Talk:Gauss rifle (Fallout: New Vegas)

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Location[edit source]

There is one in Brewer's Beer Bootlegging. It is located in the northwest part of the map, halfway between the strip and the Jacobstown. In the cellar in a hard locked gun case, but the key is on a table. ;)

and it now consumes FIVE MF Cell per shot :(

I remember finding the Brewers one. And I remember all those d@#n Cadazors I had to get through D:<


I went to the aforementioned gun case in Brewer's, at a relatively low level (~14), and found an Assault Carbine instead. I'm kinda disappointed. :( Is it possible that this gun is a random spawn? :S yes

Uh,[edit source]

What the hell is that guy wearing on his head? I know the armor is some form of power armor, but the helmet looks like he took a carpenter's filtration mask and then took a cow's skull and strapped the two together. YuriKaslov-M1911 small.jpg Yuri Kaslov 22:26, September 14, 2010 (UTC)


Looks like a modified version of the advanced power armor that was labeled as "in the works". as far as the head gear i have no idea 70.179.38.132 23:15, September 14, 2010 (UTC)

Looks like a gas mask and a bighorner skull. --Kris User Hola.jpg 23:19, September 14, 2010 (UTC)

It looks like A Ram's skull.--BLACK LENNY 23:47, October 7, 2010 (UTC)

It is a fiend helmet. they can be found on fiends around south vegas and in vault 3, and a special one can be found on motor-runner in vault 3. and he has a rebreather obtained by doing the quests for the boomers 66.216.226.25 02:46, October 25, 2010 (UTC)Deathshadows950

Where is that screen from?[edit source]

I must know!
Now!

And, it's not a Big Horner skull, well, not an adult at least, it's far too small. (Maybe the babies are born with horns?)

Maybe the Big Horners have deceptively meaty heads? RadRuler 03:36, October 8, 2010 (UTC)

Energy Weapons[edit source]

What was the source of the gauss rifle being an energy weapon? Nitty Tok. 02:18, September 20, 2010 (UTC)

Fallout 3? 90.224.93.138 14:00, September 25, 2010 (UTC)
Nah wait here we go: http://www.nma-fallout.com/forum/viewtopic.php?t=56154 "So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim." - J.E Sawyer, this confirmation enough? 90.224.93.138 14:03, September 25, 2010 (UTC)

Meltdown[edit source]

I'm curious does the Gauss Rifle in NV trigger the meltdown perk like other energy weapons?--75.72.124.142 23:36, November 30, 2010 (UTC)

Yes.--Jonathan Strange 23:56, November 30, 2010 (UTC)

Patch 1.02[edit source]

Did the patch fix this bitch's VATS bug? --94.212.252.40 19:47, December 16, 2010 (UTC)

So, they allude to 'user created mods' for fixing the Gauss rifle vats bug, but don't link to any such mods and they're impossible to find on the web. Can someone please fix the situation? Phillip Mitchell 01:50, September 28, 2011 (UTC)

AP cost wrong or is it just my game?[edit source]

The page shows each shot in VATS cost 40 AP. I have 89 action points on my energy weapon character and can only fire it once in VATS. If I consume a Coyote tobacco chew for the +1 agi, I get 92 AP, which then lets me fire twice in VATS. I don't have the Trigger Discipline trait but I do have the Math Wrath perk. Wouldn't that make each shot cost only 36 AP? Which really doesn't matter since I can't fire 2 shots in VATS in the first place with 89 APs. 206.251.3.47 20:25, January 11, 2011 (UTC)

-I just noticed this too, AP cost has to be higher than 40. I have 119 AP and Math Wrath, and I am nowhere near getting the third shot, only about half of it. I would say AP cost appears closer to 50.

- Bear in mind you have to take into account that it reloads after every shot, which will add to the AP cost. It reloads pretty quickly, but that still makes a dent on your AP (if this is the case, you will see some bars of your AP metre not flash, and the weapon refuse to shoot). The only way around this is to modify the capacity of the rifle itself in the GECK. If it fired more than one shot, the base AP would be 40. Sadly, I don't have NV for PC (yet), so I haven't got around to modifying it yet . Since it is the most bugged (legal) weapon in the game, I wouldn't put it past it to have an issue with applying Math Wrath's AP discount either. But don't quote me on that one. If anyone does have any information on that, it would be very helpful. 144.124.212.59 14:04, February 4, 2011 (UTC)

It's not what you guys think. The shot itself costs 40 AP, and reloading the gun also costs AP, and since it reloads after each shot it probably consumes around 45-55 AP. I have not yet confirmed the exact total with and without Math Wrath, however.

Same Old bug: Gauss Rifle shoots through enemy with no damage applied[edit source]

I am glad that this bug is fixed for sniper rifles for NV, but it still exists when come to Gauss Rifle. Half of my shots go through the target and no damage deal. This bug render Gauss Rifles pretty useless comparing to sniper rifles as they can't be relied on steady damage output.

Thats a load of rubbish youre just missing the target the glitch only happens on avreage 1 in every 30 shots same as the YCS 186 and its bug about the gun not firing if you want to fix it HIT THE TARGET

Why is it an enegry weapon becase it does not fire plasma or laser but a pice of enagised metal[edit source]

It takes MF Cells. Energy weapons take MF Cells. Therefore, in Bethesda logic, it's an energy weapon.

It fires slags of metal using a magnetic current and since that isn't a conventional firearms propellant, it's classed under Energy Weapons. The again, since all firearms use kinetic energy, maybe everything is an Energy Weapon! --Kastera (talk) 13:27, October 13, 2011 (UTC)
It's an energy weapon because the small ferromagnetic mass is also charged by the microfusion process to impart a greater-than-impact force. Thus why when you shoot someone it explodes with that blast of energy and thus knocks them long distances. Most of the impact is indeed kinetic in quality, but with the gun itself also requiring a high degree of electronic components, it requires knowledge with energy-based weapons to utilize most appropriately.