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The 10mm submachine gun is a weapon in Fallout: New Vegas

Characteristics

The 10mm submachine gun (SMG) is a one handed automatic weapon. Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be at close ranges for all of the rounds fired to impact on the target.

Another downfall of the SMG is its ammunition consumption, as this SMG can eat through 10mm rounds at alarming speeds: emptying its magazine in 3 1/3 seconds. However, with full automatic fire and a 30-round magazine, the SMG is a decent side arm for close quarters combat.

Modifications

Variants

  • Sleepytyme - added in the add-on Gun Runners' Arsenal. It has a suppressor/compensator along with internal modifications that boost the damage and slightly elevate the rate of fire.

Comparison

Name Dmg/Shot DPS ATT/sec Proj # Spread Crit % Mult Crit Dmg Shots in V.A.T.S. Mag WG AP Cost DMG/AP Durability Value ATT REQ
10mm SMG 19 171 9 1 2.2 x 1 19 4 30 5 22 2.59 2495 shots 2370 Guns:50 Strength:5
Sleepytyme Gun Runners' Arsenal 22 220 10 1 1.7 x 1 22 4 40 5 22 3 2495 shots 8250 Guns:50 Strength:5

Locations

Notes

  • Along with 9mm submachine gun, the 10mm SMG will not slow you down when equipped.
  • The 10mm SMG can fire a total of 2495 standard rounds, about 83 magazines, before breaking.

Gallery

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