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Talk:Fallout 3 keys

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Editing[edit source]

Editor's notes[edit source]

  • A full list with all keys from the base game can be found at File:FO3 key list.png. It has GECK IDs, base IDs and names. Unused keys are marked with a brown X and do not need to be listed.
  • When you add an entry to the list, set up a redirect for the key's name to this page and the respective entry. This can be done by using:
#redirect[[Fallout 3 keys#Name of anchor]]
For example, to link to "Agatha's Ammo Box Key", this would be:
#redirect[[Fallout 3 keys#Agatha's Ammo Box Key]]

-- Porter21 (talk) 13:09, 27 July 2009 (UTC)

Purpose[edit source]

In my opinion, it doesn't make much sense to have a seperate article for every key in Fallout 3 - there isn't much info to be given on a key other than what it opens and where to get it (and technical stuff like the base id). Instead, we should compile a single complete list which the individual key names can be linked to. Which is why I started this article :)

The field names are not final yet, feel free to offer suggestions. For example, there is some overlap between "In possession of" and "Found on the corpse of" - however I think it's important to make clear when a key only appears in an NPC's inventory if it's dead. -- Porter21 (talk) 07:50, 25 July 2009 (UTC)

The key pages are a mess, so I will continue to contribute what I can. I'm too lazy to get GECK IDs at the moment though, but I'll flesh out most of the keys. Also, I made an account. --Rkynick 07:58, 25 July 2009 (UTC)

The help is appreciated :) I'll fill the gaps once I'm back later. -- Porter21 (talk) 08:13, 25 July 2009 (UTC)
All existing articles merged, still a lot of keys missing from the list. -- Porter21 (talk) 23:44, 25 July 2009 (UTC)

Progress[edit source]

  • Add-on lists: complete
  • Base game list: complete

-- Porter21 (talk) 00:38, 28 July 2009 (UTC)

Specific key discussion[edit source]

Crazy wolfgang[edit source]

Possesed, or corpse? The article for the key previously stated that it could be pickpocketed, thus I put his name in "possessed by". --Rkynick 08:12, 25 July 2009 (UTC)

The article was wrong, the key is in only in his "death inventory" (i.e. the DeathItem list). -- Porter21 (talk) 08:17, 25 July 2009 (UTC)

I see, I guess that's why this new article is needed, then. To sort out these issues. --Rkynick 08:17, 25 July 2009 (UTC)

Yeah. Most people simply don't know that some items only appear in NPC inventories if the NPC is dead; they just find the key there and assume it's always been there. As a rule of thumb, you can be 99% sure that keys to merchant inventories only appear if the merchant is dead. -- Porter21 (talk) 08:23, 25 July 2009 (UTC)

Duchess Gambit Key[edit source]

(Reasoning for article revert) The engine room door opens automatically when you meet Nadine at the ship. The key isn't linked to anything but Tobar's deathitemlist - I guess the key was supposed to open his store inventory (like for all other merchants) but he doesn't have one. -- Porter21 (talk) 13:53, 27 July 2009 (UTC)

Reward Vault Key, St. Aubin Medical Facility[edit source]

Does the key actually do anything? It's given to you by Desmond if you side with him, but the room with the Microwave isn't locked. Nitty 14:01, 27 July 2009 (UTC)

No it doesn't it was meant for the door with the microwave emitter in it but the door is already open --Greeny1911 14:06, 27 July 2009 (UTC)

Well, technically the key is linked to the door (in contrast to the Duchess Gambit Key or Abraham's Washington's Key, for example, which are simply not linked to anything) so you can open the reward room with it (say, if you spawn the key via console). -- Porter21 (talk) 14:20, 27 July 2009 (UTC)
So, the room is locked before killing Calvert, but unlocked once you get the key? Nitty 14:21, 27 July 2009 (UTC)
Actually it seems the door is only unlocked if you killed both Desmond and Calvert. If you killed only Calvert, Desmond will give you the key and the door will stay locked. -- Porter21 (talk) 14:26, 27 July 2009 (UTC)
Such a strange door... I'll need to be less bloodthirsty. Nitty 14:30, 27 July 2009 (UTC)
The unlocked door if Desmond is alive seems to be a bug or the devs changed their mind halfway through setting it up. In the quest files, it's set up the way I described - however, the script that's executed on Calvert's death unlocks all doors no matter whether Desmond is still alive or dead. -- Porter21 (talk) 14:31, 27 July 2009 (UTC)

i play on the xbox version and i didnt kill desmond he gave me the key but the reward vault was already open (please confirm) Greeny1911 14:54, 27 July 2009 (UTC)

Teehee. If you would have read Porter's posts, you would have your answer. XP Nitty 14:57, 27 July 2009 (UTC)

Allistair Tenpenny's Suite Key[edit source]

The easiest location isn't listed. It is also found outside the suite door on the pedestal with a phone and a 10mm pistol, next to the guard's chair. This is in addition to the one found on the guard that patrols outside the suite. Also, when I killed Mr. Burke, he did not have a key to Allistar's Suite as the article lists nor is it referenced anywhere on his specific wiki article. 69.204.11.122 03:53, September 5, 2009 (UTC)

Flak & Shrapnel's Key[edit source]

You can't get the key to thier inventory becouse Shrapnel is essential, right. —Preceding unsigned comment added by 74.40.170.178 (talkcontribs). Please sign your posts with ~~~~!

