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Are ghouls really frail? Aren't they referred to as "tough" or "thick-skinned" at points? Didn't Lenny have a very high END?

It should be noted that FO 1 & 2's Ghouls were barely able to "run" (more like a limp walking), while FO 3's Ghouls run even faster than the PC. Maybe a nod to George A. Romero's zombies VS. John A. Russo's zombies? Or a Dev choice to make the Ghouls a real threat in a real time environment. Also: while Glowing Ones in previous FO had the ability to deliver large doses of radiation through every punch they didn't had the quasi-magical ability to make "radiation waves" in FO 3. Even by FO standarts on Science THIS one is pretty far fetched. Zorkins 15:50, 5 December 2008

I figure the ghouls were made faster in Fallout 3 because of the current movie/game trend to make zombies fast and hyperactive instead of the slow and lumbering hulks of past decades. (for example "28 days" and "left 4 dead") - Redmess 23:29, November 6, 2009 (UTC)

No new ghouls?[]

In the article, it says the Ghouls that currently exist are only the original ones. In Fallout 3, if you blow up the Nuke in megaton and return to the ruins, you can find Moira Brown there, who has turned into a ghoul. Should this be added to the article?

First of all, sign your posts, secondly, I believe the article refers to the fact that ghouls can't have offspring, not to the fact that more people can't be turned into ghouls(Maverick21 08:02, 18 July 2009 (UTC))

This "Fast and Furious" Ghoul idea is pretty inconsistent with the general concept of decay; but it's still pretty cool. MotrinXtraFort 11:01, January 8, 2010 (UTC)

This makes a good point. Same with Mr. Crowley in Underworld, if you learn about his background, he was turned into a ghoul at Ft. Constantine not long before 2077.--Mwals413 00:36, February 27, 2010 (UTC)

No Crowly wasn't turned into a ghoul in Fort Constantine, he went to the fort AS a ghoul not long before the Lone wanderer finds him in Underworld. He was sent there by Tenpenny (surprising considering his bigotry toward ghouls) as part of a group of mercenaries. He was left for dead in a room full of ferel ghouls but survived as Fereals don't attack even sentient Ghouls. so the ghoul part may have happened in 2077 but it would be unlikely at Fort Constantine as he didn't know about it untill he was sent there. Bio Enhancment 411 13:34, May 30, 2010 (UTC)

I always wondered, why there are no ghoul children. I don't mean children of ghouls, but ghoulified children. Not all ghouls are from the pre war time (Like Moira or these feral NCR soldiers). I always thought, that ghouls would kinda "stop" in their age, since they become so old. Oh, by the way, do you think you could cure a ghoul with stem cells?PlaceboForte94 19:41, January 24, 2012 (UTC)

Ghouls and radiation.[]

In this article its stated that ghouls are unaffected by radiation, but this isnt exactly true; whilst its never mentioned to mutate them further or harm them, in Fallout 3 it is said (on a loading screen) that radiation actually heals them, i think this should be added into the article.

After several tests with my room modder,i placed two ghouls in a vault 101 room and shot both of them with a 32. pistol untill they had 1 bar of health left,then exited the room,locked the door,and used a room modder to turn the radiation up to fatal,when i cleared the radiation and entered the room,they werent healed,guess the radiation thign must apply to feral ghouls

I believe that the note in Fallout 3 regarding radiation healing ghouls is to do with the healing power the Glowing Ones can have on ghouls around them; ghouls are healed by the radiation blast of Glowing Ones.

  • BTW my room modder item isnt up for download yet,as it is still ebeing tested*

... Dont you think this is storybased? Dont prove every freakin crap, some things are just for the story here...

 As above post said, it's likely that radiation is intended to heal ghouls, but the programmers just didn't bother to write in an effect for that much like how radiation kills normal people but you can spawn npcs in hi rad areas and leave them forever without them dying. The the base game all npcs have infinite ammo, I'm pretty sure that doesn't mean that ammo is magickally replenishing in story. Chaosislife (talk) 03:34, May 27, 2014 (UTC)

-I have spawned a bunch of feral ghouls right next to glowing ones. After engaging them in combat and backing off (causing the glowing ones to go crazy with the radiation bursts) I have watched as feral ghouls are killed by the blasts. Ghouls being healed by radiation is lore only, the gameplay engine treats the ambient radiation for ghouls like all NPCs, it does not track it. For glowing ones radiation blasts those drain player and ghoul health alike.

