more columns on the Weapons page (if that's what you're saying), but at least more explanation of HP would be great. Hmm, I just pulled out an old savegame where I had 100% Repair and 1 schematic for the DC Gauntlet... I made one worth 103 caps, but that's 69% of its full 150 price, not 75% (this is simply when looking at my inventory)... am I missing something there, too? Thanks for your great work, you two. -RedKnight7 01:21, 17 January 2009 (UTC)
HP having three aspects? What? There are three schematics. And as far as your experience with item creation I'm guessing you don't have 100 repair skill. And it's just one extra number really, the 125% one. The first two can't raise item health past 100%. Weapons have a health point total, that's why some break more easily than others, go look at the individual weapon pages HP line to see what I'm referring to. Ash Nuke.jpg AshRandom (Talk) 01:27, 17 January 2009 (UTC)
Ah ok... I wouldn't have called them bonusses, just levels. Anyway... would it be correct to say "with 3 schematics the HP (health) of a weapon can be up to 125% of normal (if you're at 100% Repair), but the game has a Damage cut-off equal to when at 100% Condition, as well as a 'display' cut-off such that the CND visible in the game is 100%, if over 100%." To the second question: No, I'm at 100% Repair. And only see 69% of its price, in my inventory. -RedKnight7 01:41, 17 January 2009 (UTC)
I guess, another way of putting it would simply be to explain that CND% (condition) has nothing to do with item health (durability), or damage (aside from reducing it when CND% is below 100%). I've added the bonus HP line to the schematic weapons: Dart Gun, Shishkebab, Deathclaw Gauntlet, Railway Rifle, Rock-It Launcher. Ash Nuke.jpg AshRandom (Talk) 01:45, 17 January 2009 (UTC)

Price-To-Weight Ratios[edit source]

Seriously, does this have any place on this page? Maybe there should be a page about ratios for loot in general, but at the moment this is a massive 1st-person ego boost for its author. –RpehTCE 20:10, 17 December 2008 (UTC)

It does seem like it should be a separate page. --DarkJeff 20:23, 17 December 2008 (UTC)

Sounds good, DarkJeff. It is long for the Schematics page - longer than the original page, even though it's a minor thing. I'll put it on its own page and put a link on Loot and Schematics. Rpeh, I'm not sure why you consider it an ego boost... I just consider it a thorough discussion, and that's what wikis are for; a place where folks can go into whatever depth they want. Do you think the conclusions are useless? -RedKnight7 21:07, 17 December 2008 (UTC)

I think it's useful, although I never looked into it, I'd been operating under the belief that bottlecap mines are excellent sources of cash the first time I got the schematic, heh. Nice to confirm that I hadn't wasted effort collecting the other stuff for caps. Also nice to have numbers of the items drifting around the Capital Wasteland. --DarkJeff 21:19, 17 December 2008 (UTC)

More Schematics[edit source]

Before visiting this page, I imagined that there are maybe 20+ schematics, based on the number of various junk types. Sad to say that I am disappointed for it is only 7. It would be cool if we can use GECK to 'draw out' our very own schematics. First thing I want to build is the old-school pipe bomb. Let's hope that Bethesda will introduce more Schematics and expand GECK to do what I mentioned earlier. Augustus 08:45, 21 December 2008 (UTC)

