https://fallout.fandom.com/wiki/Talk:Lifegiver?feed=atom&action=history
Talk:Lifegiver - Revision history
2024-03-28T08:31:59Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2996282&oldid=prev
67.172.42.119: /* Is the bonus hp per level version retroactive? */
2019-02-14T01:49:40Z
<p><span dir="auto"><span class="autocomment">Is the bonus hp per level version retroactive?</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The article is clear that you get the bonus hp in FO 1/2/tactics/RPG for the level you take the perk at, but it's really vague as to whether it's retroactively applied for the previous levels or not.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The article is clear that you get the bonus hp in FO 1/2/tactics/RPG for the level you take the perk at, but it's really vague as to whether it's retroactively applied for the previous levels or not.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- It's not retroactive in Tactics.</div></td>
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67.172.42.119
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2775281&oldid=prev
Jspoelstra at 13:43, 21 August 2017
2017-08-21T13:43:04Z
<p></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Who doesn't love free hitpoints?-Accountless Avenger</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:I don't think I'd consider one perk point "free."</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>::Plus the amount of hitpoints added is lame.--[[User:Grandmaster Chen|Grandmaster Chen]] 17:02, September 6, 2009 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Is HP like DR? ==</div></td>
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Jspoelstra
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2775228&oldid=prev
2001:56A:73BC:1400:7970:E381:9320:8CD2: /* Is the bonus hp per level version retroactive? */ new section
2017-08-21T07:50:19Z
<p><span dir="auto"><span class="autocomment">Is the bonus hp per level version retroactive?: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The icons themselves already exist, top right corner of the article. As for how is someone supposed to know, that comes down to structure and phrasing. [[User:Agent c|Agent c]] ([[User talk:Agent c|talk]]) 20:30, March 11, 2015 (UTC)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The icons themselves already exist, top right corner of the article. As for how is someone supposed to know, that comes down to structure and phrasing. [[User:Agent c|Agent c]] ([[User talk:Agent c|talk]]) 20:30, March 11, 2015 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Is the bonus hp per level version retroactive? ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The article is clear that you get the bonus hp in FO 1/2/tactics/RPG for the level you take the perk at, but it's really vague as to whether it's retroactively applied for the previous levels or not.</div></td>
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2001:56A:73BC:1400:7970:E381:9320:8CD2
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2241690&oldid=prev
Agent c: /* We need icons or some system to succinctly differentiate between Fallout games */
2015-03-11T20:30:55Z
<p><span dir="auto"><span class="autocomment">We need icons or some system to succinctly differentiate between Fallout games</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The section where Fallout 3 and Fallout: New Vegas are blended together is potentially confusing and misinformative. I say "potentially" because it's not confusing for an expert on either or both games, or who is an expert in one and has a general understanding of the other. The wiki is made for anyone else, however. So how is someone supposed to know that Survival and Implants are only part of New Vegas? Instead of making separate sections with redundant information, we should have a little icon that represents New Vegas, and one that represents Fallout 3, as well as one for the other Fallout games. Barring that, we could use a superscript "NV" for New Vegas, a superscript "3" for Fallout 3, etc. But that doesn't seem to be common practice yet, and so will frequently be removed when utilized. I don't know how to get a thing like that going, but something needs to happen.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The section where Fallout 3 and Fallout: New Vegas are blended together is potentially confusing and misinformative. I say "potentially" because it's not confusing for an expert on either or both games, or who is an expert in one and has a general understanding of the other. The wiki is made for anyone else, however. So how is someone supposed to know that Survival and Implants are only part of New Vegas? Instead of making separate sections with redundant information, we should have a little icon that represents New Vegas, and one that represents Fallout 3, as well as one for the other Fallout games. Barring that, we could use a superscript "NV" for New Vegas, a superscript "3" for Fallout 3, etc. But that doesn't seem to be common practice yet, and so will frequently be removed when utilized. I don't know how to get a thing like that going, but something needs to happen.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--[[User:AbsentCollaborator|AbsentCollaborator]] ([[User talk:AbsentCollaborator|talk]]) 20:02, March 11, 2015 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>--[[User:AbsentCollaborator|AbsentCollaborator]] ([[User talk:AbsentCollaborator|talk]]) 20:02, March 11, 2015 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The icons themselves already exist, top right corner of the article. As for how is someone supposed to know, that comes down to structure and phrasing. [[User:Agent c|Agent c]] ([[User talk:Agent c|talk]]) 20:30, March 11, 2015 (UTC)</div></td>
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Agent c
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2241689&oldid=prev
AbsentCollaborator: /* We need icons or some system to succinctly differentiate between Fallout games */ new section
2015-03-11T20:02:00Z