One generation.[]

It is a bit confusing that the article states there are ghouls in the DC wasteland born after the war and exposed to radiation. while techincally if all ghouls are sterile there can be only one generation, this does suggest that new ghouls can come about as long as there is large amounts of radiation in an area.

What they mean by "one generation" is that every Ghoul is a first-generation Ghoul. A second-generation Ghoul would be a child of a Ghoul. Since all Ghouls are sterile, there are no second-generation Ghouls, hence the "only one generation". - Redmess 23:32, November 6, 2009 (UTC)

Feral Ghouls Can Talk?[]

The "Glowing Ones" actually enjoy large amounts of radiation, which they describe as being "comfortably warm".

This is a good article, but this line kinda confused me. I didn't think ferals could speak in fallout 3, i havn't played Fallout 1 or 2 sadly so i dont know if they could speak in those, or even if they appeared in those games.

I just thought it was worth pointing out incase it was incorrect. If it is incorrect someone good at all this wiki stuff should change it.--Greig91 20:47, 26 April 2009 (UTC)

Ah, never mind. After reading about the glowing ones i found out that there were non-feral ones in the previous games, so i assume they can talk.--Greig91 20:59, 26 April 2009 (UTC)

-Idiot —Preceding comment was unsigned. Please sign your posts with ~~~~!

Don't call people idiots for not knowing stuff from Fallouts one and two, oif they didn't play it what can you expect? I didn't know that either. And there are some talking ferals (sorta) SPOLIERS in the Holy Water quest, you can meet two ferals (one reaver and one glowing one, both named) who seem to be able to say "Son" and "Atom". JASPER//"Do you like hurting other people?"UserRichard 17:41, September 21, 2010 (UTC)

I've been playing Tale of Two Wastelands with the 'more perks' mod and my 'rise and shine' glowing one appears to have just said something that sounded like "stop you" while defending me from a fire ant. I'm pretty sure from looking at the files that they're just using the vanilla feral ghoul voice set. It was kinda odd. (I've got my own lil expansion on 'more perks' that I'm working on, the glowing ones now just meander where ever they're dragged or chased to rather then returning to where they were created. I shot the grayditch kid and had about twenty of them chase him home.)Chaosislife (talk) 22:01, May 5, 2014 (UTC)

Why "Zombie-Like"?[]

I know people in the game keep calling them "zombies", but that is just out of ingorance, because a "zombie" is a creature controlled by a will other than its own, not necessarily one that looks dead. I think a more politically correct (lol) term would be "undead-like"?

when you laught at you own question, that means you shouldnt even ask it.

Not all literature describes zombies as being controlled by a will other than their own. In fact, many movies and games depict zombies as having a will, albeit a single-minded and primitive one. And we don't need to be pc on fictional beings either. No one is insisting on calling vampires "nosferatu" either. - Redmess 23:38, November 6, 2009 (UTC)

Honestly, without some concept akin to reanimated corpse or cannibalism I can't see anyone describing a mind controlled but otherwise obviously alive being a zombie. Where are you getting this from? I suppose you could say that someone who seemed really really dumb or out of it mentally was a zombie but that's kind of stretching it. Chaosislife (talk) 22:10, May 5, 2014 (UTC)

Ghoulification[]

We all know it is not possible to become a ghoul. With the GECK it is. Simply go to the GECK, choose Actor Data, then choos Races and double click on Ghoul. Mark the small box near the PLayable, and now you can become a ghoul. But it has no effect except how you look, feral ghouls still attack you, and the ghouls call you smoothskin.

This is no doubt because Bethesda never finished coding a Ghoul PC. The One, The Only, Lone Ranger 08:28, 18 July 2009 (UTC)

Gameplay-wise: the game does not expect the player to be anything other than human, so no checks are ever made against you being human or not. - Redmess (talk) 04:47, August 5, 2012 (UTC)

Black Ghouls?[]

Isn't it interesting that there are no African-American ghouls in Fallout 3. There is still enough skin and color on a ghoul to tell whether it was a white or a black human before war. Talk about racially unequal.

