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Most Powerful weapon?

This is the MOST powerful melee weapon in the game isn't it?

Not at all. The shishkebab deals more damage and has the same effect(40 damage at 100 melee skill). If you get the pyromaniac perk then the shishkebab get 60 damage. Overkill.
It is however, the coolest. 71.224.189.253 02:11, 3 February 2009 (UTC)
Hmmmm technically when scoring a critical (or sneak attack critcal), Jingwei's Shock Sword is more powerful because it is an instakill by disintegrating the opponent. It could be argued therefore that Jingwei's Shock Sword is more suited for stealth characters (perfect to use with the Chinese Stealth Armor you find with the sword), while the Shishkebab is more suited for "tank" players who don't mind possibly taking damage to deal massive damage.
Not true. The disintegration is just an effect of a critical-hit kill. Shishkebab still has a higher damage.
The Shishkebab's damage (especially with the Pyromaniac perk) is monstrous and dwarfs that of the shock sword. In fact for stealthy characters it can kill almost anything with one sneak attack critical.--Clean Up 21:34, 17 February 2009 (UTC)
I think that jingwei's sword does do instant death mainly because of my current character I was goofing with. She is a stealth character using the chinese stealth suit and is level 18 she only has 24 melee skill and about 6 strength. Today I was playing on normal and snuck up on a giant radscorpion (which has 360 health according to the wiki) and insta-disintegrated it there was another giant radscorpion nearby and I did the same thing. They were both at full health so I shouldn't be able to kill them in one hit even with a stealth crit since that puts my damage at 106 (28+ 25(crit+)) = 53 x 2 = 106 I believe unless my math is wrong. I plan on testing on some of the higher level monsters that broken steel added because if it isn't insta-gib it has some kind of strange crit multiplier or a much higher crit+ dmg than what we currently believe it to be. If anyone else has a low melee sneak character I would appreciate if you tested this a little for all I know this could just be a bug of some sort.

Shishkebab *doesn't* do 40 damage @ 100 melee skill- it only deals 35. If the user is getting 40 damage, that's because he has 10 Str (resulting in a +5 melee damage bonus), and in that case, Jingwei's would deal 40 as well. If you have Pyromaniac, then Shishkebab will be 50% stronger than Jingwei's, but if you *don't* (if, perhaps, you're not a melee character, you're just looking to add a melee weapon to save ammo), then Jingwei's actually comes out ever so slightly ahead because it deals +25 damage on critical instead of Shishkebab's +24. Also, it has a very slightly higher durability (or near-infinite durability if you take advantage of the glitch to steal the sword directly from Jingwei rather than getting it from the storage room). Game mechanics aside, though (Shish = better with Pyro, both = essentially the same without, with a slight edge to Jingwei's), Jingwei's looks a lot cooler (no dorky backpack + oven mitt) and you never have to worry about accidentally immolating yourself when you set off gas leaks.Some Sort 20:06, 20 February 2009 (UTC)

Actually, you do have to worry about that, because, while simply holding or swinging the sword will not set off a gas leak, hitting an enemy with it will.
Oh, and personally, I think Deathclaw Gauntlet is stronger than EITHER, but Jingwei's is still the coolest (unless you count the Trench Knife). Some Sort 20:06, 20 February 2009 (UTC)
Also, the unique Ripper, Jack, has an insane real-time combat damage output because of how often it checks for critical hit successes. Not sure how it compares, but it's certainly worth including in the discussion. 68.49.187.181 04:10, 21 February 2009 (UTC)
Jack >> Shishkebab in real-time combat. Shishkebab is still better for sneak attacks though, which is pretty retarded considering you're sneaking up on people with a goddamn FLAMING SWORD. Haven't played much the Deathclaw gauntlet, but I'm not impressed with its performance in real-time, on paper its dps is a little over half of the Shishkebab's, let alone Jack. But you can hit 100% crit rate in VATS without Ninja so you can abuse paralyzing palm + grim reaper's sprint. It's too bad there's no Pyromaniac equivalent for the shocksword, since it actually looks cool unlike the shish. Athenau 20:21, 22 February 2009 (UTC)
  • I would have to disagree. Holding an enemy in the same place with Jack is hard. If you can master that, then it might just be as good as the shish, however with pyromaniac the shishkebab whipps Jack. The deathclae gauntlet is the best providing that you spend all those points on iron fist. But if you're a gunner who wants a good weapon for melee, it would be better to pick the shishkebab/pyromaniac path rather than the DCG/iron fist path (since the latter is very demanding in perks).--Grandmaster Chen 20:52, 13 March 2009 (UTC)
Have you actually tried these weapons with a high crit rate? Jack instagibs things, period. Nothing else comes close. And the deathclaw gauntlet might be decent against armored enemies, but it swings too damn slow to compete dps-wise, even critting on every hit, plus the blocking animation takes way too much of the screen. Athenau 02:23, 8 May 2009 (UTC)


