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--[[User:Dwfuji|Dwfuji]] 15:57, 14 May 2009 (UTC)
 
--[[User:Dwfuji|Dwfuji]] 15:57, 14 May 2009 (UTC)
 
Actually the panty-selling machines in Japan *were* offensive to their population. The japanese police scrambled to find a justification to remove them, and within days did remove the machines and charged the owners with illegal reselling of used items (they actually had only a license to sell 'new' items).{{unsigned}}
 
 
WAT? WTF is going on. i honestly have no clue where this conversation is going. Nor do i want to. --[[User:DragonJTS|DragonJTS]]<sup>[[User talk:DragonJTS|Leave me a message]]</sup> 18:19, 8 June 2009 (UTC)
 
   
 
==Mister Break==
 
==Mister Break==

Revision as of 16:27, 2 July 2009

Anyone know why Burke's not in the Japanese version - or if there's a reason at all? Revelation-23 14:07, 11 November 2008 (UTC)

Just a guess... but I'd think they were trying to avoid offending people somehow. Japan was the only country to have been attacked with atomic weapons so far in history. I wonder if you can get the Tenpenny Suite in that version, and if so how? ... whoops, just noticed the referenced article there " http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan ", but it still does not answer the question about the suite. 218.110.232.223 12:16, 12 November 2008 (UTC)

Makes sense, but at the same time... it doesn't. I'm sure there's a lot of stuff people might find offensive in Fallout, or many other games for that matter.
One comment made on that article linked you linked to mentioned something about playing a game involving Pearl Harbor from the Japanese point of view. Maybe if an American developer did that, but if it were a game from Japanese developers, it might not go over so well. Or if Wolfenstein 3D, Return To Castle Wolfenstein and the upcoming Wolfenstein were made by Germans instead of Americans. Something like that.
I don't know, maybe it's a double standard or something?
Revelation-23 03:33, 13 November 2008 (UTC)

It does make sense, the Japanese are the only people who actually got hit with one of these things, so they're really be pissed at it being trivialized in a game. I'm surprised they wouldn't get pissed about the mini-nukes; in fact all the people in Fallout 1&2 would be just as outraged, and I can't imagine anyone detonating one without getting torn to pieces and fed to the molerats.

It's paranoia and double standards - I can't honestly see how a country that produced guro, loli porn and machines with used high schooler panties can get offended at something so trivial as a nuke.
Imagine DEFCON censored. Shaur M. S. Grizlin 00:35, 21 November 2008 (UTC)
The fact that you consider sexual perversion on par with a nuclear attack from which innocent people are still suffering today is hilarious(ly sad). 162.83.143.90 17:18, 29 November 2008 (UTC)
Take your pick. Obscene violence or obscene pornography? Place your bets people. 99.238.107.110 01:32, 13 February 2009 (UTC)

Can't find Mr. Burke

I never found Mr. Burke in my game, and after disarming the bomb I'm worried that I never will be able to find him. Where does he go after you disarm the bomb? Did you have to have talked to him before disarming it? – Kentyman 04:08, 16 November 2008 (UTC)

Yeah, I disarmed the Megaton Bomb too and Mr. Burke seems to have disappeared. He's not in his chair and he's not at Tenpenny Tower either I think. I talked to him about the bomb and I said no. I then disarmed the bomb. Now, I can't find him anywhere. Does anyone know where he went? Super Mario 126 00:17, 21 November 2008 (UTC)
He disappears. Kind of fits Beth's approach to gaming :( Shaur M. S. Grizlin 00:33, 21 November 2008 (UTC)
I think thats a bit harsh. It actually makes sense when you think about it objectively. The bomb being disarmed is no secret, and he's only there to nuke the town, he's got no reason to hang around. Agent c 01:57, 21 November 2008 (UTC)
Even if you can come up with some reasonable explanation for why he should disappear, there should be some way to find this out in-game. As it is, there are no dialogue options (with Tenpenny) about Burke at all. That plus the fact that Burke was Tenpenny's right hand man makes his mysterious vanishing seem more like a glitch than a feature.--TheSpoon 21:02, 2 January 2009 (UTC)
I don't see the problem with him disappearing; he's supposed to be a mysterious character. Adds to the mystique in my opinion (then again I'm just going on what you lot are saying, I blew him away at the first opportunity. I let him shoot Simms and then I shot him so I could get Simms' Chinese Assault Rifle ridiculously early in the game whilst getting rid of Burke who just plain annoyed me).

I would have just sent him back to Tenpenny Tower. I wanted to get back at him since I was out 100 caps because he had to shoot Simms.