Isn't it interesting to consider that maybe their skin colour is due to the radiaion causing permanent discoloration? 15px-Scribe.jpg Tagaziel (call!) 21:15, 30 July 2009 (UTC)
Skin colour is basically just how much melanin (pigment) your skin contains. It is very plausible this situation is completely disrupted, what with skin drying out and falling off. Losing most of your melanin would leave you rather bleak-looking. - Redmess 23:43, November 6, 2009 (UTC)
Roy Phillips looks like a clown! White face, blue around his eyes and red around his mouth!

> the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown. May be - airborn FEV was the reason?

I doubt it, FEV would kill an irradiated organism. 15px-Scribe.jpg Tagaziel (call!) 07:32, September 9, 2009 (UTC)

FEV wouldn't kill - original virus, not the Enclave-modified to be a bioweapon. As far as I know from the game there are several strains of FEV

Wrong, it's stated by the devs that radiation damaged beings will die, if they are to be mutated by FEV. Check the Bibles. 11px-Naglowaa_se.gif Tagaziel (call!) 09:09, September 18, 2009 (UTC)

Original (mutagenic FEV)[]

  • West-Tek strain - largerly non-existent due to West-Tek destruction, mutated
  • Airborn strain - mutated from West-Tek strain, spread accross the continent causing mutations and presumably turning humans suffering from radiation to Ghouls (otherwise they would have died)
  • Mariposa strain - mutagenic concentrated agent, turns human into West Coast-type supermutant upon contagion (however- Harold instead turnd into a ghoul)
  • Vault 87 strain - mutagenic agent, turns human into East Coast supermutant (if successful), or to FEV failure (killing the host in process) or even to Centaur (for the LEAST lucky recepients)

The Mariposa and the Vault 87 strains may not actually be any different from each other. It's not just the effects that are different, the exposure method is different too. Mariposa mutants were dipped in the nutrient material so their change isn't as extreme as the Vault 87 ones where it was inhaled. Inhalation gets viruses into the blood stream much much faster than skin contact. Makes me wonder why they didn't just inject them with a mix of pure FEV and saline. I'm pretty sure the nutrient solution being added to your blood would kill you outright. Maybe the master wasn't that much of a scientist after all. Chaosislife (talk) 22:25, May 5, 2014 (UTC)

Enclave-modified (bioweapon)[]

  • Oil Rig strain - kill every human being infected, Enclave planned to use to achieve Exterminatus
  • Raven Rock strain - non-harmful to pure human, but any form of mutated humans.

I'd changed the raven rock strain as it would affect those even slightly mutated or touched by radiation.--Master of cheeZ 13:47, September 18, 2009 (UTC)

Again, the only real difference I see between these strains is the delivery method, remember that the Enclave's basis of pure human was either them or the vaulties, it was supposed to kill absolutely everything that wasn't them. I doubt that Eden changed anything to spare anyone. I have to wonder why it wouldn't have also wiped out all other plant and animal life on the planet as well since that's clearly not pure human, thus rendering the entire planet sterile and forcing the enclave to eat each other.

Ghoul with an Unaltered Voice[]

I once encountered an Enclave checkpoint near Old Olney. After quickly and swiftly dispatching all of the troops and officers, I observed another blip on the radar which appeared friendly. The blip belonged to a non-feral ghoul, under the title of "wastelander," kept within a trailer near the base, surrounded by a few bottles of purified water and another dead wastelander. When I walked up to him, I could not engage in conversation, but when he spoke, he did not possess the raspy voice that most ghouls did.

The Enclave base also had a terminal, which was not, as most Enclave computers, dubbed a "Field Research Terminal." Instead, it was entitled "Enclave computer." When activated, I saw it had documented the general goals of the Enclave checkpoints in one file, speaking of spreading Enclave influence and destroying radiation-addled individuals. Another file spoke of how the Enclave troops encountered a group of 3 feral ghouls. Two of the ghouls attacked and were killed. The third, however, remained unaggressive. It was documented that the specimen was taken back to the Enclave checkpoint and kept in a trailer, most likely the one I found the ghoul wastelander in.

Through this, a number of assumptions can be made. First, it's possible the east coast Enclave has little to no knowledge of non-feral ghouls, that the Enclave troops of this base only have no info on non-ferals, or that the ghoul wastelander is a feral ghoul, he's just been nursed back to relatively better health and clothed. —Preceding unsigned comment added by 174.99.19.120 (talkcontribs). Please sign your posts with ~~~~!

