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This talk page is only for discussing improvements to the page "Intelligence".
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I think that 10.5 example is wrong - you get 11 sp on first level up and 10 on second, unfortunately i can't verify it now.

It is 11, however on the next level you will only gain 10.5. Mictlantecuhtli 17:44, October 25, 2010 (UTC)

Anyone notice, that if you take a lower intelligence, specifically during the HELIOS One quest, that The Courier has some very ridiculous responses, like speaking in the second and third person? I find it hilarious, is there any incentive to lower your intelligence for an extra yawn or two? Nosferus 03:20, November 23, 2010 (UTC)

You can lower your int by drinking Dixon's Whiskey and any alcohol. Effect of lowering int from Dixon's Whiskey is accumulative with other types of alcohol. How much it wil lower your int depends on your survival skill.
on survival from 0 to 24 - 2 points from Dixon Whiskey, 1 point from another alcohol,
on 25 to 49 - 3 points from Dixon Whiskey, 1 point from another alcohol,
on 50 to 74 - 4 points from Dixon Whiskey, 2 points from another alcohol,
on 75 to 99 - 5 points from Dixon Whiskey, 2 points from another alcohol,
on 100 - 6 points from Dixon Whiskey, 3 points from another alcohol.
So in extreme situation you can decrease your int by 9. -- 14:56, May 10, 2011 (UTC)

100 Skills

If using both perks the required number needed to reach 100 skill in any of those available will be 84, for those who also take Retention they can effectively reduce that number by another twenty points (due to longlasting temporary bonuses from plentiful magazines) down to 64 points. 64 x 13 (# of skills) = 832 required skill points to temporary attain 100 in all skills. This can be reduced further based on perfect SPECIAL bonuses, however they will not bring the total down enough to fully realize 100 in all skills even with perfect stats. 10 in all SPECIAL stats would allow all skills to temporarily be raised to 100 only if the player had 507 points, not the current 502. Four skills would only be at 99, or one skill (Barter for instance) at 96 or any other combination of the 4 points required. Wearing a Roving trader hat would compensate, allowing a temporary 100 in all skills but only if the player modified their SPECIAL stats through the console as it is currently impossible to attain perfect SPECIAL stats in normal gameplay either permanently or temporarily (due to the lack of specific chems boosting things such as Luck, and low bonuses to Agility even with high survival as I think the tobacco chew caps at +2 agility doesn't it?).

Currently, using Charisma as a dump skill and Intense Training (not excessively), it is only possible to attain perfect SPECIAL stats in four categories (unless different alcohols stack) and only temporarily. Strength (Nerd Rage!/Solar Powered/Implant/Intense Training. 6 starting strength, perks (not nerd rage) and implant equal 10 strength in daylight without chem useage), Perception (Four Eyes, implant and a +1 hat with at least 7 in the stat), Endurance (6 at creation, +1 implant or Intense Training) and Buffout), Intelligence (10 at creation, or 9 with +1 added prior to level 3 by means of an implant (assuming it affects skill points) or the Intense Training perk)

Survival: Would need a list of the bonuses to consumables from a high survival to adequately plan the character for perfect temporary special stats.

Luck: Would need at least 9 luck or 8 and another perk used up for Intense Training along with the implant.

Charisma: Would need to test if the many different alcohol effects stacked, and definitely use Party Time Mentats (boosted by high survival?).

Alcohol doesn't stack when the two drinks affect the same stats (e.g. vodka and beer will only raise charisma by one) and neither do identical chems. You can stack alcohol with chems though, even when the same stats are affected. This has been tested. I haven't checked if different chems or alcohols affecting different stats (for example vodka and atomic cocktail) will stack. Nubbinsworth 16:04, November 5, 2010 (UTC)

With a lot of planning it may be possible (for the average player though I would still say no), but the perfection would only be temporarily which has it's own inherent flaws (like differing expiration times on the chems, etc used as well as negative penalties on some of them also) and poetic justice to it (beauty fades with time, it's inevitable). Mictlantecuhtli 19:04, October 28, 2010 (UTC)

It is possible to stack, mentats, party time mentats, moonshine and a weaker alchohol for +9 Charisma. Rhomb 09:22, November 23, 2010 (UTC)

Total Skilpoints?

It says that we can get 450 skills points total without Education, but I don't think that's correct. At max Int, we get 15 a level. The given 450 divided by 15 = 30, but we don't actually get 30 levels worth of skill points. We start off at level 1 with three skills to tag, for +15 each. We then gain 29 levels, for 435 points. Have I missed something here? --DarkJeff 14:34, October 29, 2010 (UTC)

Yep, I will change it. Mictlantecuhtli 14:39, October 29, 2010 (UTC)

10 Intelligence, 1 Intelligence

I added the two quotes Doc Mitchell gives you for having 10 or 1 intelligence in the notes section. --CptMuddles 16:25, January 3, 2011 (UTC)

An annoying observation

I wanted to create a low int character and hear the funny dialogue, I wanted to, however I like having plenty of skill points to distribute, All I am saying is that, the skill points tend to discourage anyone from having low inteligence, I tend to set it to 10 because of that.

You can still max all skills out with an INT of 1. Check the "fallout 3 skills" talk page for more info.
Honestly, it only makes sense that an idiot isn't going to be as widely skilled as someone who's a genius. Regardless, skills don't matter THAT much due to FO3's mechanical design (or rather lack thereof... especially when it comes to combat skills), so go ahead and make a low-INT character. Sigma1932 08:29, 20 January 2012 (UTC)

Int from 10 to 3?

I want to hear some funny dialogue options from a low int character in new vegas but I don't want it to come at the cost of skill points, and I was wandering what is the junkie solution (best combination of int lowering consumables that can stack) to get my int down to 3Superinsomniac 21:35, May 11, 2011 (UTC)

Ant Nectar and Fire Ant nectar. If not enough - then alcohol (in some cases you need int =<2). Dixon's Whiskey stacks with other alcohol (check top of this page). 05:32, May 14, 2011 (UTC)
I'm going to try stacking various kinds of alcohol, because not all alcohols seem to be equal. For example, Absinthe gives +1Perception rather than +1Strength, so I'm curious if it'll stack, since it's apparently not your average booze. Likewise, Moonshine is noted as not being tied to survival skill level, along with having 2x the typical alcohol effects. I'll let you all know once I've played with it a bit. 07:57, June 21, 2011 (UTC)
Results are in! Absinthe doesn't stack separately from other stuff like Beer, but if you want to drop Intelligence, try a combo of any of the following--misc. alcohol (-1 or more based on survival), Moonshine (-2), Dixon's whiskey (-2 or more based on survival), Ant nectar (-2), Fire ant nectar (-3). Enjoy being totally hopped up and dumb as a stump. 09:28, June 21, 2011 (UTC)

speaking latin

I noticed that some dialogue options (int checks) involved speaking in latin (specifically during the silent treatment) but sometimes you have to (with the same int) ask for a translation, I just think it is odd. Personally however, I think that high int characters should have the ability to speak latin during dialogue such as responding to gannons "there is nothing new under the sun" with some cleaver latin response.