We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Talk:Fallout 3 skills

From The Vault - Fallout Wiki
Jump to: navigation, search
Talkpage.png
This talk page is only for discussing improvements to the page "Fallout 3 skills".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

Bold textIf i level up and i am already fully leveled with cheat commands how can i exit the screen without having to leave the game without saving?

find the console command to close the screen. 71.162.247.28 20:26, 15 May 2009 (UTC)

Skill Caps

Hi, some quick questions on skills -- serious/educated answers only please...

1. Are all skills capped at 100 (effect wise, not the number that shows in Pipboy)?
2. Is unarmed the only "uncapped" skill?
3. If you level your skills to 100, can you use skill books to surpass this level (though not showing in Pipboy) and thus do more damage/be harder to detect sneaking/etc. ?? (e.g if you have 100 melee at level 30 then you read 24 skill books, will you do more damage?)

Thanks! IrishCape 18:22, 26 May 2009 (UTC)

I have something to add too this. Has anyone tested too see what happens if you have clothing on that increases a skill when you max it? Because my character had the Longcoat Outfit on when I maxed small guns and now can do over 50 dmg with a fully repaired Lincoln's Repeater.--Owrm 11:47, 3 June 2009 (UTC)

Nevermind, I checked my character this afternoon and she has Bloody Mess as she's an evil raider/slaver type.--Owrm 02:36, 4 June 2009 (UTC)

Question about the second "maxing skills" section of the article

Quoted from the page: "If you have Broken Steel it is possible to max all your skills allmost without any books if you set your intelligence to 10 from the bigining and chose the Educated perk at lvl 4.This will give you 678 skillpoints from just incresing in lvl + 45 from tag skills + the 130 skillpoints from the bobblehead (13x10) and the 325 (20 to each skill + 5 to each from luck) that the S.P.E.C.I.A.L provides with Almost Perfect and not taking the bobbleheads before getting the perk. This means that you in total will have 1178 skillpoints without any books or similar. Max this of with Yew's Bear Charm and some perks like Silent Running, Cyborg and Tag!. Now you have 1223 skillpoints out of 1300 (77 left). The books needed to fill out the last space is easily found laying around in the capital wasteland. "


I have a few problems with this:

1) With 10 intelligence, the player will gain 20 skill points upon a level up to levels 2, 3, and 4. Level 1 is not included as you do not start at level 0, reach level 1, choose a perk, and distribute skill points. That means the player will gain 20 skill points 3 times and 23 skill points 26 times. Therefore, "3*20 + 26*23 = 658" is the correct equation for skill points gained by leveling up, not "4*20 (for levels 1, 2, 3, and 4) + 26*23 (for levels 5-30)=678". 13 skills need to reach 100 skill. Skills start at a base of 2, gain 20 points for maximizing the associated SPECIAL (by choosing Almost Perfect and grabbing the SPECIAL bobbleheads) , 5 points for maximizing Luck, and 10 for finding the skill's bobblehead. 13*(100-2-20-5-10) = 13*(63) = 819 skill points required to max a skill with a PERFECT SPECIAL and all of the skill bobbleheads. {By exploiting the respawning big guns book, only 12 skill need skill points (I'll include the infinite science books, but it is very glitchy and isn't really worth it) meaning 756 skill points.} Now 819 - 658 -45 (45 from the first 3 skills you tag when you are in Vault 101) {or 756 - 658 -45} [or even 693 - 658 -45 with the science book exploit should you choose to try this] leaves 116 {or 53} [or even -10 meaning you'll have 10 more points than you need following this method] skill points to be gained with perks, books, and other things (like the Bear Charm) which is very, very easy to do.

2) The grammar/spelling is poor.

3) I think that we can all agree that the Tag! perk is a bad perk to choose regardless. --AwNNeR 5 06:52, 22 July 2009 (UTC)

Also, how are you supposed to have 10 intelligence at the beginning if you plan on waiting until level 30 to get the bobbleheads? I suppose you could max it out at the beginning, but what good would that do?--Warped Mind 01:43, 7 August 2009 (UTC)

I do the scrap metal glitch and start the game at level 30 (fighting highly leveled Albino Radscorpions). For the sake of the issue at hand (skill points) this is most efficient.--AwNNeR 5 04:22, 7 August 2009 (UTC)

You are correct with your numbers AwNNeR, but you missed some of the items that he mentioned, Yew's Bear Charm, Silent Running, Cyborg, and Tag!. Yew's Bear Charm is easy to get, but one might not want to because they want to finish the quest a different way. Silent Running is good for most characters anyway, I always pick it up. Cyborg is good for any characters, I wouldn't pass it up. Tag! I feel is a waste, you have so many skill points anyway and you can just pick up a few extra books. They add 10 additional points to a skill, except Tag!, which adds 15. So, your number of 116 {or 53} decreases to 86 {or 23}, if you get all but Tag!. If you feel like getting Tag! and exploiting the big books skill, you could get down to as few as 8 other books needed. But then it's more of a pain to exploit the glitch then to just pick up the 86 { or 71, with Tag!} books on your travels. Also, I typically start with 9 int and pick up the int bobble at level 2, since I kind of hate the book hunt. - Ishe

Max Skill Formula

100-((2+(Stat*2)+(LUCK/2(rounded up)))+# of Skill Books(*2 if comprehension is taken)+TAG!(0 if skill wasn't tagged, 15 if skill was tagged)+10 for skill bobblehead)= # of points needed to max out skill

I.E. You want to figure out how many point it'll take to max out your medicine skill when you have 10 INT and 10 LUCK, don't plan on takeing comprehension, and did tag the skill at the goat test.