Maybe it's simply because Enclave propaganda considers all ghouls to be feral? Ausir(talk) 20:32, October 7, 2009 (UTC)
I doubt you could nurse a feral back to non-feral state, since their nervous system is all but gone. Also, maybe this depicts a starting ghoul with intact vocal cords. - Redmess 23:46, November 6, 2009 (UTC)

Night of the Living Dead[]

I'd noticed that Zorkins had compared Fallout 1+2 zombies to the antagonists of the aforementioned film. I had just bought it and watched it and noticed that they often refer to them, on radio and TV as 'Ghouls', perhaps this is where Interplay got the idea? ThePog 18:36, January 4, 2010 (UTC)

The word "ghoul" has been in common English for centuries. It means some sort of monster, often with overtones of dead bodies, for example a monster / person that eats corpses is a ghoul. Equally someone who makes money from exploiting the dead, or a graverobber, might be described as ghoulish. In Fallout's case ghouls are sort-of zombies. Not alive according to ordinary biological principles, but still moving around and acting.
The actual thing powering the ghouls, whereby radiation is able to animate "dead" people, is left pretty vague by the game. This is good. Too much explaining is never good in any sort of story. 188.29.164.230 13:13, March 25, 2015 (UTC)

New info on ghoul origins?[]

The following moved from article for discussion and verification:

However the nature of the ghouls, and the additional comic strip (titled "Vault 12"), has established that FEV played a major role. Though combined with radiation, FEV simply repairs the genetically damaged body to the state it was burnt into by the radiation damage, instead of restoring the body to it's previous human form.

Those in the know, please discuss, verify and source properly before adding back in to the article. Thanks.--Gothemasticator 06:06, February 1, 2010 (UTC)

The "Vault 12" comic is fanmade, not canon. -- Porter21 (talk) 09:05, February 1, 2010 (UTC)

Play as a ghoul in FONV?[]

In the other games you had some sort of preset background that basically prevented you from creating a ghoul character (aside from in Fallout: Tactics, and not including the playable ghoul in Fallout: BOS). In Fallout and Fallout 3 you came from a vault, and in Fallout 2 you came from a human tribe, so obviously you couldn't be a ghoul in either of those games. As far as we know, in FONV you're simply someone delivering a message, and there's no specific preset info about your character, so perhaps you will have the option to choose to be ghoul from the start. Why not? I'll admit it's doubtful, but it's possible. Maybe there will be opportunites to be ghoulified, and even maybe find a cure involving some crazy quest (almost like becoming a vampire in Oblivion). anyone think this is a good/terrible idea? --Mwals413 00:38, February 27, 2010 (UTC)

It would be a very welcome and interesting change in perspective. --Cartman! 22:28, March 15, 2010 (UTC)

That would be cool, but i think that would be more of a high level perk than a starting race, giving the fact that ferals wouldn't attack you and you would be immune to radation. All the "smooth skins" hating you could balance it out. You could get all the ghoul perks at the cost of some Charisma.Billytheboy 02:10, September 12, 2010 (UTC)

That would be awsome! I doubt it would be in FONV but maby, just maby, an add-on would come along that gives the chance.--Radraider 00:08, October 1, 2010 (UTC)

If it was an addon, they could do it simmilar to Oblivion's vampire quest, were you can stay a ghoul as long as you want, but if you are ghoul-ed out you have to do a long annoying ass quest to fix it. Since in FO3 there was Pinkerton, a plastic surgeon, they could have a long quest to find a New Vegas plastic surgeon to fix up your face and make you good as new! --Billytheboy 01:03, October 1, 2010 (UTC)

If you could play as a goul maby make it possible to become a meta human as well, as a goul you are healed by radiation, have higher preception, friendly ferals, High luck, but have low endurance, charisma, and low strength, as a meta human, you have increased strength, immunity to radiation, higher endurence, low charisma, low preception low agility, and cannot equip armor. or make perks that simply have the effects but not the looks. or possibly even some other mutation or enhancement to the body that gives you benefets and negative effects, like the cyborg perk only weakness to pulse weaponry.8.25.243.16 22:47, October 4, 2010 (UTC)

Hell Yeah! Thats some good thinking. And maybe this time cyborg will make you look robotic. Cyber-Ghoul!!! --Billytheboy 01:03, October 5, 2010 (UTC)

What about soft tissue?[]

I don't recall seeing anything about the soft tissue under what isleft of the ghouls skin. I have already guessed that the exposed muscle would have most likey dried and become very uncomfortable. My question is what about the soft organs in/on the body, are they partially decayed like the brain often becomes?

