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Talk:Nuka-Cola plant

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To the North[edit source]

Heading directly to the north (following the highway) there is a cafe on the left, on the table next to the stove is a US Army Flamethrower recipe book. It's pretty close by, figured I'd mention it.

Loot[edit source]

I removed:

  • Help Me Note - Found on one of a number of skeletons in a closet telling about the draconian punishments enforced by the foreman.

from the list of Loot as it's not really clear that this is Loot. Perhaps we need another category for textual matter like notes that are amusing, but not really Loot? Someone please add it back in if it has some role in negotiating the site. --59.167.39.218 21:20, 16 November 2008 (UTC)

That's me above, forgot to log-in like an idiot... --Trithemius 21:31, 16 November 2008 (UTC)
I think it's noteworthy. Putting it back. Mirar 14:51, 29 November 2008 (UTC)
When I found the door, it was an Average lock, not Hard like the article claims. Can someone corroborate this? Or maybe it scales, that'd be weird. (A Wanderer) 03:55, 29 January 2009 (UTC)
The door was hard for me, playing on normal and not exploring near it until level 18. (The Dude) 18:55 16 July 2009

References[edit source]

The Code to the Safe containing the Clear formula is NCC1864, the registry of the USS Reliant in Star Trek II. Must have been a few trekkies involved in the game writing.


I'm not convinced. Why would they use such an obscure one when they could use NCC1701 & let more ppl in on the joke? Maybe it just stands for NukaCola Code? Uzetaab 07:09, April 6, 2010 (UTC)


"In the "Stage Three" log of the Marketing Terminal, there are hints suggesting that Pepsi's "Pepsi Challenge" was carried out by hired actors rather than normal store patrons."

That terminal entry doesn't mention, hint at, refer to or imply anything about Pepsi using actors in the Pepsi Challenge. I think someone misinterpreted the line explaining how Nuka-Cola was planning to use actors in their "challenge". 97.73.64.150 17:08, April 15, 2010 (UTC)

Wierd Enclave Sighting[edit source]

Just to the NW of the Nuka Cola Plant I saw a pretty wierd thing. There was an officer standing by 3 enclave soldiers all doing pushups, without their helmets on. Anyone else seen this before? Or was it a random thingy?


I encountered this outside of arefu,at the abandoned house,oddly enough,they were friendly,and i returned their friendlyness by saving their asses from the 4 giant radscoprions that wanted to eat them Werewolfhell 17:25, 3 January 2009 (UTC)

I too encountered them outside arefu. I returned their knidness by donation 4 magnum rounds :)-DragonJTSLeave me a message 15:09, 30 April 2009 (UTC)


i recently encountered them in the pitt (In the slave mill) dunno why,but i returned their effort of travel by donating my special autoaxe to there skulls Werewolfhell 15:20, 30 April 2009 (UTC)

Won't Accept ID?[edit source]

The protectron that you can activate in the plant (the one whose terminal is next to Larry's ID code) won't accept Larry's ID. Is there something I have to do in order to have him accept it? I could just as easily kill the thing but I'd rather not. --Clean Up 17:39, 3 January 2009 (UTC)

It wont for me either, I think the note is there for Milo.

Important to note[edit source]

It is important to note that being able to pick the lock (very hard) to the factory floor allows the player to avoid the mostly useless Storage and Mixing Vats area. 206.248.134.86 23:22, 4 March 2009 (UTC)Genghis

Easter Egg[edit source]

This plant is a more fun easteregg then most suspect,

The Quantum Nuka-Cola and the whole Nuka-Cola Co reference aims towards Coca-Cola's reaction to PepsiCo. PepsiCo created a bottled water line called Aquafina and Coca-Cola replyed with Dasani. Fun part is that it contained bromate, a substance thats a bit radio active and causes cancer (thus the glow in Fallout 3).

The bottling plant of Dasani was also in Washington D.C.

