Talk:Hunting rifle (Fallout: New Vegas)

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APs way too high?[edit source]

The Hunting Rifle in Fallout 3 required only 25 APs per shot in VATS. Now it goes all the way up to 60. It's not quite adequate, being a "bolt action" weapon and all. Maybe an official patch will rebalance it a bit? --Dairydian 10:53, October 24, 2010 (UTC)

The AP is higher because of the new weapon system. There are now tiers of similar weapons, and the lowest tier of semi-automatic rifles is the Varmint rifle. Then it's the Cowboy Repeater, then the Hunting rifle. you should have noticed that when choosing a weapon it has a symbol and a number which refers to the skill used and how high your skill should be to use the weapon adequately. --205.155.154.172 15:47, October 25, 2010 (UTC)
Scratch that, the Trail carbine has only an AP cost of 21. I now have no idea why the Hunting rifle is 60. --205.155.154.172 16:00, October 25, 2010 (UTC)

Iron-sights misaligned[edit source]

I noticed that the scope-less rifle model is misaligned when aiming with iron-sights, the iron-sight model (along with the rifle) are positioned a bit to the upper-left of the impact point. See for yourself by pointing your cross-hair at a silhouette such as a symbol on a billboard and repeatedly tap the aim button, notice that the iron-sights positions itself compared to the on-screen cross-hair (be sure to have at least 50 i Guns skill to see the clear difference).

Tritium sights?[edit source]

I realize that's what they're modeled after and supposed to look like, but tritium was not the first radioluminescent isotope used in weapon sights, and due its short half-life, could not possibly maintain brightness on any weapons in the Fallout NV era which is what, 200 years since the war? And I sincerely doubt the Gun Runners have a production reactor kicking new tritium out.

Similarly alpha emitters like radium destroy the phosphor too quickly. It'd have to be a long-lived beta emitter. Sr-90 was used for this purpose but I'm not sure that it's T1/2 of 30 years would be enough. Pm-147's is even less. I'm sure there's some random isotope that'd work though.

I own a traser-based tritium illuminated watch, and it's about one half-life of tritium old. Significantly dimmer than it once was. I suspect I'll have to replace it and my weapon sights eventually. (with my PS-90's reflex sight I'm not even sure that's possible) Tritium is great stuff, but the half-life is kind of annoying, and it certainly ain't gonna be around for 200 years or whatever.

—Preceding unsigned comment added by 72.174.5.130 (talkcontribs). Please sign your posts with ~~~~!

People don't turn into Ghouls after being exposed to radiation either, your point being? User:AvatarUser talk:Avatar 05:45, March 23, 2011 (UTC)
His point was if the sights were Tritium then they wouldn't still be able to glow in the dark, since Tritium only has a half-life of about 12 years before it stops glowing and the game is set 200 years after the war. But whatever. Great Mara 09:42, March 23, 2011 (UTC)
And my point it, that the Fallout universe isn't fully grounded in scientific fact now is it. You got to remember that the world is based on the 40's "World of Tomorrow", where radioactive isotopes where a wondrous thing to behold, did amazing things and lasted forever. Hell, we a talking about a time where they actually thought it had amazing applications due to its radiant energy and was actually considered good for you, that's why you had such products as radioactive chocolate, face masks, toothpaste, even suppositories 0.o This is the kind of science that the Fallout world is based in and hence why people turn into ghouls and live hundreds of years, also why Tritium can last 200 odd years. It really irks me when people try to pull at the strings of a Fantasy world, because it is just that, a fantasy and not reality, it is whatever the mind of the creator wants it to be. User:AvatarUser talk:Avatar 15:55, March 23, 2011 (UTC)
Question, how did it get to be determined that it was tritium and not another type of luminescent? Great Mara 02:26, March 27, 2011 (UTC)
That is a valid question and one I do not know the answer to, since it was already on the page when I edited the page and no reference is given. Is there any other kind of luminescent actually used? if so then the page needs to be changed from tritium-lined to lined with luminescent markers. User:AvatarUser talk:Avatar 15:28, March 29, 2011 (UTC)
There are other companies that have non-tritium based photo-luminescent sights but a majority of those won't get into exactly what chemicals are actually used to produce an effect, then there are also fiber optic sights which instead of glowing focus ambient light in the environment to produce the glowing effect, and in the game istelf Divergence might have led to the discovery of new sight enhancements. Great Mara 15:43, March 29, 2011 (UTC)
Changed then until it is confirmed to be otherwise. User:AvatarUser talk:Avatar 15:51, March 29, 2011 (UTC)

Most magnified scope?[edit source]

It is extremely hard to tell scoped whether this rifle has an edge on any of the others, can we get confirmation of this?CactusLynx 09:28, May 1, 2011 (UTC)

When shooting from the hip...[edit source]

I noticed that when shooting the hunting rifle from the hip (with 100 guns skill and meeting the strength requirement), the shot ALWAYS goes slightly above the crosshair, never below. Does this happen to anyone else?

