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Talk:Guard the caravans

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"Commonly regarded as the nicest merchant company in the Hub, the Traders offer good pay (400 scripts each way),"

Is it really 400 scripts and not caps?Andrey Veselov 19:16, September 1, 2011 (UTC)

Both terms are used in the game. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 19:25, September 1, 2011 (UTC)

Quest failed if lead caravaner killed in a battle?

I did the Crimson Caravan side quest and during the fight the lead caravaner died, and only one friendly guard was left alive. The map grid was clear of enemies and the NPC was saying the "we killed them, let's go" if interacted with. However, if I leave the area, in the next scene the caravan fella that would pay the money appears berating me for "abandoning the caravan" (not what I did) and failing the quest. The article does not mention failing to protect the majority of the caravaners a possible failed quest condition, should it be added, or did I experience some kinda bug? I did not injure or kill any friendly fighters. Other lil detail: I used the First Aid skill and a stimpack on the surviving guard a couple of times, could that have contributed in any way? I'm running the 1.35 TeamX version. An expert's on this subject insight is needed. --TheBearPaw 13:00, November 9, 2011 (UTC)