Talk:Lucky shades (Fallout 3)

From The Vault - Fallout Wiki
Jump to: navigation, search
Talkpage.png
This talk page is only for discussing improvements to the page "Lucky shades (Fallout 3)".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

The article states that the store has at least one of every ingredient for customs weapons. Is there a deathclaw hand here? --JoranK 15:31, 19 December 2008 (UTC)

Skill raising 'bug'[edit source]

This isn't a bug. Your Luck stat is supposed to contribute its value to all your skills. —Chaos5023 07:34, 4 January 2009 (UTC)

Actually, this happened to me too. When I equip them, I get a plus next to ALL my skills. When several of my friends found them the Shades DID NOT do this for them. I Think this is a bug. - Anonymous 02:24, 9 January 2009

One point of luck provides a bonus of half a point in all skills, rounded up. So if some skill as 10, it will raise it to 11 (10.5 rounded up), but if that skill is already at 10.5 due to some other +1 luck effect, it will raise it to a (natural) 11, and thus not boost it at all. There's still no bug here I can see. Bsdasym 00:12, 10 January 2009 (UTC)

About Deletion[edit source]

I deleted the statement saying the glasses do not take damage, as they have for me and i have had to repair them several times. Go ahead and put it back if I'm wrong. (I have low repair skill)

I have had these glasses on my character over several characters, and have never noticed a time where the Lucky Shades were damaged.--Hollow Points 20:07, December 9, 2009 (UTC)Hollow Points

I have 70+ repair. They damage for me (but quite slow). I have the newest patches on the XB360.86.16.163.55 02:43, January 11, 2010 (UTC)

'forever' shades[edit source]

If you wear Lucky shades with Raider_Blastmaster_Helmet, so they will have no damage at all. Helmet can be broken :) Kelebmel 16:54, June 29, 2010 (UTC)