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Talk:Feral ghoul

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Hollow-point rounds

Would fleshy soft targets be ghouls and the ghouls in Vault 34. Yes, Vault 24 ghouls have armor, but it doesen't count for any DT.

Do ghouls need to eat?

Do Ghouls (both feral and "normal") need to eat? Take for example the glowing one in National Guard Depot, in the armory. He killed his family 200 years ago, the door is locked and he probably hasn't left since he went feral. The (cut) diary mentions that he left the bunker to gather supplies every now and then. Has he survived on those supplies since he killed his family? Or do ghouls simply not need to eat? I haven't found any information on this subject.. Does anyone know? //E 19:08, March 22, 2011 (UTC)

normal ghouls seem to eat like humans do and some ferals have human meat on them showing that maybe they eat the humans they kill and even save some for later but many ferals seem to be trapd somewhere they can not get food for a long time so it is most likely that ferals can and will eat but do not have to. Normals,yes.Ferals,yes. But ferals have built up an adaptation to survive long without food, due to having been descended from sewer and metro ghouls from D.C.

Feral Ghoul Reavers "on fire" or something like that -- Point Lookout

Has anyone else seen this? It almost looks like a water ripple effect of black and green 'fire' I'll happily post pics, vid and/or the save file for independent confirmation, though I'm not entirely sure how to up/download a PS3 save file, so any help on that would be appreciated. Thanks.

I have seen this on the PC version. It was in the Hubris Comics Tunnels, in the gas leaks, and may or may not have had something to do with the gas leaks.

I think that shimmer effect is meant to be radiation emanating from the powerful Reavers. --Special:Contributions/AJH 21:23, September 7, 2011 (UTC)

I too have only seen this on Feral Ghoul Reavers, but I'm not sure what causes them to emit the green flames. I say this because at one point I saved my game and encountered one that was "on fire (green)". I attempted to kill it and had to reload my game at the save point. When I encountered the Reaver again, he was not "on fire". The flaming Reavers are encountered in The Capitol Wasteland, as well as Point Lookout. BorisTheSpider 13:42, September 13, 2011 (UTC)

This isn't fire, this is gamma radiation building up in the surface of the ghoul, it builds up and forms a weapon substance for the ghoul called,"radioactive--er...something, look it up. Some Reavers won't have this, due to bugs.

Ghoul Mask

Although Roy Phillips warns not to stand too close to any ghouls with the Ghoul Mask on, I haven't had any problems standing or crouching nose-to-nose with even high end ghouls like Stefan and other Glowing Ones, and even Feral Ghoul Reavers. They're just as scary when they are not attacking you.

Also, curiously, Willow, the sentry in front of the Museum of History says Super Mutants don't bother ghouls, but they are not fooled by the mask.BorisTheSpider 13:53, September 13, 2011 (UTC)

This is just dialague, if she came into close contact with a Brute or Master, Overlord, whatever, she'd be killed. And also, she's also lying about the BoS. The Brotherhood do not attack civilians, so they don't kill non-ferals.

Bullshit. Whatever Willow says is correct. IF the gameplay doesn't reflect this, then Bethesda simply failed to adjust gameplay properly. Personal_Sig_Image.gif Tagaziel (call!) 08:10, November 8, 2011 (UTC)

They talk!

I just found this out a day ago, I was playing Fallout: New Vegas when I went to the Mesquite Mountains Crater to investigate it, because I previously had 33% Rad Res. So I go to Hell's Motel, and kill, also take every resource there. I come out of there and crossed the bridge, there's the Reaver I killed...and oh $%@#! Another one! Now, my Riot Shotgun jammed, and my other weapons would be no good. So I had no choice but to let Boone Handle it and fall back. I realize I hear a deformed,utterly disgusting gargle-water voice behind me. The Reaver said,"THEN I'LL STOP YOU!!!" I was intrigued that ghouls could talk, due to the fact they're feral. After that I see a Regular ol' Roamer crouched at a campfire, I engaged him, and his voice was a little more of a class C, then A. It went up and threw itself at me, and clawed me. It said,"RUN!AHAHAHH!" The laughter sounded like cold death, almost like dry dust. I just wanted to get this point out because I don't think Fallout 3,2,or 1 Ferals can talk.

You wanna open up FNVEdit and point me in the direction of the voice files? :3 Nitty Tok. 01:19, November 8, 2011 (UTC)

Fallout Shelter

On a quest a ghoul makes a passing comment that he has an intact amygdala. We should get the dialogue files for that game.--Ant2242 (talk) 00:28, 25 November 2016 (UTC)