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This talk page is only for discussing improvements to the page "Ghoul".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

Are ghouls really frail? Aren't they referred to as "tough" or "thick-skinned" at points? Didn't Lenny have a very high END?

It should be noted that FO 1 & 2's Ghouls were barely able to "run" (more like a limp walking), while FO 3's Ghouls run even faster than the PC. Maybe a nod to George A. Romero's zombies VS. John A. Russo's zombies? Or a Dev choice to make the Ghouls a real threat in a real time environment. Also: while Glowing Ones in previous FO had the ability to deliver large doses of radiation through every punch they didn't had the quasi-magical ability to make "radiation waves" in FO 3. Even by FO standarts on Science THIS one is pretty far fetched. Zorkins 15:50, 5 December 2008

I figure the ghouls were made faster in Fallout 3 because of the current movie/game trend to make zombies fast and hyperactive instead of the slow and lumbering hulks of past decades. (for example "28 days" and "left 4 dead") - Redmess 23:29, November 6, 2009 (UTC)

No new ghouls?

In the article, it says the Ghouls that currently exist are only the original ones. In Fallout 3, if you blow up the Nuke in megaton and return to the ruins, you can find Moira Brown there, who has turned into a ghoul. Should this be added to the article?

First of all, sign your posts, secondly, I believe the article refers to the fact that ghouls can't have offspring, not to the fact that more people can't be turned into ghouls(Maverick21 08:02, 18 July 2009 (UTC))

This "Fast and Furious" Ghoul idea is pretty inconsistent with the general concept of decay; but it's still pretty cool. MotrinXtraFort 11:01, January 8, 2010 (UTC)

This makes a good point. Same with Mr. Crowley in Underworld, if you learn about his background, he was turned into a ghoul at Ft. Constantine not long before 2077.--Mwals413 00:36, February 27, 2010 (UTC)

No Crowly wasn't turned into a ghoul in Fort Constantine, he went to the fort AS a ghoul not long before the Lone wanderer finds him in Underworld. He was sent there by Tenpenny (surprising considering his bigotry toward ghouls) as part of a group of mercenaries. He was left for dead in a room full of ferel ghouls but survived as Fereals don't attack even sentient Ghouls. so the ghoul part may have happened in 2077 but it would be unlikely at Fort Constantine as he didn't know about it untill he was sent there. Bio Enhancment 411 13:34, May 30, 2010 (UTC)

Ghouls and radiation.

In this article its stated that ghouls are unaffected by radiation, but this isnt exactly true; whilst its never mentioned to mutate them further or harm them, in Fallout 3 it is said (on a loading screen) that radiation actually heals them, i think this should be added into the article.

After several tests with my room modder,i placed two ghouls in a vault 101 room and shot both of them with a 32. pistol untill they had 1 bar of health left,then exited the room,locked the door,and used a room modder to turn the radiation up to fatal,when i cleared the radiation and entered the room,they werent healed,guess the radiation thign must apply to feral ghouls

- I believe that the note in Fallout 3 regarding radiation healing ghouls is to do with the healing power the Glowing Ones can have on ghouls around them; ghouls are healed by the radiation blast of Glowing Ones.

  • BTW my room modder item isnt up for download yet,as it is still ebeing tested*

... Dont you think this is storybased? Dont prove every freakin crap, some things are just for the story here...

One generation.

It is a bit confusing that the article states there are ghouls in the DC wasteland born after the war and exposed to radiation. while techincally if all ghouls are sterile there can be only one generation, this does suggest that new ghouls can come about as long as there is large amounts of radiation in an area.

What they mean by "one generation" is that every Ghoul is a first-generation Ghoul. A second-generation Ghoul would be a child of a Ghoul. Since all Ghouls are sterile, there are no second-generation Ghouls, hence the "only one generation". - Redmess 23:32, November 6, 2009 (UTC)

Feral Ghouls Can Talk?

The "Glowing Ones" actually enjoy large amounts of radiation, which they describe as being "comfortably warm".