I know it sounds possible left fielded why I am asking, but I am actually going deep into my fan story and I want to be as correct about biology and everything in ghouls in general becuase that is the main focus.

SapphireTomoe 01:30, May 5, 2010 (UTC)Sapphire

Well... I honestly don't think they thought about it that much. I mean, it would seem like ghouls would have issues eating, for example, if their stomach was decayed or started having ulcers and all that great stuff. Obviously decaying organs/organ failures would result in death, so I guess soft tissue wouldn't be affected that much. Whether that's realistic or not, well... :P

Metalspork talk  contribs 02:24, May 5, 2010 (UTC)

i heard that you can become a ghoul if conditions are met in the FO:NV, and like oblivion on how you become a vamp, you could possibly reverse it. i would be pissed if i became one and couldn't change back. anyone else hear this?--Silverfox6000 21:21, October 1, 2010 (UTC)

I also heard that you can drive cars in New Vegas, but that's not true either. --Kris User Hola 20:49, September 27, 2010 (UTC)

But have they said you can't?--Silverfox6000 21:21, October 1, 2010 (UTC) Have they said you can? No. Just because no ones said you can't do something doesn't mean you therefor can. Noone's told me I can't give birth to a baby deathclaw if i sit on the egg, but i know it's not true.JASPER//"Do you like hurting other people?"UserRichard 20:55, September 27, 2010 (UTC)

Good point--Silverfox6000 21:21, October 1, 2010 (UTC)

This is true but if you could drive cars and be ghoulified in the game im sure it would be one of the big anouncements the producers would make.--Radraider 00:12, October 1, 2010 (UTC)

Or they could just be saving it up for a big super-badass reveal!!!--Billytheboy 14:58, October 2, 2010 (UTC)

Charon[]

Replaced Charons pic, dunno why he was in power armor Zachariah Zuan 19:05, May 24, 2010 (UTC)

New Vegas ghoul character voices? WTF?[]

Okay, this has been bugging me for a long time. Why didn't they try hard enough in New Vegas? Let me explain. Calamity, for example, is one of the worst ghoul voices I think I've ever heard. You could tell the actor was doing it half-assed, badly, and I think that way purposely. When you first met Gob in Fallout 3, he sounded perfect for a ghoul. I forget what the complete dialogue is, but it's something like "Hey smoothskin! This is Moriarty's Saloon!" Why did they let this travesty go on?! NOTE: I just had to vent my anger. Sorry. Jackass2009 06:33, November 23, 2010 (UTC)

It is a good voice, but the same one for every male ghoul in the Capital Wasteland? Now that's lazy! They even have the same accent too. Reminds me of Fat Tony. :D 24.62.59.89 00:39, March 18, 2011 (UTC)Kaz

It kinda creeps me out that Gob and Moriarty are voiced by the same guy, and then I look at the dude's range and I'm amazed they didn't just have him voice everyone. Chaosislife (talk) 03:46, May 27, 2014 (UTC)

Camp searchlight[]

er...in camp searchlight you found trooper ghouls but the question is: Did'nt ghoulification took weeks or even months? HOW could they become ghouls that fast? developer oversight?

No. When the Legion dump the radiation waste it most likely accerlated the exposure or it happend like a month or two before the Courier arrives.My opion. Marine One 22:16, September 26, 2011 (UTC)

Plus, previous example being Moira, who changed pretty much instantly. Tho that might just be laziness in that the devs didn't feel like doing several stages for her face and body to reflect a slow change. Tho, really they could have done as they did with Bright and made her several ghoul jumpsuits that made her look like she was in various stages of necrosis. Chaosislife (talk) 03:51, May 27, 2014 (UTC)

body heat[]

feral ghouls are described as having no body heat, would this apply to non feral's as well?

Ghoul name[]

http://en.wikipedia.org/wiki/Plan_9_from_Outer_Space Maybe this is where Ghouls became called ghouls instead of Zombies

Another ghoul with normal voice - New Vegas[]

In the Follower's Outpost, one of the unnamed guards is a ghoul. You can't talk to him, but he comments in a normal voice.

I don't get biggots...[]

Since ghouls are victims of severe radiation, hating a ghoul is like hating a cancer patient or another diseased person that's a victim of an apocolyptic event, biggots really are stupid...