<p><span dir="auto"><span class="autocomment">We need icons or some system to succinctly differentiate between Fallout games: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Special:Contributions/85.225.38.147|85.225.38.147]] 08:40, 1 August 2009 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Special:Contributions/85.225.38.147|85.225.38.147]] 08:40, 1 August 2009 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== We need icons or some system to succinctly differentiate between Fallout games ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The section where Fallout 3 and Fallout: New Vegas are blended together is potentially confusing and misinformative. I say "potentially" because it's not confusing for an expert on either or both games, or who is an expert in one and has a general understanding of the other. The wiki is made for anyone else, however. So how is someone supposed to know that Survival and Implants are only part of New Vegas? Instead of making separate sections with redundant information, we should have a little icon that represents New Vegas, and one that represents Fallout 3, as well as one for the other Fallout games. Barring that, we could use a superscript "NV" for New Vegas, a superscript "3" for Fallout 3, etc. But that doesn't seem to be common practice yet, and so will frequently be removed when utilized. I don't know how to get a thing like that going, but something needs to happen.</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>--[[User:AbsentCollaborator|AbsentCollaborator]] ([[User talk:AbsentCollaborator|talk]]) 20:02, March 11, 2015 (UTC)</div></td>
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AbsentCollaborator
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2232179&oldid=prev
Gunnybot: Changing link, removed: {{talkpage|forum=Fallout: New Vegas general discussion|forum2=Fallout: New Vegas gameplay help}}
2015-02-03T03:27:58Z
<p>Changing link, removed: {{talkpage|forum=Fallout: New Vegas general discussion|forum2=Fallout: New Vegas gameplay help}}</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Who doesn't love free hitpoints?-Accountless Avenger</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Who doesn't love free hitpoints?-Accountless Avenger</div></td>
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Gunnybot
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=2230039&oldid=prev
Gunnybot: Changing link
2015-02-02T22:36:01Z
<p>Changing link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:36, 2 February 2015</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Who doesn't love free hitpoints?-Accountless Avenger</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Who doesn't love free hitpoints?-Accountless Avenger</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I don't think I'd consider one perk point "free."</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I don't think I'd consider one perk point "free."</div></td>
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Gunnybot
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=343577&oldid=prev
Grandmaster Chen at 17:02, 6 September 2009
2009-09-06T17:02:33Z
<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Who doesn't love free hitpoints?-Accountless Avenger</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I don't think I'd consider one perk point "free."</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I don't think I'd consider one perk point "free."</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>::Plus the amount of hitpoints added is lame.--[[User:Grandmaster Chen|Grandmaster Chen]] 17:02, September 6, 2009 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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Grandmaster Chen
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=299728&oldid=prev
85.225.38.147: /* Is HP like DR? */
2009-08-01T08:41:33Z
<p><span dir="auto"><span class="autocomment">Is HP like DR?</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, there aren't really any situations I can think of where you have to choose between Lifegiver and DR. Though DR is much more valuable than HP, Lifegiver ''will'' add between 5% (at lvl 30) and 9% (with End 6 at lvl 12) to your effective HP. Whether you think this is worth it is up to you.--[[Special:Contributions/79.76.218.200|79.76.218.200]] 22:17, 17 May 2009 (UTC)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, there aren't really any situations I can think of where you have to choose between Lifegiver and DR. Though DR is much more valuable than HP, Lifegiver ''will'' add between 5% (at lvl 30) and 9% (with End 6 at lvl 12) to your effective HP. Whether you think this is worth it is up to you.--[[Special:Contributions/79.76.218.200|79.76.218.200]] 22:17, 17 May 2009 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Yes, this is because DR like armor in many games works in inverse, 70% DR means you take 30% damage, an extra 5% here means 25% damage taken. However with lower starting DR an increase wouldn´t be as noticeable percentwise. The perk is still useful IMO, at least if you roleplay like me and try really hard not to die. These hitpoints cannot be given by skilling up which many other perks can.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Yes, this is because DR like armor in many games works in inverse, 70% DR means you take 30% damage, an extra 5% here means 25% damage taken. However with lower starting DR an increase wouldn´t be as noticeable percentwise<ins style="font-weight: bold; text-decoration: none;"> (and with damage that ignores DR)</ins>. The perk is still useful IMO, at least if you roleplay like me and try really hard not to die. These hitpoints cannot be given by skilling up which many other perks can.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Special:Contributions/85.225.38.147|85.225.38.147]] 08:40, 1 August 2009 (UTC)</div></td>
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85.225.38.147
https://fallout.fandom.com/wiki/Talk:Lifegiver?diff=299727&oldid=prev
85.225.38.147 at 08:40, 1 August 2009
2009-08-01T08:40:44Z
<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, there aren't really any situations I can think of where you have to choose between Lifegiver and DR. Though DR is much more valuable than HP, Lifegiver ''will'' add between 5% (at lvl 30) and 9% (with End 6 at lvl 12) to your effective HP. Whether you think this is worth it is up to you.--[[Special:Contributions/79.76.218.200|79.76.218.200]] 22:17, 17 May 2009 (UTC)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, there aren't really any situations I can think of where you have to choose between Lifegiver and DR. Though DR is much more valuable than HP, Lifegiver ''will'' add between 5% (at lvl 30) and 9% (with End 6 at lvl 12) to your effective HP. Whether you think this is worth it is up to you.--[[Special:Contributions/79.76.218.200|79.76.218.200]] 22:17, 17 May 2009 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Yes, this is because DR like armor in many games works in inverse, 70% DR means you take 30% damage, an extra 5% here means 25% damage taken. However with lower starting DR an increase wouldn´t be as noticeable percentwise. The perk is still useful IMO, at least if you roleplay like me and try really hard not to die. These hitpoints cannot be given by skilling up which many other perks can.</div></td>
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85.225.38.147