Just a minor not, but the v3 Shishkebab has a higher durability than the Jingwei Shocksword.

I don't think it does. If I understand correctly, adding extra copies of a schematic only increases STARTING durability, not maximum durability. Starting durability = Maximum durability * (repair skill/100) * X, where X = .75 for v1, 1 for v2, or 1.25 for v3. So with only 1 copy, it's impossible to create a 100% durability Shishkebab, while with 3 schematics, you only need 80 repair to create a maxed out weapon. Someone please correct me if I'm wrong. Some Sort 06:21, 22 February 2009 (UTC)

With 3 schematics and a maxed out repair skill, I'm pretty sure the custom weapon will actually have a higher max durability then with the previous models. --Clean Up 22:36, 22 February 2009 (UTC)

I actually use the sim version of the shock sword (gary 23 glitch) over the shishkebab. the damage difference isnt all that much, and the fact that it has unlimited durability so I dont have to waste time finding motorcycle gas tanks, etc to make spare parts every time the thing gets low on durability makes it worth the damage loss. Just my two cents, and yes I'm a cheater :P WouldYouKindly 02:31, 30 June 2009 (UTC)

Since it deals shock damage...

Does that mean that the sword deals extra damage against robots? I'm saying this because "The Shocker" deals extra shock damage to robots (but not anyone else). --Clean Up 21:13, 17 February 2009 (UTC)

The only way to tell would be to check via console on a PC version of the game.

Doesn't the shocker ingame say that it does more damage to machines? If that the case then wouldn't the sword also state that too? I guess it could also be a hidden advantage and the only way of knowing would be to chack using the computer like the person said above. Reflect 02:44, 23 February 2009 (UTC)

I know that, which is why I asked if someone could check it. --Clean Up 00:11, 24 February 2009 (UTC)

I thought you would know, but for some reason it didn't sound like it so I thought I would add my two cents just for the hell of it ;) Reflect 03:50, 24 February 2009 (UTC)

In Defense of the Shocksword

While I am sure some higher level and experience players feel upset, cheated, or fooled about the Shocksword, I would just like to point out a number of factors some people here have already noted that make the Shocksword still a very useful weapon despite the Shishkebab's superior damage and durability if boasting 100 Repair, 60 Explosives, 3 schematics, and Pyromaniac, all four which only higher level players would have access to. Without those four key aspects, the Shocksword in fact would have higher durability, damage, no chance of setting off gas leaks, and easier accessibility early in the game. Overall it seems the Shocksword was intended to be superior to the Shishkebab when first starting (or restarting) the game up until around level 12 or even later, and even then it is still nearly against the Shishkebab aside from durability if people didn't use Pyromaniac if they don't specialize in Melee Weapons.

The player overall has two choices if deciding between the Shocksword and Shishkebab: invest points in the two skills needed, caps, and perk needed to have the most powerful Shishkebab possible, or beat the DLC to gain access to the Shocksword. While hardcore Melee build characters will probably be willing to invest in what is needed for the maxed out Shishkebab, overall the Shocksword seems to be better than the Shishkebab for those who want to use their points for other skills and use the extra perk slot for something else.

Well pyromaniac only uses up one perk slot, it isn't much. I'd say it's worth it. As for skill points, just invest in the comprehension perk, read every skillbook you find and grab the melee bobblehead.--Grandmaster Chen 20:56, 13 March 2009 (UTC)
Like I said higher level Melee fans will most likely be willing to put the effort into maxing out the Shishkebab.
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