This talk page is only for discussing improvements to the page "Radiation".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
What would happen to kids who are too highly irradiated?--Pratstercs 16:04, 13 August 2009 (UTC)
- I'm guessing the same, but they might be more sensitive due to their smaller size and less developed organs.Marshmallow2166 21:11, December 31, 2009 (UTC)
- "and physical frailty makes the life of a ghoul difficult at best"
Is there any evidence in the games that suggests that Ghouls are more frail than humans? It seems that they're equal in strength and durability, if not more so.
Feral Ghoul Reavers are among the strongest enemies in the Wastes. Kahlzun 22:07, March 23, 2010 (UTC)
- Ghouls are falling apart at the seams. Ghouls have a cap on ST and EN in Fallout Tactics, and ghouls like Harold in FOBOS and Patchwork in F3 are always losing pieces. Nitty Tok. 03:16, June 6, 2010 (UTC)
Tactics is non-canon Nitty, and please seperate your statements from others'. Otherwise, shit gets harder to read. TJbrena 20:07, December 17, 2010 (UTC)
- The reason I came on to this talk page is the "single generation of ghouls" so-oft mentioned. If prolonged exposure to radiation is what causes ghoulification, then the "single generation" must be added to constantly. Therefore, the "single generation" must remain, but only in the sense of parenthood. This means that all ghouls are in the
"F1" (first filial) generation, with their former human selves and the radiation forming the "P1" (parent) generation. So logically, only in the sense of sexual reproduction does the generation term avoid obsoletion among ghouls. TJbrena 20:07, December 17, 2010 (UTC)
New vegas weird radiation
In parts of New Vegas I'd be out in the wasteland then all of a sudden the rad warning appears and I'd be taking around 15-20 radiation poisoning. The funny thing is that when I turn around and walk away in the very direction I came from it still acts as though I'm being radiated even though that spot was rad free just a moment earlier. Sometime going back in the same direction will even increase the rads. I went as high as 28 rads in a area just seconds before I was walking through with no rads.
I was playing the original Fallout, and I went to the Glow. Before I went in I took 2 Rad-Xs, and after I turned the main power on, I took two more. My rad resistance never went below 100%. But after I got out, (still with 100%), I used the geiger counter and now my rad level is 2070... I can't do anything without dying, do I have to start a new game? 188.8.131.52 02:08, December 12, 2010 (UTC)
- Sorry for the late reply, but this is something a lot of people (myself included) have undoubtedly encountered and the article doesn't mention it at all: Radiation poisoning in the original Fallout isn't instantenous. That's why, when you soak up radiation in the Glow, you only die after some time passes. If you have enough radaway to get your rad level below 1000, and some drugs to pump your stats and health up so that they don't drop to zero when the radiation sickness kicks in, you can still survive... just with one hell of a hangover. SnuffledInnocense! 22:25, August 22, 2011 (UTC)
Removing radiation in Fallout New Vegas
There isn't much information in the article about removing radiation in FNV. Is there something like a My First Infirmary in FNV to let you remove radiation for free? 184.108.40.206 00:04, January 25, 2011 (UTC)
- As far as I know, the My First Infirmary doesn't exist in FNV, so the only means of removing radiation are through Rad-Away or a doctor. Sangheili1024 05:11, March 3, 2011 (UTC)
It is stated in the article that beings such as mantises for example, was developed due to radiation. As I've gathered, from many other articles on The Vault, that it was FEV leaks in combination with radiation that caused most (if not all) of the newly developed species. If that is so, the article shouldn't contain misleading information, and if not, many other articles should be corrected. Does anyone have a definitive answer, as I don't want to change the articel without having this confirmed Scarface11235 18:27, April 25, 2011 (UTC)
And a third of it is little or no direct relation to Fallout game mechanics, which is what I (most people?) are here for... Is it worth heavily trimming the article or forking it for different Fallout games etc? 220.127.116.11 17:42, May 15, 2011 (UTC)
Moved from "Immune to Radiation" page
I created this page even though I was aware that a previous page have been deleted. But it is in the "Wanted Pages" list, and already there is six links for it.
