# Talk:Hit point

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The formula for hit points in fallout 3 on the wikia has been wrong for a long time. Your initial hp is 100 + Endurance x 20. This is correct on the main page however the following formula which I removed. 100 + (Endurance x 20) + (level x 10). Is wrong, I have checked my saves level 30: Endurance 10. 590hp, Level 20 Endurance 5. 390hp. Level 1, during growing up fast, endurance 5, 200hp. Every time you level up you gain 10hp but you only level up 19(or 29) times depending on the existence of Broken Steel. I have thus altered the formula to 90 + (Endurance x 20) + (level x 10). Which will give the correct number of hit points for your level not including perks life giver and such. 100 + (Endurance x 20) + (level-1 x 10). would also be correct but I went with the less complicated version. --LordVukodlak 01:02, October 16, 2009 (UTC)

## HP Cap.[edit source]

I believe it should be noted that HP actually caps at 600. I didn't see any mention of it in the article, but on my character on the X-Box 360 my hit points stopped at 600. I am level 30, I have 10 endurance, and the life bringer perk. That would be 90 + (20 x 10) + (30 x 10) + 30 = 620, 20 more than I actually have. Also, When finishing the wasteland survival guide quest for the 15 hp bonus, it still didn't go up. Instead I received the Damage resistance bonus from the Survival Guru perk. This may have just been with my game, but I don't think it is. Could anyone confirm this? Thank you. 208.54.85.59 01:27, May 15, 2010 (UTC)

Thats the same with mine it limits your HP to 600 but I dont see the point of. hope they fix it four New Vegas. --Mary roc 18:52, September 18, 2010 (UTC)

## New Vegas HP Formula[edit source]

Starting HP = 100 + (END * 20)

Hit points accrue at a rate of 5/lvl regardless of END.

Phillips 27AUG2011

I believe the formula for HPs in New Vegas has changed.

Based off a 5 endurance, starting character (200 hp) and a level 4 endurance, level 7 character (210 hp) the formula appears to be:

HPs=95+(End*20)+(Lvl*5)

This is backed up by the GECK, where fAVDHealthEnduranceMult=20 and fAVDHealthLevelMult=5.

It appears that Obsidian wanted the average character in NV to have the same HPs as an average character in FO3, but didn't want them to scale as fast.

Assuming I can figure out how (first time editing a wiki) I'll make a change in the article.

Please feel free to bitch slap me down if my analysis is randomly off and I'm not realizing it.

Thaxor 05:44, February 26, 2011 (UTC)

## Do END gains retroactively increase HP?[edit source]

Suppose Alice starts out with END 5, reaches level 30, then increases her END to 6 (e.g. with an implant).

Now, suppose Bob starts out with END 6, and reaches level 30.

Do Alice and Bob have the same HP? That is, is HP based on current END, or is it based on initial END plus the amount of END as at each level up?

- Endurance gains are definitely retroactive. I can confirm from in game experience. 98.218.89.94 01:57, October 6, 2011 (UTC)

## De-cap?[edit source]

Should this be de-capped?--Ant2242 (talk) 20:48, 25 August 2013 (UTC)