That's because hate is in general stupid, whether it be religion, skin colour or nationality. Personal_Sig_Image.gif Tagaziel (call!) 11:35, April 5, 2011 (UTC)
The issue is a little complicated, what with many ghouls eventually losing their minds, going feral, and attacking everything that is not a ghoul. Is it any wonder people are nervous or hostile to them? - Redmess (talk) 04:55, August 5, 2012 (UTC)

Ghouls rock (the non-feral kind)[]

Is it just me? Cause I like ghouls better than most of the humans----

I like ghouls because they are cute and they've gone through so much that makes them strong. They've crossed so many hurdles. Their raspy voices are also sexy. 24.98.178.16 21:32, July 18, 2014 (UTC)Fallout Ghoul Girl

feral ghoul confusion...[]

This page use to say about how they were either created from the long term radiation or just going insane from all the hate from humans and i remember talking to a ghoul who said similiar things, i think it was carol in the underworld, but now it just says about how its cause is radiation should correct this. Kill-da-mutant 18:03, April 21, 2011 (UTC)

No, they go feral because their higher brain functions slowly decay, like the rest of their bodies. - Redmess (talk) 04:58, August 5, 2012 (UTC)
Eh yes and no, they are stated to undergo mental deterioration, but while radiation is assumed to be the root cause of that, no one actually knows why the rates are different. Some folks went feral almost instantly while some may never go feral. No one knows why. Yes people claim to know that all ghouls will eventually go feral but that's not backed by solid evidence, which would require a time machine and full knowledge of every sentient ghoul in existence all across the planet, that's just their opinion. Chaosislife (talk) 03:59, May 27, 2014 (UTC)

Males don't blink glitch[]

I've noticed that in FO3 and NV, the non-feral males can't blink. I checked it out in GECK, and the eyelids just twitch, but something about the head mesh won't let them blink. Females do it fine. Weird. 65.96.138.224 23:02, April 27, 2011 (UTC)Kaz

Very few ghouls in FONV[]

I just noticed , there arent that many ghouls in FONV, mayb i just didnt notice them but does any one else fell there arent that many ghouls you can have a conversation with. PSN. Dusty_Hammer

Dunno when you asked this but I'll answer nonetheless. Most of the intelligent ghouls must have migrated to ghoul towns (Necropolis, Underworld etc) since New Vegas, the 'oasis in the desert' doesn't seem like the friendliest place for ghouls.

Never thought of that thanks

Also, there is a lot less radiation around New Vegas, so less creation of ghouls. - Redmess (talk) 04:59, August 5, 2012 (UTC)

Ghouls before the Great War?[]

We know that the atomic bombs were used at least 3 times before the Great War.

The first was in World War II, 1945, against the Japanese cities of Nagasaki and Hiroshima.

The second was in 2053 when Tel Aviv was obliterated by a "terrorist nuclear attack."

The third was in 2054 when there was a "limited nuclear exchange" in the Middle East during the Resource Wars.

And possibly used in the European Commonwealth war against the Middle East, or when the Commonwealth fell apart in 2060 and the years following it.

My main question is, does it say anywhere if any of these conflicts produced Ghouls? Or does the creation of Ghouls require the entire atmosphere to be poisoned with copious amounts of radiation and/or FEV? After all, imagine the horror of the world if the first Ghouls are spotted emerging in Japan back in 1945, or the fate of Ghouls in the intolerable Middle East in 2053 or 2054. Perhaps Ghouls are actually produced by a mixture of radiation and FEV as Chris Taylor stated? --Solar Storm 22:16, September 6, 2011 (UTC)

What if the Fallout timeline diverged from ours because of the atom bombs dropped in Japan? The possible ghoulification of some Japanese could have been what changed the scientific landscape in the Fallout universe! This means that this divergence from our world is because of different scientific prioriies that emerged as a result of the first ghouls! Unless the devs confirmed this, or a Fallout game mentioned Japan, this remains only a theory. But the time it took before radiation sickness kicked in in real life could leave the necessary room for a historical divergence in the 1950's! --Delta1138 SnooPING AS usual I see 21:24, October 14, 2011 (UTC)

As all three of these events were whilst society was still functioning. So they would have evacuated, not remained in the area, thus not being exposed to the radiation. MadeMan2 "Say 'ello to my little friend!"