That's what the article says, yes: "Since Shrapnel is essential, these conditions mean the key can never actually be obtained". There appears to have been a caching issue; it was showing an outdated version of the article where this wasn't mentioned. -- Porter21 (talk) 20:54, January 21, 2010 (UTC)

Colin Moriarty's Key[edit source]

The following key in the table: Colin Moriarty's Key - Cabinet in Moriarty's Saloon - * nobody/nowhere - MegatonColinsKey - 00020751 Does it actually exist in the game, or is this likely to be the "missing" key Jericho refers to regarding God and Novas stash? GECK lists another key; Housekey - Moriarty's (MegatonMoriartysKey), that is unused.   phoenix  txt Mini-FO3 Logo2.png 15:33, March 23, 2010 (UTC)

It doesn't exist ingame (hence the "nobody/nowhere" bit), but it is actually linked to the cabinet - i.e. if you spawn the key via console, it opens the cabinet. It's indeed likely that this is the key referenced by Jericho. The reason why I didn't list the other key is that I generally only listed keys which exist ingame or which are linked to a door or container (or both); I figured keys which neither exist ingame nor open anything would be fairly superfluous to list. -- Porter21 (talk) 19:02, March 24, 2010 (UTC)
Thanks for that Porter. I was hoping this would help to clarify which key should be listed on the cut keys table. Sounds like it should be this one, as GECK does link that cabinet upstairs to this key.   phoenix  txt  Mini-FO3 Logo2.png 02:21, March 25, 2010 (UTC)

Youngs Key[edit source]

I never found keys on the Youngs, other then their daughter C.J.

Do they have to be dead, or does this need to be corrected?

GodsHand 16:39, May 17, 2010 (UTC)

The key is definitely in the normal inventory of all three, just double-checked in the GECK. Not sure why you never found it on the parents. -- Porter21 (talk) 16:48, May 17, 2010 (UTC)

Anchorage Stash Key[edit source]

Er... I found this key in the room with the Tenderized. I had 100 repair, so I was able to open the door without the component. I don't believe that this was reference in your list. SamtheDeathclaw 02:51, June 17, 2010 (UTC)

Stealing Independence - Where is key?[edit source]

Where is the key to open the elevator to the Archival Strongroom? Sydney is dead, and the key on her corpse doesn't open the terminal in the Rotunda, nor the "back door" (Which is the door to the Elevator to the Archival Strongroom)? Venari 15:11, September 6, 2010 (UTC)Venari

You can't go in that way. That leads straight to the end of the mission. That door is unlocked from a terminal on the other side. --Kris User Hola.jpg 15:57, September 6, 2010 (UTC)

Scavenger's Key[edit source]

I'm having trouble locating this key. It says its under a bus and that I need to use a grenade to dislodge it. I can't use the console as I'm playing this on the Xbox (GOTY). Is this info correct? Is it really there or is this a mistake? Because I can't find it, and if I am dislodging it there far too much grass and debris for me to find such a tiny object.--Hadien 16:44, June 6, 2011 (UTC)

This Key is Horrible, I've searched for hours underneath that bus; only to come out empty handed . Starting to think its not there :( --Zkooma 18:56, July 13, 2011 (UTC)

It's definitely there (or at least it is in the PC version where I found it using the console-- which even then was extremely difficult due to the grass and such being in the way). IIRC, it's under the stairs of the door to the bus that's facing the rocks (opposite the barn).
Even if you blow it out from under the bus with explosives on the console versions, good luck finding where it flew off to, provided it didn't get blown through the environment into the bottomless pit of limbo to begin with. If you do try to blow it free, I'd suggest trying to blow it away from the rocks for this very reason (more likely to fall through on 3D objects than flat ground)... it might even require two shots of explosives to get it free (one to put it up against the side of the bus's floor, the other to blow it through).--Sigma1932 08:28, 19 October 2012 (UTC)

Armory Key[edit source]

Why is the Armory Key listed as obtainable from Smiling Jack? Harkness and Danvers carry it, but I don't see any reason why Smiling Jack would be listed when not only doesn't he have the key (and even the GECK shows that to be so), but he has nothing to do whatsoever with Rivet City? I edited it out, and then the next day found his name returned to that key.