So think it through before automatically deleting it again. --Kilroy1975 18:13, July 23, 2011 (UTC)
- It was deleted and I revived it, because of your discussion you had for this page via talk-pages. But it needs alot more info and proper formatting to stay up.
I agree it is a work in progress, and I will do that over the next few days. I still don't agree, that just user on another page have misused a symbol that it speaks for deletion. It speaks for changing their symbol. There is more to be written into the page as well, and there are things in there already which will make the joint page become longer and messy when exceptions have to be explained. But yes I will keep working on this and if the community chooses deletion then I accept that,and yes, I realise one of your duties as an admin is to keep it clean. However authority and duty can be performed in many ways. It can be done in a way where you ask the purpose of the page and if it will be improved, before you jump to redirection/deletion. Give people a few days to correct what you see as issues. Give the writers time to finish their project. I only published now because I have to et up very soon. Then I can continue and others can chip in if they want to. --Kilroy1975 18:58, July 23, 2011 (UTC)
- I'm gonna have to agree with GA here. I've redirected the page to Radiation and this talk page will follow suit soon. --Kris 19:07, July 23, 2011 (UTC)
- @ Kilroy - I did ask and your explanation wasn't satisfactory. The fact is that this page has already been deleted once for good reason, just because it is red linked does not mean that the page needs to be created. The reasoning behind the distinct use of the symbol has been corrected, as I stated just because it was implement incorrectly by another user on another page, should we continue this error? No we correct the mistake, which I have done and this page no represents a orphaned page because nothing links to it. 19:08, July 23, 2011 (UTC)
(End of portion moved from "Immune to radiation") --Kris 19:09, July 23, 2011 (UTC)
I realise the discussion is closed. But I have to say that I don't understand the way you work. I asked for some time to build up a decent page, with all the differences that are not in the existing page. I do not know how it can be moved to a user decision for then only five minutes after again can be a admin decision. And I cannot understand how it can be so troublesome for you to have me spend a few days and see if the final product would be worthy of the wiki. How could it have hurt the wiki to wait? what is the rush? The initial error under Swampfolk corrected or not I still think there is a lot of valuable information to be gained from such a site on immunity, which is why I do not understand why a page under construction is being killed. Nevertheless I accept defeat :) and will stick with minor edits from here on. Peace to you all and thanks for an interesting and telling debate. --Kilroy1975 19:26, July 23, 2011 (UTC)
- What you asked me, is whether it would be acceptable to change the links to point to radiation, to which I said it would be fine by me. I feel I have acted consistently within that statement. --Kris 22:37, July 23, 2011 (UTC)
never expected such detail in this game
The ammount of detail you guys put into radiation is amazing for the fallout game, the mathmetical detail, the altitude, the details of the fallout, its all astoundingly informative and precise... it amazes me greatly, holy hell I didnt think there'd be such vast descriptions on this wiki. - FurryletsplayersXtre on youtube
is there any way I can help and contirbute? someone tell me how I can help out, I really want to learn more about the game from this wiki, and wanting to learn more and help you out more, help moderators of the wki, etc. all started from kilplix getting owned by the talon inc infantry... I want to help you out in any ways possible even when I do not own the game myself, so if anyone can tell me what needs done leave commentsbelow this post, and contact me on youtube if you ever need a non charector-limit description, any cleanup for the radiation article? new trivia? I'd be happy to oblige - furryletsplayersXtre on youtube go to www.youtube.com/users/furryletsplayersXtre to contact me as I probably wont read updates here.
Fallout 4 and radiation levels
I just put in a statement about the maximum number of rads you can take. Here's how I got that number:
In Fallout 4, the player character has an actor value called "Rads". The higher this number, the more radiation damage you've taken, and the lower your maximum health, as we all know. I started with about 127 rads (which took a little over a tenth of my maximum HP), and ran the console command player.modav rads 800. This took a further 80% of my maximum HP. (Oh, and of course, player.modav rads 1000 kills you) 18.104.22.168 00:28, 3 December 2015 (UTC)