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{{For|the Brotherhood of Steel character|Melissa Watkins}}
==Most Powerful weapon?==
 
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{{Infobox character
This is the MOST powerful melee weapon in the game isn't it?
 
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|games =FNV
:Not at all. The shishkebab deals more damage and has the same effect(40 damage at 100 melee skill). If you get the pyromaniac perk then the shishkebab get 60 damage. Overkill.
 
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|image =Melissa_Lewis.jpg
::It is however, the coolest. [[Special:Contributions/71.224.189.253|71.224.189.253]] 02:11, 3 February 2009 (UTC)
 
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|race =[[Human]], Hispanic
::::Hmmmm technically when scoring a critical (or sneak attack critcal), Jingwei's Shock Sword is more powerful because it is an instakill by disintegrating the opponent. It could be argued therefore that Jingwei's Shock Sword is more suited for stealth characters (perfect to use with the Chinese Stealth Armor you find with the sword), while the Shishkebab is more suited for "tank" players who don't mind possibly taking damage to deal massive damage.
 
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|gender =Female
::::Not true. The disintegration is just an effect of a critical-hit kill. Shishkebab still has a higher damage.
 
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|affiliation =[[Great Khans]]
::::::The [[Shishkebab]]'s damage (especially with the [[Pyromaniac]] perk) is monstrous and dwarfs that of the shock sword. In fact for stealthy characters it can kill almost anything with one sneak attack critical.--[[User:Clean Up|Clean Up]] 21:34, 17 February 2009 (UTC)
 
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|role =Drug courier
Shishkebab *doesn't* do 40 damage @ 100 melee skill- it only deals 35. If the user is getting 40 damage, that's because he has 10 Str (resulting in a +5 melee damage bonus), and in that case, Jingwei's would deal 40 as well. If you have Pyromaniac, then Shishkebab will be 50% stronger than Jingwei's, but if you *don't* (if, perhaps, you're not a melee character, you're just looking to add a melee weapon to save ammo), then Jingwei's actually comes out ever so slightly ahead because it deals +25 damage on critical instead of Shishkebab's +24. Also, it has a very slightly higher durability (or near-infinite durability if you take advantage of the glitch to steal the sword directly from Jingwei rather than getting it from the storage room). Game mechanics aside, though (Shish = better with Pyro, both = essentially the same without, with a slight edge to Jingwei's), Jingwei's looks a lot cooler (no dorky backpack + oven mitt) and you never have to worry about accidentally immolating yourself when you set off gas leaks.[[User:Some Sort|Some Sort]] 20:06, 20 February 2009 (UTC)
 
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|location =[[Great Khan Encampment]]
:Oh, and personally, I think Deathclaw Gauntlet is stronger than EITHER, but Jingwei's is still the coolest (unless you count the Trench Knife). [[User:Some Sort|Some Sort]] 20:06, 20 February 2009 (UTC)
 
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|family =[[Chomps Lewis]] - Father
::Also, the unique Ripper, Jack, has an insane real-time combat damage output because of how often it checks for critical hit successes. Not sure how it compares, but it's certainly worth including in the discussion. [[Special:Contributions/68.49.187.181|68.49.187.181]] 04:10, 21 February 2009 (UTC)
 
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|quests =[[Don't Make a Beggar of Me]]<br />[[Oh My Papa]]
:::Jack >> Shishkebab in real-time combat. Shishkebab is still better for sneak attacks though, which is pretty retarded considering you're sneaking up on people with a goddamn FLAMING SWORD. Haven't played much the Deathclaw gauntlet, but I'm not impressed with its performance in real-time, on paper its dps is a little over half of the Shishkebab's, let alone Jack. But you can hit 100% crit rate in VATS without Ninja so you can abuse paralyzing palm + grim reaper's sprint. It's too bad there's no Pyromaniac equivalent for the shocksword, since it actually looks cool unlike the shish. [[User:Athenau|Athenau]] 20:21, 22 February 2009 (UTC)
 
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|alignment =Neutral
::::*I would have to disagree. Holding an enemy in the same place with Jack is hard. If you can master that, then it might just be as good as the shish, however with pyromaniac the shishkebab whipps Jack. The deathclae gauntlet is the best providing that you spend all those points on iron fist. But if you're a gunner who wants a good weapon for melee, it would be better to pick the shishkebab/pyromaniac path rather than the DCG/iron fist path (since the latter is very demanding in perks).--[[User:Grandmaster Chen|Grandmaster Chen]] 20:52, 13 March 2009 (UTC)
 
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|actor =[[Zoë Bell]]
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|baseid ={{ID|000e595c}}
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|refid ={{ID|000e5e51}}
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}}{{Games|FNV}}
   
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{{Quotation|Don't leave a trail.|Melissa|''[[Fallout: New Vegas]]''}}
   
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'''Melissa Lewis''' is a [[Great Khans|Great Khan]] living in the [[Mojave Wasteland]] in the year [[Timeline#2281|2281]].
Just a minor not, but the v3 Shishkebab has a higher durability than the Jingwei Shocksword.
 
