Talk:Here and Now
This talk page is only for discussing improvements to the page "Here and Now".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
[in fallout 3, but this applies to other games] Wow! A new level! and all I gotta do is sacrifice one of my perks! Amazing! Seriously though, there are some awesome perks when yuo get this, why turn one down for a sudden boost of skillpoints?-accountless avenger
- Obviously, you would only take Here And Now if no other perks offer something you really need. Why take a Perk that lets you add 5 points to a couple of different skills when you can take Here And Now and add 21+ to whichever skills you wish? The benefits of getting an immediate boost in Skill points can be huge. Skill points are not just some way of keeping score. They are what allow you to kill better, sneak better, crack more difficult safes/terminals, etc. The sooner you get these skill levels up, the easier the game becomes. Leveling up faster does not shorten the game, it just makes it easier. Anyone who thinks that getting skill points is a bad thing -- no matter how you get them -- just doesn't understand the game.
Level 21?[edit source]
Is it possible to use this when you get level 20 in fallout 3? Jdw 05:58, 16 December 2008 (UTC)
Nope, not possible. Previous versions of the article say no, so I doubt it...
THIS ARTICLE IS COMPLETELY WRONG!!! It states that using Here and Now is BENEFICIAL, where the only positive thing you get is TIME NOT WASTED ON GAINING LEVEL THROUGH EXP, but you actually LOSE one perk, since you could level up normally and not use this, thus not making you sacrifice a much better perk!!!
- Want to know a even more useless perk? Swift Learner. It is like this in that it allows you to level up faster, but is even worse because it simply shortens the time taken to level up, instead of eliminating it.Crimmastermind 05:25, 13 March 2009 (UTC)
- Touché my friend. Domn-117 11:46, 13 March 2009 (UTC)Domn-117
- Even more useless? Deep Sleep. It's like Swift Learner, but only for 12 hours after you sleep. guy w/o account
The only use this has is if you hit level 29 and want to get all three of the level 30 karma achievements without having to create new characters. And even then I wouldn't save the game after getting the achievements. --Chill02 21:29, 25 August 2009 (UTC)
Are you serious? No, it's still completely useless, and that is a very stupid idea. Just save before you level up to 30, get the karma perk, reload, repeat etc. Blutteufel 18:36, October 5, 2009 (UTC)
Um, that is exactly what I suggested, except that instead of having to grind up to level 30, you can get the achievements (or at least two of them, you can get the one of your current alignment by leveling up to 30) at level 29 by using this perk to skip to level 30, then reload your level 28 to level 29 save and repeat. --Chill02 15:17, November 18, 2009 (UTC)
--- This perk, as well as swift learner, obviously have a use for a certain type of player. some players prefer to level up as fast as possible to be able to spend a larger portion of the game running around with the higher level perks and maxxed out skills.
perhaps you dont mind taking it longer to level and having a shorter period to enjoy your high level perks and skills, but you shouldnt just assume something is worthless because it doesnt suit your style. these games are made for a varied audience and you have alternatives if you dont want to take it. there is no reason to come on here posting in all caps because you dont like it.
personally i dont mind it taking me a bit longer to level, i enjoy the character development and the game being more challenging, but when i was younger i was all about perks like this that would let me max out as fast as possible and i didnt care that it used up some of the low level perk slots.
honestly the end-game power thing is mostly a MMO mentality where you spend a long time at max level and it really matters. in a single player game, once you hit the end its over, and getting maxxed out sooner means you can enjoy things longer like having maxxed lockpick, science, weapon skills, and whatnot else, as well as having top end perks like grim reapers sprint or what have you.
How is the loss "greater" in New Vegas?[edit source]
From what I can see, picking Here and Now in New Vegas is not as great a loss as in Fallout 3. You gain perks every two levels in New Vegas, rather than gaining one every single level as in Fallout 3, so in actuality, picking Here and Now in NV might not be an entirely bad choice, as it takes you to a level where you wouldn't recieve a perk anyway, and effectively lets you skip that perkless level and get back to working towards your next perk. --ChazFox
- It's a greater loss because instead of losing one of 20 or even one of 30 with Broken Steel, you lose one of only 15 perks. You gotta look at the whole leveling experience, not just the level after the one in which the perk is taken. --Kris 04:42, November 15, 2010 (UTC)
- I would much rather take this perk than swift learner. I have friends that say Here and Now is a wasted perk, and they always use Swift Learner. When used correctly Here and Now is much more effective than swift learner. Marcus is a boi 01:31, October 31, 2011 (UTC)