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"60 Explosives" addition

IP noted: *NOTE* In my experience I found when this happens you are usually suffering from withdrawel lowering your INT causeing science and explosives skills to decrease.

AFAIK, the "Skills" page updates appropriately to indicate modifiers; the number it displays is the net value. If withdrawal or other effects lowered the skill, it would show as less than 60 (with a '(-)' next to the number). Am I right?

I distinctly remember checking the Skills page before and after attempting to disarm the trap; the number displayed was 60. --Oferphuxake 17:31, 23 March 2009 (UTC)

More Centuars then 2

Theres More then two in my expirence... - Bar27262

Thats why it says at least. :)Jetholt (Jetty) 19:54, 17 April 2009 (UTC)

Baby cry?

I think it was this location where I heard a baby cry behind a locked door. I didn't have enough skill to open the lock, but I can't see any reference to this as a quest or event. Anyone notice the same thing? --68.182.129.236 02:52, 27 April 2009 (UTC)

Hehehe... Spooky eh? BrenMan 94 02:26, 18 May 2009 (UTC)
It was probably a rigged baby carriage--TheREALBloodscar 02:28, 18 May 2009 (UTC)
I had that at Hubris comics too... creepy stuff indeed. Something probably triggered the trap. - Redmess 22:32, November 6, 2009 (UTC)

Mr. Handy

The article mentions a Mr. Handy that will attack the enemies in the building if activated. However, if you activate him AFTER killing all of the enemies, he will simply wander the hallways and enter the rooms. I think his original function was to check up on patients, but I could be wrong.

79.175.110.85 17:46, December 22, 2009 (UTC)

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