This is a good article, but this line kinda confused me. I didn't think ferals could speak in fallout 3, i havn't played Fallout 1 or 2 sadly so i dont know if they could speak in those, or even if they appeared in those games.

I just thought it was worth pointing out incase it was incorrect. If it is incorrect someone good at all this wiki stuff should change it.--Greig91 20:47, 26 April 2009 (UTC)

Ah, never mind. After reading about the glowing ones i found out that there were non-feral ones in the previous games, so i assume they can talk.--Greig91 20:59, 26 April 2009 (UTC)

-Idiot —Preceding comment was unsigned. Please sign your posts with ~~~~!

Don't call people idiots for not knowing stuff from Fallouts one and two, oif they didn't play it what can you expect? I didn't know that either. And there are some talking ferals (sorta) SPOLIERS in the Holy Water quest, you can meet two ferals (one reaver and one glowing one, both named) who seem to be able to say "Son" and "Atom". JaspertheViking :D? 17:41, September 21, 2010 (UTC)

Why "Zombie-Like"?

I know people in the game keep calling them "zombies", but that is just out of ingorance, because a "zombie" is a creature controlled by a will other than its own, not necessarily one that looks dead. I think a more politically correct (lol) term would be "undead-like"?

when you laught at you own question, that means you shouldnt even ask it.

Not all literature describes zombies as being controlled by a will other than their own. In fact, many movies and games depict zombies as having a will, albeit a single-minded and primitive one. And we don't need to be pc on fictional beings either. No one is insisting on calling vampires "nosferatu" either. - Redmess 23:38, November 6, 2009 (UTC)


We all know it is not possible to become a ghoul. With the GECK it is. Simply go to the GECK, choose Actor Data, then choos Races and double click on Ghoul. Mark the small box near the PLayable, and now you can become a ghoul. But it has no effect except how you look, feral ghouls still attack you, and the ghouls call you smoothskin.

This is no doubt because Bethesda never finished coding a Ghoul PC. The One, The Only, Lone Ranger 08:28, 18 July 2009 (UTC)

Black Ghouls?

Isn't it interesting that there are no African-American ghouls in Fallout 3. There is still enough skin and color on a ghoul to tell whether it was a white or a black human before war. Talk about racially unequal.

Isn't it interesting to consider that maybe their skin colour is due to the radiaion causing permanent discoloration? http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 21:15, 30 July 2009 (UTC)
Skin colour is basically just how much melanin (pigment) your skin contains. It is very plausible this situation is completely disrupted, what with skin drying out and falling off. Losing most of your melanin would leave you rather bleak-looking. - Redmess 23:43, November 6, 2009 (UTC)
Roy Phillips looks like a clown! White face, blue around his eyes and red around his mouth!

> the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown. May be - airborn FEV was the reason?

I doubt it, FEV would kill an irradiated organism. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 07:32, September 9, 2009 (UTC)

FEV wouldn't kill - original virus, not the Enclave-modified to be a bioweapon. As far as I know from the game there are several strains of FEV

Wrong, it's stated by the devs that radiation damaged beings will die, if they are to be mutated by FEV. Check the Bibles. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 09:09, September 18, 2009 (UTC)

No , actually , you are wrong .. the master used irradiated humans to make super mutants , yes they were dumb .. but they werent dead .. and im quite sure he used FEV

Orignal (mutagenic FEV)

  • West-Tek strain - largerly non-existent due to West-Tek destruction, mutated
  • Airborn strain - mutated from West-Tek strain, spread accross the continent causing mutations and presumably turning humans suffering from radiation to Ghouls (otherwise they would have died)
  • Mariposa strain - mutagenic concentrated agent, turns human into West Coast-type supermutant upon contagion (however- Harold instead turnd into a ghoul)
  • Vault 87 strain - mutagenic agent, turns human into East Coast supermutant (if successful), or to FEV failure (killing the host in process) or even to Centaur (for the LEAST lucky recepients)

Enclave-modified (bioweapon)

  • Oil Rig strain - kill every human being infected, Enclave planned to use to achieve Exterminatus
  • Raven Rock strain - non-harmful to pure human, but any form of mutated humans.