:I don't think it does. If I understand correctly, adding extra copies of a schematic only increases STARTING durability, not maximum durability. Starting durability = Maximum durability * (repair skill/100) * X, where X = .75 for v1, 1 for v2, or 1.25 for v3. So with only 1 copy, it's impossible to create a 100% durability Shishkebab, while with 3 schematics, you only need 80 repair to create a maxed out weapon. Someone please correct me if I'm wrong. [[User:Some Sort|Some Sort]] 06:21, 22 February 2009 (UTC)
 
   
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==Background==
With 3 schematics and a maxed out repair skill, I'm pretty sure the custom weapon will actually have a higher max durability then with the previous models. --[[User:Clean Up|Clean Up]] 22:36, 22 February 2009 (UTC)
 
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Melissa is the daughter of [[Chomps Lewis]] and a member of the Great Khans. She was not born a Khan, but joined them after going through harsh initiation rituals. She and two other Khans are awaiting a [[chems]] shipment at the [[Great Khan encampment]] above [[Quarry Junction]].
   
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==Interactions with the player character==
==Since it deals shock damage...==
 
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===Interactions overview===
Does that mean that the sword deals extra damage against robots? I'm saying this because "[[The Shocker]]" deals extra shock damage to robots (but not anyone else). --[[User:Clean Up|Clean Up]] 21:13, 17 February 2009 (UTC)
 
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{{Interactions FNV
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|essential =no
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|temp companion =no
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|perm companion =no
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|perk =-
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|wares =-
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|caps =-
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|max condition =-
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|heal =no
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|cure addiction =no
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|cure radiation =no
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|rent =-
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|items modified =-
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|quests started =*[[Don't Make a Beggar of Me]]
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|quests involved =*[[Oh My Papa]]
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}}
   
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===Quests===
The only way to tell would be to check via console on a PC version of the game.
 
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* [[Don't Make a Beggar of Me]]: Melissa needs to deliver a shipment of chems, but she and her crew couldn't get past the deathclaws, so she sends you on the errand.
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* [[Oh My Papa]]: Melissa is one of four people that [[Papa Khan]] will listen to, meaning she can tell him that the alliance between Great Khans and Caesar's Legion is a bad idea.
   
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==Inventory==
Doesn't the shocker ingame say that it does more damage to machines? If that the case then wouldn't the sword also state that too? I guess it could also be a hidden advantage and the only way of knowing would be to chack using the computer like the person said above. [[User:Reflect|Reflect]] 02:44, 23 February 2009 (UTC)
 
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{{Inventory
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|apparel =[[Great Khan armored leather]]
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|weapon =[[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
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|otheritem =-
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|ondeath =-
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}}
   
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==Notes==
I know that, which is why I asked if someone could check it. --[[User:Clean Up|Clean Up]] 00:11, 24 February 2009 (UTC)
 
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* If the Courier has still the quest "[[They Went That-a-Way]]", you have the option to ask if her accompanying Great Khans were with [[Benny]]. She will tell you that they didn't or they would tell her.
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* Melissa has a New Zealand accent.
   
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==Appearances==
:I thought you would know, but for some reason it didn't sound like it so I thought I would add my two cents just for the hell of it ;) [[User:Reflect|Reflect]] 03:50, 24 February 2009 (UTC)
 
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Melissa Lewis appears only in ''[[Fallout: New Vegas]]''.
   
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[[Category:Fallout: New Vegas characters]]
==In Defense of the Shocksword==
 
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[[Category:Khan characters]]
While I am sure some higher level and experience players feel upset, cheated, or fooled about the Shocksword, I would just like to point out a number of factors some people here have already noted that make the Shocksword still a very useful weapon despite the Shishkebab's superior damage and durability if boasting 100 Repair, 60 Explosives, 3 schematics, and Pyromaniac, all four which only higher level players would have access to. Without those four key aspects, the Shocksword in fact would have higher durability, damage, no chance of setting off gas leaks, and easier accessibility early in the game. Overall it seems the Shocksword was intended to be superior to the Shishkebab when first starting (or restarting) the game up until around level 12 or even later, and even then it is still nearly against the Shishkebab aside from durability if people didn't use Pyromaniac if they don't specialize in Melee Weapons.
 
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[[Category:Human characters]]
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[[Category:Raiders]]
   
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[[ru:Мелисса]]
The player overall has two choices if deciding between the Shocksword and Shishkebab: invest points in the two skills needed, caps, and perk needed to have the most powerful Shishkebab possible, or beat the DLC to gain access to the Shocksword. While hardcore Melee build characters will probably be willing to invest in what is needed for the maxed out Shishkebab, overall the Shocksword seems to be better than the Shishkebab for those who want to use their points for other skills and use the extra perk slot for something else.
 

Revision as of 00:17, 27 May 2012

 
Gametitle-FNV
Gametitle-FNV
Don't leave a trail.— Melissa, Fallout: New Vegas

Melissa Lewis is a Great Khan living in the Mojave Wasteland in the year 2281.

Background

Melissa is the daughter of Chomps Lewis and a member of the Great Khans. She was not born a Khan, but joined them after going through harsh initiation rituals. She and two other Khans are awaiting a chems shipment at the Great Khan encampment above Quarry Junction.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.

Quests

  • Don't Make a Beggar of Me: Melissa needs to deliver a shipment of chems, but she and her crew couldn't get past the deathclaws, so she sends you on the errand.
  • Oh My Papa: Melissa is one of four people that Papa Khan will listen to, meaning she can tell him that the alliance between Great Khans and Caesar's Legion is a bad idea.

Inventory

Apparel Weapon Other items On death
Great Khan armored leather Hunting rifle - -

Notes

  • If the Courier has still the quest "They Went That-a-Way", you have the option to ask if her accompanying Great Khans were with Benny. She will tell you that they didn't or they would tell her.
  • Melissa has a New Zealand accent.

Appearances

Melissa Lewis appears only in Fallout: New Vegas.