Also, when scoped, bullets tend to land very slightly below the zoomed crosshairs.

Bonus Crit?[edit source]

When not modded, this weapon now shows Bonus Critical Chance or something. Is this added in latest patch or did I not notice any of it? Also, whenever you add a mod to the rifle, the "Effects" disappear from the pipboy/vendor menu, does the "Mods" section overlap/overrule? --Radnus 17:55, May 23, 2011 (UTC)

I found this too, i thought it was just from Honest Hearts in a gun case, turns out im not the only one who found it :P Yefpatterson 03:52, July 12, 2011 (UTC)

Bug addition by me, damn browser ate my Wikia cookie.[edit source]

Title says it all. Sorry 'bout that, just noticed after I did the change. --MadCat221 03:45, July 18, 2011 (UTC)

Misaligned rifle sights not a bug?[edit source]

How is the misalignment not a bug? I would believe being a modder and knowing what I'm looking at, and another modder who knows more than I about animations finding what was wrong ([1]), I would know a bug when I see it. It's not just this weapon, all rifles are affected by it by an inhernet bug in the pertinent animation files.

Care to cite where the devs said it was a design feature and not a bug? Or explain in learned modder parlance how it's not a bug?--MadCat221 03:50, July 18, 2011 (UTC)

And here's some proof. The Cowboy Repeater fires off-kilter too since it's a non-pistolgrip rifle just like the Hunting Rifle. I boosted FOV on the cowboy repeater's iron sight zoom to 10 (instead of 47 as it is in stock) and took screenshots both without and with the fixed file. Using the console, I set my Guns skill to 100, and I also took a Steady, removing all weapon sway. Here it is without the fix applied: [2] And here it is with the fix applied: [3] It is a bug. Yes, that little teensy bit off really messes up precision shooting. I couldn't hit the broad side of a barn with the Hunting Rifle, a supposed precision shooting weapon, until I uncovered the bug because unlike the bent post on the Survivalist's Rifle, there was no sign at all that the sight was off-kilter unless you looked into the game's inner workings. If no one can make a refutation. I'll presume the issue has been ceded and I'll re-apply the bug note and the available PC fix in a day or so. Examples on other similarly gripped weapons (like the trail carbine, brush gun, or This Machine, for example) can be made on request.--MadCat221 04:38, July 18, 2011 (UTC)
MadCat, I assume you're the one who complained on the fix's comments, stating that when using it on scoped rifles they are misalligned? I'd like to use the fix, but then again I'm hardly using the Cowboy Repeater anymore and my Hunting Rifle is scoped, so before I load up another bug I'd rather stay away. So, what became of that issue? Also, seems to me the fixed rifle sights are a bit too high, discarding the actual iron sight.RadiationStorm 12:31, July 25, 2011 (UTC)

Mini Hunting Rifle?? WTF!?[edit source]

Today i downloaded Old World Blues and noticed that my Hunting Rifle turned mini, first i thougt it just was invisable but when i entered V.A.T.S. i saw that the gun had shrinked! Anyone else experienceing this?

^lol

Damage[edit source]

I thought Hunting Rifle wasn't performing correctly but I was wrong.

Gun Damage = (PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus) - DamageAbsorbedByArmor
So don't complain, get 40 more points in Guns. Nitty Tok. 20:26, September 10, 2011 (UTC)
The GECK lists a spread of 0, not 0.01. Min spread, the stat actually used, is 0.01. Nitty Tok. 20:26, September 10, 2011 (UTC)

Desicions...[edit source]

I'm kind of new to fallout and I'm trying to decide over using the hunting rifle or the trail carbine. I really have no clue which one is better and their advantages over each other. And whichever one I choose, should I attach a scope, I know it will make the range longer but I'm afraid it will be harder to use in close combat.