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Talk:Pek

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Reward

please also add that it there is a possible 100 caps reward. —Preceding unsigned comment was added by 213.208.253.34 (talkcontribs). Please sign your posts with ~~~~! 15:59, December 2, 2008 (UTC)


Already added in its rightful location, The Lost Initiate page. However, the exact amount was not (which doesn't matter much). --70.238.111.101 19:35, 3 January 2009 (UTC)Takkun

Weapon bug

Pek's weapon(10mmm pistol) was initially unequipable after it was fixed then looted, it needed to be dropped then picked up again before it would work. Should be confirmed then added to bugs. Probably event triggered by the speech interaction.69.204.11.122 16:17, 31 July 2009 (UTC)

Initiate Pek

some bug led to this guy being located (well after i rescued him previously) in the sewers not too far from the red racer building. he was surrounded by ghouls although they weren't attacking him,

one of the glowing ones was for a brief amount of time immune to damage as well, after i killed all the ghouls he says 'i am forever in your debt' crouched about 20 times and then walked away. (PS3 Version) —Preceding unsigned comment was added by 86.150.244.43 (talkcontribs). Please sign your posts with ~~~~! 18:53, September 7, 2009 (UTC)


What is the point of this quest if it doens't even come up as time sensitive and the brotherhood dont hint at it? I just found them all dead, find out theres a quest and got jipped by the game for something to do. Pointless. —Preceding unsigned comment was added by 92.236.29.212 (talkcontribs). Please sign your posts with ~~~~! 20:18, December 10, 2009 (UTC)

Mothership Zeta involvement?

Can someone plz tell me if pek is canonically involved in Mother Ship Zeta and if so list all his character interactions? 98.212.102.201 23:17, August 12, 2011 (UTC)

Bug with "permanent companion"

Originally noted on the article. Until this is verified and reworded, it's better placed here.

To make Iniitiate Pek a permanent companion, after you saved him there is a bug where Pek, Hoss, and the unnamed Paladin following you anywhere just to go back to falls church. Let them do that for a while until they Pek respawn inside the office. When Pek respawned, you must get Paladin Hoss and the Unnamed Paladin killed without make Initiate Pek hostile (leave them battle a group of super mutants nearby falls church will work, they outnumbered). When they both got killed Pek will follow you indefinitely. [After Pek respawn: Pek follow Hoss, if Hoss died Pek will follow the Unnamed Paladin, if the Paladin died, Pek will follow you anywhere permanently].


UserCCCSig.png -- You like to talk to me? -- cCCcontributions -- 11:05, 24 March 2016 (UTC)