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Talk:NCR salvaged power armor

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Possibly the most useless armor in the game?

For Power Armor, it is remarkably useless. At 20, and -2 Agility, you might as well be saying "Hey! I'm slow! Shoot me!"

NCR engineering, what do you expect?

It's not power armor, you don't need training to wear it. Samiam22 03:42, April 2, 2011 (UTC)

Not the MOST useless, but certainly the least desirable. It isn't even cool looking. Chinese Stealth Armor in New Vegas is equally bunk.

03:15, April 22, 2011 (UTC)HelenaHanbazkt


Are the locations here correct for the X360? I did not encounter any at Camp Forlorn Hope or the Hoover Dam Offices - three were in the Hoover Dam Visitor's Center.

The locations can often be level oriented - they are a common sight in my game. Vault-BA 19:07, November 2, 2010 (UTC)


what exactly makes this "power" armor, it is salvaged from power armor, but I'm not so sure it's powered. it has -2 agility without any strength bonus, it is unaffected by the pulse gun, and the fewer armor plaits suggest that it was necessary to remove them so they could still walk in the suits, i don't think its powered --Katikar 16:51, November 4, 2010 (UTC)

It certainly has to be powered in some capacity, otherwise why bother with the giant power-pack to replace the microfusion pack? AFAIK, Power armor can't be moved at all if it's powered down- it's locked up. The only way to wear it would be to remove the entire power system and wear it like really heavy plate armor. So perhaps they stripped the original servos, and replaced them with their own, admittedly less effective ones. This would result in it having just enough power to move the joints, but not enough to boost your strength or make it comfortable to maneuver in. Can't explain the pulse gun thing personally, but I'm thinking the extra damage to power armor from the pulse gun comes from the power armor's mechanical systems frying the occupant, otherwise the armor would just lock up and that's that. The more mundane mechanical systems on this armor don't have that problem.--Resplendant Securitron 05:52, November 19, 2010 (UTC)

Actually, I believe it's not a power pack, but an NBC device that circulates the air in the armour and cools the interior. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 07:50, November 19, 2010 (UTC)
But that's already built into the suit, and they've specifically removed the original power pack and replaced it with this one.--Resplendant Securitron 06:19, December 28, 2010 (UTC)
The T-45d does not have a power pack, it runs entirely on rechargeable batteries. The "power pack" you are referring to is called "cylinders" in the .nif file, which leads me to believe that it's not an actual power pack, but simply a container for breathable air. They were likely swapped out for a standalone NBC/AC device to make wearing it fairly comfortable. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 11:53, December 28, 2010 (UTC)
The T-45d was initially conceived prior to Fallout 3 as being powered by Energy Cells, but given that it never has need of energy cells, and no one ever mentions such a thing in Fallout 3, and by the fact that it has the same "wheel" on the back as the T-51b (I've always though it was the seal to the MF pack) we can surmise that it uses a fusion pack just like the T-51. If you even look at the T-45d article it says that later versions were fitted with Fusion Packs because the use of Energy Cells was untenable. There is nothing to suggest that the pack on the back refers to an air conditioning system. Even if the use of "cylinders" did mean this, as opposed to just being the name of a fragment of a model, such a system would still need power. So there definitely IS a powerpack of some kind back there. So I think we should go with what we DO know. One- the arm servomotors have been removed. You can see a flexible material has replaced this, and the Recon armor shows through where the pauldrons should be. This is why it provides no strength bonus- it is definitely not powered at the arms. The servomotors at the legs however, look like they could still be perfectly operational. Leaving those running would reduce the power costs and still make wearing the armor bearable as the full weight of the contraption would not immobilize you. Now, why the AGL penalty if the legs are intact? Simply put, the T-45d has slow servomotors anyway- the intact T-45d has a -2 AGL penalty too. Now I submit to you that because the Salvaged Armor is only 5 WG lighter than the T-45d, its legs would have to be powered, otherwise you'd have a -3 AGL penalty instead of -2! At any rate, I think the info about it being a environmental system needs to go as there is no real evidence for it.--Resplendant Securitron 06:54, January 3, 2011 (UTC)
The T-45d in Van Buren never used up any energy cells either, yet it was specifically stated that it used them up, real fast. If Obsidian didn't want them to be one and the same, then why name them as such? The T-45d doesn't have a power pack. An older suit would have a larger power source than a newer, more modern T-51b, yet it does not. The only conclusion (actually supported by game evidence) is that it does not have a stand alone energy source. Your argument about agility penalties is irrelevant, as in Fo3 the T-51b is better than the far more advanced Enclave suits of armour. End result: the salvaged armour has an NBC/AC device. Not a power pack, since it simply isn't fitted for one. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 08:16, January 3, 2011 (UTC)

Considering the fact that Van Buren was never actually released, I think any claims as to what the T-45d would or would not have used in the final version of the game are ridiculous. Even so, the T-45d was only going to be in the tutorial of the game as a FLASHBACK, it wasn't even going to be an obtainable item in the main game. It is said that only the first versions used Energy Cells. I see you've taken out the part of the article which states that T-45d was later given fusion packs. This was unnecessary and is tantamount to vandalism. That entry had been there a long time- because it's logical and sensible. There's nothing to suggest ever that T-45d run on small energy cells in any game where it is actually featured.--Resplendant Securitron 22:27, January 3, 2011 (UTC)

Hey, Resplendant, what says they were ever given fusion packs? In game, I mean? Nitty Tok. 22:33, January 3, 2011 (UTC)
I'd also like for him to tell us why the pulse gun doesn't work on salvaged T-45d's, if, according to him, they're still powered. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 23:03, January 3, 2011 (UTC)

One NPC mentions that it is akin to carrying a brahmin. So it's more like an old suit of armor rather a powered exoskeleton... 20:06, January 14, 2011 (UTC)

the reason the pulse gun doesnt work on it

is cause the geck doesnt actually label it as power armor wich is why it doesnt not need power armor training and uneffected by the power armor damging pulse gun perhaps a oversight by the devolpers who didnt script the pulse gun to effect both power armor and this verision of it but thx to my modding i was able to reach that conclusion

That's how it works behind the scenes. The in-universe excuse is that it just isn't power armor anymore; just a really fancy suit of metal armor. Nitty Tok. 04:06, January 1, 2011 (UTC)

i dont know bout that it has a power pack and is clearly labeled salavaged "power armor" in game maybe the ncr's power pack is emp proof or something again oversight may also be possible

Like Grizzly said above, the "power pack" is a big air conditioner. It's called salvaged power armor because it used to be power armor.
Though, some bits like the targeting scouter/NVG-lens and the halogen lamp probably are still "powered". Nitty Tok. 04:47, January 1, 2011 (UTC)