I'd changed the raven rock strain as it would affect those even slightly mutated or touched by radiation.--Master of cheeZ 13:47, September 18, 2009 (UTC)

Arent the enclave strains the same ? its just that one is airborne and the other is placed in water

Ghoul with an Unaltered Voice

I once encountered an Enclave checkpoint near Old Olney. After quickly and swiftly dispatching all of the troops and officers, I observed another blip on the radar which appeared friendly. The blip belonged to a non-feral ghoul, under the title of "wastelander," kept within a trailer near the base, surrounded by a few bottles of purified water and another dead wastelander. When I walked up to him, I could not engage in conversation, but when he spoke, he did not possess the raspy voice that most ghouls did.

The Enclave base also had a terminal, which was not, as most Enclave computers, dubbed a "Field Research Terminal." Instead, it was entitled "Enclave computer." When activated, I saw it had documented the general goals of the Enclave checkpoints in one file, speaking of spreading Enclave influence and destroying radiation-addled individuals. Another file spoke of how the Enclave troops encountered a group of 3 feral ghouls. Two of the ghouls attacked and were killed. The third, however, remained unaggressive. It was documented that the specimen was taken back to the Enclave checkpoint and kept in a trailer, most likely the one I found the ghoul wastelander in.

Through this, a number of assumptions can be made. First, it's possible the east coast Enclave has little to no knowledge of non-feral ghouls, that the Enclave troops of this base only have no info on non-ferals, or that the ghoul wastelander is a feral ghoul, he's just been nursed back to relatively better health and clothed. —Preceding unsigned comment added by (talkcontribs). Please sign your posts with ~~~~!

Maybe it's simply because Enclave propaganda considers all ghouls to be feral? Ausir(talk) 20:32, October 7, 2009 (UTC)
I doubt you could nurse a feral back to non-feral state, since their nervous system is all but gone. Also, maybe this depicts a starting ghoul with intact vocal cords. - Redmess 23:46, November 6, 2009 (UTC)

Or maybe it was a glitch ? seems the most likely to me ?

Night of the Living Dead

I'd noticed that Zorkins had compared Fallout 1+2 zombies to the antagonists of the aforementioned film. I had just bought it and watched it and noticed that they often refer to them, on radio and TV as 'Ghouls', perhaps this is where Interplay got the idea? ThePog 18:36, January 4, 2010 (UTC)

New info on ghoul origins?

The following moved from article for discussion and verification:

However the nature of the ghouls, and the additional comic strip (titled "Vault 12"), has established that FEV played a major role. Though combined with radiation, FEV simply repairs the genetically damaged body to the state it was burnt into by the radiation damage, instead of restoring the body to it's previous human form.

Those in the know, please discuss, verify and source properly before adding back in to the article. Thanks.--Gothemasticator 06:06, February 1, 2010 (UTC)

The "Vault 12" comic is fanmade, not canon. -- Porter21 (talk) 09:05, February 1, 2010 (UTC)

Play as a ghoul in FONV?

In the other games you had some sort of preset background that basically prevented you from creating a ghoul character (aside from in Fallout: Tactics, and not including the playable ghoul in Fallout: BOS). In Fallout and Fallout 3 you came from a vault, and in Fallout 2 you came from a human tribe, so obviously you couldn't be a ghoul in either of those games. As far as we know, in FONV you're simply someone delivering a message, and there's no specific preset info about your character, so perhaps you will have the option to choose to be ghoul from the start. Why not? I'll admit it's doubtful, but it's possible. Maybe there will be opportunites to be ghoulified, and even maybe find a cure involving some crazy quest (almost like becoming a vampire in Oblivion). anyone think this is a good/terrible idea? --Mwals413 00:38, February 27, 2010 (UTC)

It would be a very welcome and interesting change in perspective. --Cartman! 22:28, March 15, 2010 (UTC)