I'm no expert with GECK, but I would think (hope?) you could make your own by seeing how they made the existing ones. Why not try the forum page for GECK and ask the experts there? I for one wish the game had an uber sniper gun. BTW if you do figure it out, why not make a new wiki page on it? I bet some folks would love to see how to do it. Somewhere under the G.E.C.K. (editor) page I guess, but with a clear link on the Schematics page. -RedKnight7 12:27, 21 December 2008 (UTC)
The game does have an uber sniper gun, its called the Blackhawk, lol. --AshRandom 23:22, 21 December 2008 (UTC)
Blackhawk so disappointed me. It sux and I wanted it to be awesome. Esp. after all the 'lurks you gotta kill for it. Why couldn't they give it 0 sprd.? The unique hunting rifles both have 0 sprd (Ol' Painless and Lincoln's Repeater). dumb. The best sniper rifles actually are Victory Rifle and Reservist's Rifle, latter better for VATS and criticals and former for just raw damage.
Yeah 'cept their clip size magazine capacity sucks. I'll take Lincoln's gun. -RedKnight7 01:57, 9 January 2009 (UTC)
I wish there had been a basic wasteland heavy-crossbow. Even a non-schematic base crossbow would have been nice. I mean, really, you'd expect to see one in Raider hands; a beat up looking, homemade crossbow with graffiti, some human scalps hanging off the handle, and a bunch of notches carved into the handle to signify past kills. --AshRandom 22:45, 5 January 2009 (UTC)

(+25% Item HP)?[edit source]

Does this bonus actually exist? I'd like to see a single evidence. I tried to test it: I raised my repair to 100, then made a [Railway_Rifle] with V2 schematics, and then fired 16 shots from it and the value fell to 179 caps. Then I got another schematics, made a new rifle, fired 16 shots, and the value also fell to 179 caps. So, either the wear per shot scales with item HP (thus rendering the HP bonus almost meaningless), or the 25% bonus doesn't exist. 16:40, 17 May 2009 (UTC)

  • Update: with 100% repair skill, I made a [Railway_Rifle], with V2 "improved 10%" schematics. The resulting weapon was at full condition. I then proceeded to fire it, and record the price, and "in game DAM stat". Upon firing 230 shots, the weapon broke. Then I added one more schematics, and made another one, this time with V3 "improved 20%", schematics. The resulting weapon behaved just like the previous one. The progression/degradation of price and damage were precisely the same, and upon firing 230 shots, it broke. So, the weapon wasn't more resistant to wear, perhaps one more test is in order, to see if the weapon is more resistant to external damage, but I doubt it, seems the 25%HP bonus is a baseless rumour... at least for the PC version which I was playing. 11:29, 20 May 2009 (UTC) (the IP may be different, but I'm the same anonymous as above)
    Perhaps it only applies up to the maximum. IE if you had 3 schematics but your repair skill was only 50, then the condition would be (1.25)*(50%) = 62.5%. Try testing it at 90 repair -- I'll bet that it goes to 100% condition since that would be (1.25)*(90%) = 122.5% but capped down to 100%. Thus for those it would only be useful if your repair was lower than exactly 100. --lordebon 13:21, 20 May 2009 (UTC)

How to get multiple copies of schematics from trade caravans[edit source]


  1. Patience
  2. 45 or more in Sneak
  3. 200 caps, 500 caps; 700 caps total (per merchant)
  4. -5 karma per copy of schematics


  1. Sneak behind the trade caravan of your choosing. IMPORTANT: Be sure you that your Pip-Boy light is off and that you are hidden and not detected.
  2. Quick Save
  3. Attempt to pick pocket the schematic. If you are lucky you might get it on the first attempt; however, if not, then you might need to reload about half a dozen or more times in order to succeed.
  4. Go to Uncle Roe and invest in said trade caravan
  5. Repeat steps 1 through 4 until said trade caravan has been thoroughly invested upon.

—Preceding unsigned comment added by Mr jt (talkcontribs). Please sign your posts with ~~~~!

UPDATE: Started another game to test this, I was only able to steal 2 copies of a said schematics. That said, those wishing to use this method should try and steal the copy at merchant tier 1 and 3 (merchant tier 3 seems to be the time when the schematic reappeared. --mr_jt 05:19, December 18, 2009 (UTC)

  • Must of been fixed during a patch upgrade. I stole the 3 schematics from the merchants that carry them. Invested for the 200 caps each, look in their inventory, and found none, as per statement above. Invested again for the 500 caps each. Received the items they give for being an investor, but they did not carry another set of schematics. It could be that because I am a low level character (lv. 7), and perhaps they will get them later once I level up to a decent level. Or most likely that it was fixed during an updated patch.GodsHand 15:48, March 31, 2010 (UTC)

Schematic increase with warmonger perk[edit source]

If you were to get the war mongerer perk and then pick up a schematic would it be version 4 or get an increase or is there a cap there? —Preceding unsigned comment added by Funnypun (talkcontribs). Please sign your posts with ~~~~!

