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Talk:Mojave outpost

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Can someone please post how to get through that stupid gate? 71.246.64.121 02:57, October 22, 2010 (UTC) Never mind that, I used the console and the gate appears to literally lead nowhere. Guess that whole chunk of open territory really is useless space.

I found that gate too... thanks for the info. I wouldn't be surprised if that becomes some DLC later. --216.120.170.5 14:41, October 25, 2010 (UTC)

free repairs

I have the confirmed bachelor perk and did have it when i first talked to him.... yet he still charges me for the repairs...



It seems to "forget" that you flirted with him upon reload. As long as you don't reload, he'll keep repairing for free. Hopefully this rather minor bug gets fixed, as it actually has a pretty huge effect. (67.161.84.16 17:17, October 23, 2010 (UTC))

Glitch

I'm getting a glitch where i go to the mojave outpost, and walk up to the travelling merchant. i open the buying window, buy the playing cards he has ,and then hit x to pay for them, then it purchases them, and then freezes my xbox.

Geting this same issue on PC -Joker

Blue Screen Bug

inside the Bar/Barracks, where Cass is located every time i enter, my screen turns blue, everything becomes blue, and when i leave, it goes back to normal color and the screen shows that effect of 'chems wearing out'. anyone has this bug too? tks.

This happened to me as well, except when I went outside the color was black and white, and when I went back in, it was still blue. It eventually wore off on its own, and then came back. I have a theory, though. I just checked, and both Nuka-Cola Quartz disappeared (first one, then another. I checked my saves). I didn't grab/drink them but maybe being near enough to them (I grabbed the Duck and Cover shortly beforehand) triggered this bug/effect. DeathclawHugger 14:16, November 5, 2010 (UTC)

DLC?

I have a theory that Bethesda actually put this into the game as a sort of station for when you start Add onsCloudstrife133 07:30, October 28, 2010 (UTC)

This happens when a NPC drinks Nuka-Cola Quartz,a bug causes the player to gain night vision...

the quartz behind the chick who sells stuff. forgot her name, can be taken by NCR rangers and they can drink it, causing for some reason, your screen to turn blue.

This happends to me quite alot guys sometimes ill shoot great khahns and it will happen it sometimes happend 5 times a day and sometimes doesnt happen at all, its weird and there will be no quartz around it happend to me in Bloodbourne Cave too, idk it might just be an outlandish event thats why i havent even thought abvout posting as a glitch

User:Arturo Cerros 11:31, January 31, 2011 (UTC)

Only Ice Cold Nuka Cola in FO:NV

I found two Ice Cold Nuka Colas on the shelving unit behind the bartender (on the opposite side from the bartender on the upper shelf). Are these the only ones in FO:NV? I haven't seen any others. Also, the Ice Cold Nuka-Cola page only lists FO3 info.

Anyone see any other Ice Cold Nuka Colas out in NV? De stijl 03:07, November 1, 2010 (UTC)

Update - there are three bottles. There are two towards the center of the shelving unit and the third is at the left / NW end.De stijl 03:13, November 1, 2010 (UTC)

Are there really three bottles of Quartz, as the page currently asserts, or just two? Upon stepping into the Barracks for the first time, I see only two on the forward-facing shelves in front of me and no NPC helping themselves to a third that might explain the shortfall. To avoid any confusion, I should confirm that I have no trouble finding all three bottles of Ice Cold on the rear shelf. Zyburger 11:04, May 5, 2011 (UTC)

I have only ever found 2 Quartz in there also. I have played 3 times so far and each time there is only 2. I messaged the guy who said there was 3, he claims there is definitely 3. Either he is confusing the Mojave Outpost with another place or he is playing on a different console that for some reason has a different amount than the PS3 version. Timzamp 17:13, September 30, 2011 (UTC)

There are three at camp McCarran in a freezer. Should be in a corner with shelves full of junk food. --Adam Sizzler 07:21, May 19, 2011 (UTC)

The road through the outpost

A recently removed part of the article suggested that the road through the outpost might lead to Baja California. It doesn't. The road that leads through the gate is I-15, which takes you to Boneyard aka Los Angeles, CA. In the other direction, it leads to New Jerusalem and New Canaan, which is Salt Lake City and Ogden, Utah, respectively. --Kris User Hola.jpg 05:19, November 10, 2010 (UTC)

PC: Game crashes when buying cards from caravaners

Even after the latest patch this problem still exists, at least to me --89.138.143.22 22:17, December 25, 2010 (UTC)

GET THIS PEOPLE

I found some faint writing where the ants Ranger Jackson tells you about are on the road up to the outpost It reads: "DEAD! THE CENTRE CANNOT HOLD!" Anyone else see this? what do you guys make of it???

  • "The centre cannot hold" is from the poem "The Second Coming" by W.B. Yeats.

DLC Speculation

I take it that the "area players thought they would never see" comment on future DLC must refer to what is beyond the gate. Does anyone have any ideas which of the DLCs might be the one allowing players to explore what's beyond the gate? To be honest, I cannot understand why they decided to make a huge chunk of the map inaccessible. Seems like a huge waste of space and I have to say I was incredibly disappointed when I realised you can't go there. OutOfTimer Wanna chat? 02:39, March 10, 2011 (UTC)

Could it be that Obsidian meant to use this as transport to the Sierra Madre but they forgot to put this in?--Canadian Reject 04:37, July 23, 2011 (UTC)

Finally! Long 15 from Lonesome Road is surely the answer to my question, but the implementation of the whole idea is f***ing lousy at best. I love New Vegas and think it's a really great game (not nearly as great as Fallout 3, though). That being said, creating a huge-ass map with 40% of it inaccessible is a damn stupid move on Obsidian's part. OutOfTimer Wanna chat? 08:43, September 23, 2011 (UTC)