That would be cool, but i think that would be more of a high level perk than a starting race, giving the fact that ferals wouldn't attack you and you would be immune to radation. All the "smooth skins" hating you could balance it out. You could get all the ghoul perks at the cost of some Charisma.Billytheboy 02:10, September 12, 2010 (UTC)

That would be awsome! I doubt it would be in FONV but maby, just maby, an add-on would come along that gives the chance.--Radraider 00:08, October 1, 2010 (UTC)

If it was an addon, they could do it simmilar to Oblivion's vampire quest, were you can stay a ghoul as long as you want, but if you are ghoul-ed out you have to do a long annoying ass quest to fix it. Since in FO3 there was Pinkerton, a plastic surgeon, they could have a long quest to find a New Vegas plastic surgeon to fix up your face and make you good as new! --Billytheboy 01:03, October 1, 2010 (UTC)

If you could play as a goul maby make it possible to become a meta human as well, as a goul you are healed by radiation, have higher preception, friendly ferals, High luck, but have low endurance, charisma, and low strength, as a meta human, you have increased strength, immunity to radiation, higher endurence, low charisma, low preception low agility, and cannot equip armor. or make perks that simply have the effects but not the looks. or possibly even some other mutation or enhancement to the body that gives you benefets and negative effects, like the cyborg perk only weakness to pulse weaponry. 22:47, October 4, 2010 (UTC)

Hell Yeah! Thats some good thinking. And maybe this time cyborg will make you look robotic. Cyber-Ghoul!!! --Billytheboy 01:03, October 5, 2010 (UTC)

What about soft tissue?

I don't recall seeing anything about the soft tissue under what isleft of the ghouls skin. I have already guessed that the exposed muscle would have most likey dried and become very uncomfortable. My question is what about the soft organs in/on the body, are they partially decayed like the brain often becomes?

I know it sounds possible left fielded why I am asking, but I am actually going deep into my fan story and I want to be as correct about biology and everything in ghouls in general becuase that is the main focus.

SapphireTomoe 01:30, May 5, 2010 (UTC)Sapphire

Well... I honestly don't think they thought about it that much. I mean, it would seem like ghouls would have issues eating, for example, if their stomach was decayed or started having ulcers and all that great stuff. Obviously decaying organs/organ failures would result in death, so I guess soft tissue wouldn't be affected that much. Whether that's realistic or not, well... :P

Metalspork talk  contribs 02:24, May 5, 2010 (UTC)

i heard that you can become a ghoul if conditions are met in the FO:NV, and like oblivion on how you become a vamp, you could possibly reverse it. i would be pissed if i became one and couldn't change back. anyone else hear this?--Silverfox6000 21:21, October 1, 2010 (UTC)

I also heard that you can drive cars in New Vegas, but that's not true either. --Kris User Hola.jpg 20:49, September 27, 2010 (UTC)

But have they said you can't?--Silverfox6000 21:21, October 1, 2010 (UTC) Have they said you can? No. Just because no ones said you can't do something doesn't mean you therefor can. Noone's told me I can't give birth to a baby deathclaw if i sit on the egg, but i know it's not true.JaspertheViking :D? 20:55, September 27, 2010 (UTC)

Good point--Silverfox6000 21:21, October 1, 2010 (UTC)

This is true but if you could drive cars and be ghoulified in the game im sure it would be one of the big anouncements the producers would make.--Radraider 00:12, October 1, 2010 (UTC)

Or they could just be saving it up for a big super-badass reveal!!!--Billytheboy 14:58, October 2, 2010 (UTC)


Replaced Charons pic, dunno why he was in power armor Zachariah Zuan 19:05, May 24, 2010 (UTC)

New Vegas ghoul character voices? WTF?