What about in non-nuclear weapon outbreak like Chernobyl, or the villages that were exposed to radiation in New Mexico. There are a ton of ways of how there are pre-war ghouls. Also, isn't Desmond Lockheart a pre-war ghoul?Zharksman 21:11, June 18, 2012 (UTC)

Technically they have already; Look at this photo: [Image removed for being too graphic]

Yeah the victims of Hiroshima and Nagasaki did in real life become much like ghouls, the only difference being that it didn't make them live longer, so it's fair to say that in Fallout lore, the same would have happened but the Japanese ghouls who survived would've outlived much of the world. It'd be interesting to meet a WWII ghoul in a Fallout game. :o —a username

How do they make their voices like that?[]

Do they have a special machine that converts a voice into a ghoulified voice? Are there special voice actors who can do these voices? Sounds like torture on the vocal cords.

One would assume it's a mixture of both. Their are very talented voice actors who can mimic such noises, and then I suppose they have some sort of audio-editing software which makes it sound more ghoulish. Yes Man default 21:40, September 26, 2011 (UTC)
It is not terribly hard to imitate, honestly. And yes, things like auto-tuners have existed for a long time now. - Redmess (talk) 05:03, August 5, 2012 (UTC)
It does sound a bit tortuous on the voice, and trying to do it myself makes my throat hurt. But it's the same with singers doing big performances. There are techniques. If you don't use them, you'll eventually damage your voice. If there's methods for singers, I'd imagine there are ones for voice artists too. Monster-voicing is a niche field, but lots of work has been done in studying the voice over the years. So either there's methods for doing it painlessly and safely, or voice artists take a lot of time off sick. 188.29.164.230 13:23, March 25, 2015 (UTC)

Overview[]

Should we consider to format this page into an overview on ghouls? -Love, ΣΔ 23:51, December 22, 2011 (UTC)

Jason Bright[]

Hey, this is just something about fallout NV ghouls, for the random un-named ones, that is probably a glitch, or oversight on Bestesda's part, and should'nt be taken into the cannon.The only cannon ghoul with a normal-ish voice is Jason Bright, from the repconn launch facility.

Ghouls lacking physical strength?[]

Although lacking strength due to decayed tissue, ghouls have heightened senses making them more perceptive and lucky than other wasteland humanoids. I was just wondering about the validity of the above bold statement? Like, where was it taken, is it canon, was it stated in-game or just from the Fallout Bible or something like that... I'm just curious and all that... Anyway, thanks to whoever will answer.

Medicine rant[]

Medicine rant

I just wanted to make a annotation to the fact that the ghoulification process supposedly causes damage to carthilage. The problem with that tissue is that it is one of the least proliferative tissues in human body due to its structure, which limits the depth where nutrients can diffuse. The embryonic carthilage from mesenchymal precursors is originated in a different way than the adult carthilage (from the slow-proliferating chondrocytes); in the embryos the precursors arrange and then differentiate, while in the adult chondrocytes set up in layers. Thus, ghouls lacking nose, ear lobes, etc...is just due to the carthilage getting worn as it would do in normal humans. Also, the fact that skin and muscles are weaker in ghouls, as well as carthilage, comes from the fact that all three tissues are nurtured from basement membrane, which is a thin layer which coats them and acts as sort of interface with the rest of the tissues.

--202.90.207.127 07:16, September 26, 2013 (UTC)Álvaro Viñals

Just repeat to yourself it's just a game, you should really just relax...
188.29.164.230 13:25, March 25, 2015 (UTC)

Leprosy[]

The article features a common misconception about Leprosy, or Hansen's Disease. Which is easily curable with modern medicine, btw. Sufferers don't actually fall to pieces like the legend. The disease affects nerves (among other cells), which can lead to those parts becoming numb.

Hence, if a body part is injured, the sufferer may not notice as a healthy person would. This can lead to infection or damage to body parts, which would fall off as a result of that. That's the indirect reason people lose body parts, but it's not the usual or normal result of the disease.

I think the author of that part was thinking of zombies.