100-((2+(10*2)+(10/2))+25+15+10)= 23 points needed to be put into medicine to max the skill out KageZX 00:33, September 10, 2009 (UTC)

All of my Skills are 100....

....and I'm Level 29. What will happen when I reach 30? My 23 skill points cannot be distributed. Will the game realize this and move on? —Preceding unsigned comment added by 74.215.108.31 (talkcontribs). Please sign your posts with ~~~~!

Use console codes to set a skill to a lower value and then max it out using console codes again. I haven't reached 30 level, so I don't know if game understands it and moves on to perk selection. —Preceding unsigned comment added by Hacker?pcs (talkcontribs). Please sign your posts with ~~~~!
I had no problems on any of my chars, and all of them had fully maxed skills by level 20 already. -- Porter21 (talk) 09:13, December 16, 2009 (UTC)

I'm playing on xbox, and am worried about this as well, what the hell do i do if i reach the max without being able to put any more? TheoQ99 06:45, January 16, 2010 (UTC)

Question..

Why does the little plus symbol stay beside my skills even when I have nothing equipped or in my inventory that increases those skills anymore?Alpha Lycos 12:33, September 16, 2010 (UTC)

Luck bonus. Take off your shades or drop the 8 ball. Nitty Tok. 12:36, September 16, 2010 (UTC)
I've only just left the Vault and made it to Megaton. I stripped naked and even had dropped everything I owned but still the plus was there.Alpha Lycos 12:38, September 16, 2010 (UTC)
Which skills have the plus? All of them? Nitty Tok. 12:39, September 16, 2010 (UTC)
Nope not all of them just Energy Weapons, Explosive, Lockpick and Small Guns.Alpha Lycos 12:42, September 16, 2010 (UTC)
Well, then you might have taken some Mentats along the line somewhere. Not sure about small guns. Check the EFF screen of the PipBoy. Nitty Tok. 12:57, September 16, 2010 (UTC)

Minimum Required Stats for all Skills

In order to choose any of the skills you must have the following minimum required stats:

STR 5 PER 7 END 7 CHR 6 INT 7 AGL 7 LCK 6

Should this go on the S.P.E.C.I.A.L. page? Should this be included on the Fallout_3_skills page?

Cryopain 02:07, July 12, 2011 (UTC)

Should I put in a section on how to maximize points and the amount of extra points you can get?

I'm planning on making stat maxed char with the "Almost Perfect" perk and so I need to know how many points over 1300 I end up with so I know how much more I can boost skills early on. My notes so far:

45 to 3 skills=tagging 10 to science/medicine=daddies girl 9 to Science/Small Guns/Lockpick=archorage special perk 10 to sneak=silent running 10 to energy weapons=cyborg 76 to science/big guns=book respawn methods 10 to speech=teddybearcharm (2*38)+(3*15)+(3*3)+(2*5)+10+10+10=170=individual stat increases

25/325=books 20/260=stats 10/130=heads 5/65=luck 2/26=starting skill# 62/806

19+(28*20)=579 from leveling

(2*38)+(3*15)+(3*3)+(2*5)+10+10+10+806+579=1555

spare points=255

without exploits+considering lost books=255-83=174

I still not finished, but these numbers probably won't change much.

Max all skills with 1 INT and no skill perks....

It's possible to max all your skills on a single playthrough even if you start with an INT of 1, take no skill-only perks (including Comprehension/Educated), and use no consumables:

--Base skill = 26 (13 skills * 2 points minimum for each = 26)

--Tags = 45 (15 points each * 3 tags total)

--Level ups = 319 (1 INT = 11 SP/level * 29 levels = 319)

--Skillbooks = 320 (Based on my own experience, only 320 are legitimately possible in a single playthrough)

--Skill Bobbleheads = 130 (13 skills * 10 per skill = 130)

--10 in all SPECIAL = 325 (SPECIA = +20 per skill, +5 more for L, 25 * 13 = 325)

--Yew's Bear Charm = 10 (quest reward)

--Covert Ops. Perk = 9 (quest reward)

--Cyborg = 10 (does something other than give skill points)

--Silent Running = 10 (does something other than give skill points)


26 + 45 + 319 + 320 + 130 + 325 + 10 + 9 + 10+ 10 = 1204... 96 points remain... exactly the amount you can get from swapping non-combat skill boosting gear in and out.

No, you can't see all 100's on your pipboy screen, but you'll still be able to fight with any weapon and make all checks at 100 skill without using consumables.

alternatively, you can use the infinite big-guns exploit to make it so you don't have to swap gear out, and can just use one specific set of gear to see all 100's on your pipboy instead of gear-swapping.

All that said, I usually go with 4 INT to get Entomologist anyway and then take Thief as my throw-away perk at level 2, which is just enough to max all skills regardless of gear-- but the point is that it can theoretically be done with far less. Sigma1932 08:15, 20 January 2012 (UTC)