Okay, this has been bugging me for a long time. Why didn't they try hard enough in New Vegas? Let me explain. Calamity, for example, is one of the worst ghoul voices I think I've ever heard. You could tell the actor was doing it half-assed, badly, and I think that way purposely. When you first met Gob in Fallout 3, he sounded perfect for a ghoul. I forget what the complete dialogue is, but it's something like "Hey smoothskin! This is Moriarty's Saloon!" Why did they let this travesty go on?! NOTE: I just had to vent my anger. Sorry. Jackass2009 06:33, November 23, 2010 (UTC)

It is a good voice, but the same one for every male ghoul in the Capital Wasteland? Now that's lazy! They even have the same accent too. Reminds me of Fat Tony. :D 00:39, March 18, 2011 (UTC)Kaz

I agree that not every ghoul should have the same voice , but not all the voice actors can do the ghoul voice .. 13:01, 21 June 2012 (UTC)

Camp searchlight

er...in camp searchlight you found trooper ghouls but the question is: Did'nt ghoulification took weeks or even months? HOW could they become ghouls that fast? developer oversight?

No. When the Legion dump the radiation waste it most likely accerlated the exposure or it happend like a month or two before the Courier arrives.My opion. Marine One 22:16, September 26, 2011 (UTC)

body heat

feral ghouls are described as having no body heat, would this apply to non feral's as well?

Ghoul name

http://en.wikipedia.org/wiki/Plan_9_from_Outer_Space Maybe this is where Ghouls became called ghouls instead of Zombies

Another ghoul with normal voice - New Vegas

In the Follower's Outpost, one of the unnamed guards is a ghoul. You can't talk to him, but he comments in a normal voice.

I don't get biggots...

Since ghouls are victims of severe radiation, hating a ghoul is like hating a cancer patient or another diseased person that's a victim of an apocolyptic event, biggots really are stupid...

That's because hate is in general stupid, whether it be religion, skin colour or nationality. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 11:35, April 5, 2011 (UTC)

Ghouls rock (the non-feral kind)

Is it just me? Cause I like ghouls better than most of the humans.

feral ghoul confusion...

This page use to say about how they were either created from the long term radiation or just going insane from all the hate from humans and i remember talking to a ghoul who said similiar things, i think it was carol in the underworld, but now it just says about how its cause is radiation should correct this. Kill-da-mutant 18:03, April 21, 2011 (UTC)

Males don't blink glitch

I've noticed that in FO3 and NV, the non-feral males can't blink. I checked it out in GECK, and the eyelids just twitch, but something about the head mesh won't let them blink. Females do it fine. Weird. 23:02, April 27, 2011 (UTC)Kaz

Very few ghouls in FONV

I just noticed , there arent that many ghouls in FONV, mayb i just didnt notice them but does any one else fell there arent that many ghouls you can have a conversation with. PSN. Dusty_Hammer

Dunno when you asked this but I'll answer nonetheless. Most of the intelligent ghouls must have migrated to ghoul towns (Necropolis, Underworld etc) since New Vegas, the 'oasis in the desert' doesn't seem like the friendliest place for ghouls.

Never thought of that thanks

Ghouls before the Great War?

We know that the atomic bombs were used at least 3 times before the Great War.

The first was in World War II, 1945, against the Japanese cities of Nagasaki and Hiroshima.

The second was in 2053 when Tel Aviv was obliterated by a "terrorist nuclear attack."

The third was in 2054 when there was a "limited nuclear exchange" in the Middle East during the Resource Wars.

And possibly used in the European Commonwealth war against the Middle East, or when the Commonwealth fell apart in 2060 and the years following it.

My main question is, does it say anywhere if any of these conflicts produced Ghouls? Or does the creation of Ghouls require the entire atmosphere to be poisoned with copious amounts of radiation and/or FEV? After all, imagine the horror of the world if the first Ghouls are spotted emerging in Japan back in 1945, or the fate of Ghouls in the intolerable Middle East in 2053 or 2054. Perhaps Ghouls are actually produced by a mixture of radiation and FEV as Chris Taylor stated? --Solar Storm 22:16, September 6, 2011 (UTC)

What if the Fallout timeline diverged from ours because of the atom bombs dropped in Japan? The possible ghoulification of some Japanese could have been what changed the scientific landscape in the Fallout universe! This means that this divergence from our world is because of different scientific prioriies that emerged as a result of the first ghouls! Unless the devs confirmed this, or a Fallout game mentioned Japan, this remains only a theory. But the time it took before radiation sickness kicked in in real life could leave the necessary room for a historical divergence in the 1950's! --Delta1138 SnooPING AS usual I see 21:24, October 14, 2011 (UTC)

As all three of these events were whilst society was still functioning. So they would have evacuated, not remained in the area, thus not being exposed to the radiation. MadeMan2.png "Say 'ello to my little friend!"