Greetings,

Solon
Actually, I think it's more to do with the radioactive quackery that existed in the early 1900s. There are documented cases of people dying from ingesting excessive amounts of liquids they knew to be radioactive that were touted as cure-alls. The blue glow in the Nuka-Cola Plant looks like something called Cherenkov radiation commonly seen in reactors in the real world.
Sodium and potassium bromates are no more radioactive than potassium benzoate - just because a substance is a possible carcinogen doesn't mean it's radioactive. Anyway these things may be tenuously related to things in the real world, but they aren't really "easter eggs." ~Iridia talk | contrib 00:05, January 4, 2010 (UTC)

Reference to Storage and Mixing Vats[edit source]

When I first played this mission, I was confused by the following sentence:

"There are some elevated catwalks at its western edge which are not connected to any other catwalks. You can get up to them with a little effort, but they don't lead anywhere, and there is no loot."

This led me to believe there was no exit from the Storage and Mixing Vats area and go back onto the other rooms. The official game guide was clearer in this aspect, it's easy to oversee the word "western"...

Milo, Shipping Foreman[edit source]

When I approched Milo he came out of the room and started a conversation with me saying "What is it now, ma'am?" then the conversation ended and he ignores me and just replies with that sentance over and over out loud. Anyone else experiance this bug? (X-Box 360) Spellunker 17:26, 2 July 2009 (UTC)

Had the same thing happen by opening the very hard door and circumventing the rest of the plant. I am also on the 360, so I can confirm this happens 100% of the time if you go straight to him (as it happened on three other characters of mine also). Mictlantecuhtli 13:23, September 8, 2010 (UTC)

kill the nukalurks[edit source]

i killed all those rare nukalurks that can be only found in that plant! —Preceding unsigned comment added by Rolle123yo (talkcontribs). Please sign your posts with ~~~~!

Gee! You can do THAT, but you can't even sign your posts with four tildes (~~~~)? Aren't you great. --Sentinel 101 17:46, 2 July 2009 (UTC)

Notes: Quantum Leap[edit source]

Removed reference to the TV show Quantum Leap as well as to the candy bar KitKat. Also, cleaned up and clarified the explanation of the term, "quantum leap." The lone fact that the TV show's name makes use of this common phrase does not constitute a reference. The only possible connection to KitKat's slogan is a vague rhythmical similarity. Not enough to go on.--Gothemasticator 21:38, 10 July 2009 (UTC)

What?! This is like, a 100% reference to QUANTUM LEAP!! 'Not enough to go on'??? Whatever, i'll beat 1,000 caps this is a quantum leap reference!! --DrunkenSushi 16:02, June 26, 2011 (UTC)

Bug? Mini Nukalurk[edit source]

I went through the Nuka-Cola Plant early in the game (one of the first things I did). It was difficult defeating the Nukalurks who were Hunters, even on the Very Easy difficulty, so I just ran through the Offices area to the locked area of the Factory Floor. I came back at level 28 to collect all the Fallout 3 books and went through the area backward from my original path. All the Nukalurks were of course still waiting at the upper door when I reentered the Offices. There were three of them still there.

Long story short, the first two I killed were normal-sized like Mirelurk Hunters, but the third one was only one-third the size of a Mirelurk Hunter! I thought it was pretty funny seeing it being so much shorter than me. Maybe the other two did the nasty while I was gone and had a kid? Very strange. 76.101.142.60 14:44, September 18, 2009 (UTC)

While I doubt anything was doing the nasty, that is an odd occurance. Was it as tough as the other Nukalurks, or was it much easier to kill? Furthermore, was it the same shape as a Mirelurk Hunter? TearsOfBlood 20:10, September 18, 2009 (UTC)
It was the same shape and just as tough as a Mirelurk Hunter. At that point it only takes two or three shots from the Lincoln's Repeater to kill one anyway. 76.101.142.60 22:07, September 19, 2009 (UTC)
Actually, the normal Nukalurks are the same size as regular Mirelurks. The Hunter sized ones are simply leveled to be more difficult. You probably found a lower level one. Nitty 22:12, September 19, 2009 (UTC)

Glitch[edit source]

The glitch where you can open the switch for the door from the other side, is there a page linking to it? StarfishCostume 15:06, February 28, 2010 (UTC)

Blue Liquid[edit source]

The article stated that the blue liquid flooding the Storage and Mixing Vats in the Nuka-Cola Plant was Nuka-Cola Quantum. However, drinking it has the same effect as drinking from a toilet. In particular, it does not provide an AP bonus like Quantum. This is why I put (without logging in - d'oh!) "water polluted with the strontium isotope used in Quantum" instead. This explanation is compatible with booth, the in-game effect and the blue colour.