188.29.165.110 14:52, January 21, 2015 (UTC)

Uq-Qualtoth... It implies that ghouls are created from a being known as Uq-Qualtoth. There is an altar to him below a building which only ghouls inhabit. The logs and story of the building seem to indicate that a human named Jaime, was rapidly turned into a ghoul. A "Book" led him to a pillar that transformed him into a ghoul. Lots of sacrafices and other things happened there but I feel there should be mention to that on this page, afterall it comes from fallout 3 which is canon. --73.196.242.66 16:08, June 28, 2015 (UTC)K

Harold Oversight[]

How the heck is it that Harold, the only character--let alone ghoul--to appear in three Fallout canon games, isn't even mentioned by the Ghoul page? There's got to be a way to fit him in.

Harold isn't a ghoul. He's an FEV mutant that just happens to look like a ghoul. Paladin117>>iff bored; 01:45, December 20, 2016 (UTC)

Quotes[]

I don't see the section of quotes stating it's only about quotes from ghouls. I added Bullet's quote because it gives pretty notable info about them. MatthewOne (talk) 14:48, June 17, 2018 (UTC)

Rollback[]

Recent rollback was due to invalid edits from a banned user. Valid users are free to add the content back if it can be validated.

intrepid359FO76NW Overseer3/12/24 [8:16am]

removal of images from infobox[]

ghouls are a subject matter that appear in multiple games, with different appearances across the various "generations" of the series, and will also appear in the tv series. i added images of ghoul characters from fallout 1, fallout 3, and fallout 76 to show the range of their appearances. however, they were removed because according to the removing editor only one image is necessary in the infobox. i don't understand why this is the case when ghouls have very different appearances, which can be illustrated with multiple images? if only one is necessary, then why does the ability to add multiple images to the infobox exist at all? is only one image necessary on the pages for Harold or Marcus? any help in understanding this situation would be appreciated. thank you! KnuckleheadAtSea (talk) 01:25, 10 April 2022 (UTC)

That's what the gallery section is for. This template also isn't designed to accept multiple images in the infobox and that ends up making the infobox look weird. -Eckserah User Eckserah Head Dataminer 01:38, 10 April 2022 (UTC)
so can you explain why one depiction of ghouls has supremacy over the others in the infobox? also, if the template is not designed to accept multiple images, then why are the parameters to accept multiple images enabled? i didn't see anything wrong with the infobox display wise. KnuckleheadAtSea (talk) 02:41, 10 April 2022 (UTC)
If you look at other infoboxes you will see that the images are set up in either a gallery or a tabbed format. In response to the question about Harold and Marcus, those are examples of pages where the infobox is set up to handle multiple images. As another example, we don't display all the variations of enemies in the infobox, like Wendigo for instance. -Eckserah User Eckserah Head Dataminer 02:48, 10 April 2022 (UTC)
w*ndigoes do not appear in multiple games so in my opinion that is not a fair comparison. would multiple images be acceptable if they have tabs? KnuckleheadAtSea (talk) 02:50, 10 April 2022 (UTC)
Did you happen to check the gallery of this page? There's game specific tabs as well as a bunch of images there. There just needs to be a cover image in the infobox for an article like this. Otherwise when does adding images to the infobox stop? One from every game? One from every variant? A combination of both? That would be way too many to fit in the infobox correctly and at that point what would be the point of the gallery. -Eckserah User Eckserah Head Dataminer 03:09, 10 April 2022 (UTC)
i haven't advocated for adding images of every ghoul variant in every game or anything along those lines, you're just following a slippery slope fallacy. i still don't understand why characters that appear in multiple games can have multiple images in their infobox but this page can't. KnuckleheadAtSea (talk) 03:19, 10 April 2022 (UTC)
This isn't a character page. Ghouls appear in every single game and unlike the other kinds of pages, this is a lore dump kind of page. The reason I went for the slippery slope kind of logic is because what you are talking about with characters is having one picture from each game for the specific character. This is a page about the entirety of ghouls. The amount of variants and games would make the infobox very unwieldy to use, even with tabs as there would be a lot of tabs there. -Eckserah User Eckserah Head Dataminer 04:05, 10 April 2022 (UTC)
i've only moved to add three images to the infobox, which is the same amount as harold's page. if i add labels for each image, would that be acceptable? KnuckleheadAtSea (talk) 04:22, 10 April 2022 (UTC)
I think the best solution would be to change the infobox template so it accepts multiple images in a tabbed format. I think it's fine to have multiple images in the infobox, but I agree that it looks weird if they are all below each other. The Appalachian Mandalorian insignia 10:14, 10 April 2022 (UTC)
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