How do they make their voices like that?

Do they have a special machine that converts a voice into a ghoulified voice? Are there special voice actors who can do these voices? Sounds like torture on the vocal cords.

One would assume it's a mixture of both. Their are very talented voice actors who can mimic such noises, and then I suppose they have some sort of audio-editing software which makes it sound more ghoulish. Yes Man default.png 21:40, September 26, 2011 (UTC)

Parts falling off?

Is Patchwork the only ghoul that this is occurring? I don't remember any other ghoul where this is the case.--Ant2242 (talk) 18:27, 21 April 2014 (UTC)

Type I and II?

What are these new types?--Ant2242 (talk) 20:16, 14 July 2015 (UTC)

Are you referring to the info-box image's caption? If so, my best guess is that it is stating that Set is a non-feral ghoul. I could be wrong - that terminology has never been used in Fallout, to my current knowledge. GarouxBloodline 20:43, 14 July 2015 (UTC)

I've used it to differentiate between the ghouls like Set and ghouls like Raul Tejada or Lenny. Even as far back as Fallout 2, you had two distinct types of ghouls. Tagaziel (talk) 21:45, 14 July 2015 (UTC)
Could this be the result of environment? (healthy plentiful food and exercise / pre-packaged foodstuffs and the claustrophobic vault lethargy) Also how could we explain this better on the page?--Ant2242 (talk) 22:02, 14 July 2015 (UTC)
When I was reading the article, I wasn't really sure the difference between type I and type II ghouls. Can we get a section explaining this somewhere? Shadowrunner(stuff) 20:03, 16 July 2015 (UTC)

On a related issue, this concept might be of use. --Pseudon2 (talk) 17:27, 19 July 2015 (UTC)

Flies and Exposure

exposure: the more radiation received in a short amount of time causes drastic changes, while symptoms of ghoulification are more gradual with acute exposure

Both the stories of Underworld and Kyle Edwards contradict this.

In fact, this can be exacerbated by a benign mutation in some ghouls that result in macronutrients breaking down and being exuded out of sweat glands, potentially attracting flies.

Please name me one source for the "Macronutrients," as the only thing that I can see from this reference is that 1) Normal houseflies exist and 2) they like rotting warm meat.

--Ant2242 (talk) 02:08, 15 July 2015 (UTC)

Macronutrients are things like fats, carbohydrates and proteins, of which the entire human body is made up, thus are exuded from rotting sweat glands. I'll alter the page to reflect this.
If anything, Carol's and Edwards' stories confirm the quote above: Carol was in a shelter (albeit with an open door), was protected from the direct fallout of the nuclear bombs (only acutely exposed) and her skin began flaking off "after a while" so her transformation was gradual; Edwards had no such protection from the dirty bomb and transformed within a few hours (or however long he was unconscious). --Kastera (talk) 22:34, 15 July 2015 (UTC)

Should we add categories to the section?

Should we be adding the character categories to the non-feral ghoul section like we do for the weapons overviews?--Ant2242 (talk) 23:01, 15 July 2015 (UTC)

No, because this article covers a race of beings, not individual characters. That would be like adding Category:Fallout characters to the Human article. --Kastera (talk) 23:17, 15 July 2015 (UTC)
Shouldn't creature overviews link to the creatures of the games? We already do this for the Ferals, Marked Men, and V87 super mutants.--Ant2242 (talk) 23:28, 15 July 2015 (UTC)

Distance of radiation blast.