He may have died on the way to the tower DragonJTS 06:19, 27 November 2008 (UTC)

Same thing happened to me. I disarmed the bomb, then went to kill Burke for his outfit, and he's gone. Also, my first playthrough, the hired assassins were at the Super Duper Mart, and had killed the Raiders out front, but this time, they were near Farragut station. So even though I didn't even talk to Burke, and instead went and disarmed the bomb, he's somehow sic'd his hired goons after me.
 λ
T 07:35, 29 April 2009 (UTC)

Behind the Scenes

I find the whole paragraph too speculative. He's based on 4 people so far? Which one is it? Get the facts straight or remove them all together. --85.10.50.127 17:20, 22 November 2008 (UTC)

Quite. None of the suggested references have any solid similarity to the character other than in name, and sometimes not even that (a Scottish serial killer? Birkins? seriously?). Burke is apparently a common enough name in history and fiction, so without an actual and well explained connection, this section is useless. Maktaka 23:20, 13 December 2008 (UTC)
I hate cult followings... burke is an imaginary character of bethesda software, sure he may be based off the creepy guy in the corner cubicle, but still. They probally picked a commonly used uncommon name just for this purpose. (And if you're going to try an make a connection... make a GOOD connection... one that actually makes sense) 64.238.178.124 01:36, 21 January 2009 (UTC)

need more info

In the alternate versions sections it mentions that Burke is not in the game, then goes on to say you can get the love letters with the black widow perk. I'd like to know how this is possible as he isnt there to use the perk on.

i still haven't gotten it

So i'd used the black widow perk and got the extra 500 caps outta burke. i blew up megaton and have now been residing at tenpenny for a week,and have not gotten any love letters. Is it a bug? 209.247.21.25 00:39, 30 November 2008 (UTC)

He gives the love letters Moriarty to pass it on to you. Since Moriarty went kaput along with Megaton, you can't get the love letters. If you used the black widow perk and disarm the bomb. Burke will send love letters and Talon mercs after you. 69.156.145.163 05:42, 6 December 2008 (UTC)
I haven't received any after 2 or so days and used the perk. He's not at the tower either. Is it possible he died en-route? --User 03:26, 11 December 2008 (UTC)

No.Burke did not die.It takes about till the first Talon mercs(if you're good karma)come to kill you.Then it seems that he starts to send you letters.(it was for me at least.But he hasn't sent any hitmen after me)

If I bring Lucas to Bruke, let Burke kill Lucas, and allow Burke to escape, will I ever see him again at Tenpenny? I already know about the hit squads he sends. -TunnelSnake 22:54, 1 December 2008 (UTC)

Burke and Tenpenny

Just an interesting note, has anyone else noticed that they often sleep in the same bed together? I found them that way several times looking for Tenpenny for various reasons. That is one dedicated bodyguard.

i did too,but when i went back they were dead,and they're corpses were in a rather odd position(guess which?) Werewolfhell 19:45, 21 January 2009 (UTC)


Burke & Himmler

So I was watching the Military channel today (I'm a war nerd), and they were doing a series on Hitler (and a WWII nerd), and his various personal security things, during which they frequently talked about Himmler. They frequently showed photographs of Himmler, but one grasped my eye: [1]. Is it just me or does Burke bear a striking resemblance to Heinrich Himmler? EDIT: Forgot my signature. Dirk Gently 01:27, 21 February 2009 (UTC)

sad

it really pisses me off that once you blow up megaton you never get a single dialog out of him other than "you should feel proud of your accomplishment"

i wish they had put in quests for TPT besides the ghoul one. who knows, maybe we'll get this in a later DLC.71.240.246.192 01:50, 17 March 2009 (UTC)

Mezzing Burke

I tried several times to enslave Burke, unloading about 40 Mesmetron rounds onto him each time.. I cant tell whether the mezz frenzy result was successful or if Burke was just freaking out at being attacked.. A couple of times when I was down to my last few rounds, I got the exploding head mezz result. However, I wasnt able to enslave Burke by mezzing him.

As a side note, I thought it was interesting that Roy Phillips joined me in my attack on Burke occasionally. In the Tenpenny Tower quest, I chose to get the Tower residents to allow the ghouls to move in. Consequently, since Burke was the only human in the building that Roy left alive, I assumed they may have struck a deal for Burke to be Roy's assistant. 67.172.16.255 03:41, 1 April 2009 (UTC)

I can't get it to work either, I don't think you can. Fat Man Spoon 16:06, 14 May 2009 (UTC)

pickpocket?

The article says burke steals stimpacks from you, but I didn't think NPCs could pickpocket? can anyone confirm this? 207.164.136.6 14:26, 27 April 2009 (UTC)

The only time I've ever heard or seen of an NPC taking an item forcefully from you is if you had stolen it from them first, etc. I strongly doubt the section of the article which states that Burke will steal from you seemingly randomly. --The Incendiary (talk) 15:05, 27 April 2009 (UTC)

Burkes weapons

Added a quick note - it seems (on PS3 anyway) that if you shoot the Silenced 10mm Pistol from Burke's hip -before- he draws it (after he's stood up to follow Simms out), he doesn't pull a knife as the page says, he just goes mano-a-mano with you (more fool him). Don't know if this happens on 360/PC or if it's a bug. Anyone else noticed this?

--Dwfuji 15:57, 14 May 2009 (UTC)

Mister Break

He's in the Point Lookout DLC. I added a info section about him in Mister Burke. Just add anything that you would think it needs. Nothing stupid, alright. --Fallout3Expert 21:14, 27 June 2009 (UTC)