Any schematic beyond the first three has no effect, it simply shows up as a normal item in your inventory (which you can sell if you like). All Warmonger does is setting the internal count for all schematics to 3. -- Porter21 (talk) 08:58, December 18, 2009 (UTC)


Good to see at least one admin knows that it's normal for the fourth schematic of a kind to show up in one's inventory. 08:42, December 26, 2009 (UTC)

Shopkeeper taking wrong weapon?![edit source]

This oddity happened to me today with crafted weapons, but it may not be limited just to them. I used Moira's Workbench to craft 7 Railway Rifles, one of which I intented to keep and sell the rest. All of the Rifles started at something like 80% condition, so I used one or two of them to repair one to 100% CND for me to keep. I then proceeded to sell the leftovers, and I'm SURE I picked the ones that were not in 100% CND, eg. the rest, they were piled up like usual with similar condition weapons. After selling the extras, I looked into my inventory and discovered that the gun I was supposed to keep is not in 100% condition! I then checked Moira again and discovered she has my 100% Railway Rifle, EVEN THOUGH I NEVER OFFERED NOR SOLD IT TO HER. At first I thought I made a mistake and accidentally sold the 100% CND Rifle along the others, so I swapped the 80% CND one I have for the 100% CND one she now has, with a loss of money. But guess what, I YET AGAIN HAVE A 80% CND RAILWAY RIFLE ON ME AND MOIRA KEEPS THE 100% CND ONE. What. The. Fuck? I repeated this a couple of times just to be sure, and always the same result. In the end, in order to keep the 100% CND gun, I had to dump it on the floor before selling the rest of them. And it gets better, it happened to me before with a Shishkebab. On my way dropping off some Blood Packs to The Family, I crafted a Shishkebab, which I intented to sell to Karl in The Family hideout. The one I crafted had a lower CND than the one I already owned, which I crafted long before this one. So I dropped off the Packs, sold the Shishkebab to Karl and noticed that my "keeper" Shishkebab had mysteriously lower CND than before, but I just shrugged it off as a mistake, instead of some horrible bug like above. I'm just baffled, many times have I wondered while playing FO3 how was this bug-ridden shit ever allowed to be released, but this is just ridiculous. Anybody got some insight on this? 08:58, February 5, 2010 (UTC)

5 Rock-It Launcher Schematics?[edit source]

I swear that I found 5 schematics. I never got the chance to get the schematic out of the framed quote in vault 101. Throughout my gameplay in the wasteland I came across 4 schematics which I don't know how that is possible if there are only 3 you come across in the wasteland. I never took the Warmonger perk. I went to Vault 101 and used "tcl" command code to get inside. I went through the vault and got the schematic out of the framed quote. Now I have the Rock-It Launcher schematic at version 3 and 2 extra schematics at my house. I didn't keep track of every one that i picked up but I got an extra one from somewhere that I can't remember. Does anyone know how this is possible? --LoneWandererKelvin 20:50, October 12, 2010 (UTC)

I found the answer to my own question as I was playing the game today. I found Crazy Wolfgang dead again today. The day that I was going to put all the Caravaners as essential I found Crazy Wolfgang dead so I revived him. Here is the whole story if you want to read it. It's labeled "Nothing Works" When he was alive again he had another Rock-It Launcher schematic to sell and that is how I got an extra 5th schematic. I found him dead again today and that is how I realized where I got the extra one when I revived him again. --LoneWandererKelvin 03:50, October 13, 2010 (UTC)