Talk:Glowing one#Distance of radiation blast.--Ant2242 (talk) 07:48, 16 July 2015 (UTC)

Animal ghouls

I'm not really sure where to put this topic, but since Fallout 3, Bethesda has heavily implied that ghoulism isn't necessarily unique to humans. Ruzka from Point Lookout and the alpha mongrels from 4 and 76 are probably the most notable examples of long living ghoul animals, but the way the article is right now is it's all about how becoming a ghoul affects humanity so there's really not anywhere to wedge animal ghoulification imo. I want some opinions on whether animal ghoulification should be its own article or should it just be forced into this article? Devsatatin' Dave(ZIP ZAP RAP) 19:39, 22 May 2019 (UTC)

A subsection under Biology and an update in the lead? Tagaziel (talk) 20:12, 22 May 2019 (UTC)

Ghoul animal reproduction?

As far as I can tell there are no creatures that are ghoul and can reproduce. I don't recall any Glowing Radstag nor Wolf Pups in Fallout 4.--Ant2242 (talk) 07:26, 27 May 2019 (UTC)

In 76, you can come across groups of glowing radstags and there are occasionally radstag yearlings with them, essentially the child variant of radstags. Yao guai also apparently can have offspring if they can grow up to be stunted. We can take this further with other animals, like the mirelurks who can be glowing and also lay eggs and have hatchlings. It just seems that animals' reproduction isn't as affected by the radiation as humans are. Or maybe they just kept trying more? Devsatatin' Dave(ZIP ZAP RAP) 16:29, 27 May 2019 (UTC)
Is there a reference for the Yearlings being born from the Glowing Radstags? Is there a reference that the Glowing Radstags are Ghoul radstags? Or are they just so irradiated that they are Glowing? Ditto with the Yao Gui. Are they Ghouls or are they Stunted Mutants?--Ant2242 (talk) 23:51, 28 May 2019 (UTC)
Well, there can't be a glowing anything unless it's a ghoulish already. Radstags are not like mutated brahmin, despite being eerily similar. And I think the use of stunted with stunted yao gaui is the common use of stopped developing. There are also young baby yao guai and a 25+ year old wolf that's had pups in Fallout 76, tho I think the pups are also pre-war. Devsatatin' Dave(ZIP ZAP RAP) 02:01, 29 May 2019 (UTC)
To be fair, there's also the "devolved" Radstag and, going off personal interpretation of how one could see the encounter, the Zion "Ghost of She", who one could theorize to be ghoulified due to the nature of the legend and circumstances you encounter them in. Going off of 76's notes, Radstags appeared as shortly as a year after the Great War, so ghoulification could be a very real As for the 25 year old wolf, you are correct that the pups of the Beast Of Beckley are Pre-War, since the final encounter holotape involves multiple wolves being present, which, since little has changed since then, can be inferred that the pups of Beckley are as young as they were in 2077 by way of either whatever made them Albino, like what occurred with the Deer and the farmer's Aerosoilizer, or ghoulification. Ss2077 talk 02:13, 29 May 2019 (UTC)

Just to muddle things up more the basic yao guais aren't ghouls. :)

Yao guai ghoul was introduced in Fallout 4/76 and is a distinct variant, so they can procreate normally. I'm not sure about ghoulification being a prerequisite for glowing, though. We have glowing variants of pretty much every creature in F76/F4 and they're not necessarily ghouls. Tagaziel (talk) 04:48, 29 May 2019 (UTC)

This is all so confusing since all we have to go on is the creatures that exist in-game. And you're right, the way bethesda seems to use "glowing" means that it's a radiation damaging version of whatever creature for entirely gameplay purposes. Though if yao guai can become ghouls in the first place, then one becoming glowing most definitely means it's ghouls now. "Glowing one guais"? Devsatatin' Dave(ZIP ZAP RAP) 05:03, 29 May 2019 (UTC)
Exactly there is no specific references as far as I am aware of that animals that have become ghouls - the few of those that we know of - can reproduce.--Ant2242 (talk)