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Bug?[]

There appears to be a bug with this gun that prevents you from cueuing up more than 2 shots in VATS, even if you have sufficient Action Points and ammo to do so.

Not sure. In god mode (tgm) I can queue up many many many shots (infinite action points and ammo) without problem... Mirar 21:39, 27 November 2008 (UTC)

Might be because reloading is automatically tagged onto the last shot you fire (3rd for the Reservist Rifle), and it takes some AP, which you might not have in addition to the AP for the last shot. Check your numbers! Kobura Cape 15:30, 30 November 2008 (UTC)

I don't see how you can get enough AP to fire three shots, reload and fire a fourth without some sort of cheating - I don't get enough with 10 AG and Action Boy perk... what did I miss? Anyway, adding both action boy and action girl, I get enough to fire three shots, reload and fire a forth outside god mode, so there is no glitch. Removing. Mirar 20:13, 3 December 2008 (UTC)

As for how to get the last 25 outside of cheating, did you have the Hockey Mask that gives 25 AP? That would fix having to go on a gender bender to make it happen. 216.138.16.67 12:37, 19 December 2008 (UTC)

You could also use a nuka-cola quantom and ultra jet get 5 shots,mabey 6 would have to verify 6 shots.

Is this the best sniper rifle in the game or is the victory rifle?

Depends, one does more damage, one knocks stuff down... --AshRandom 23:01, 24 December 2008 (UTC)

It has 50% extra hit points over the normal sniper rifle.

Since when? --AshRandom 23:01, 24 December 2008 (UTC)

Crit chance[]

Earlier versions of this article stated that the Reservist's Rifle had a higher crit chance than the regular sniper rifle, but that information seems to have been removed. If it doesn't have a higher crit chance, then there's absolutely no benefit to using this over the regular sniper rifle except for durability, and I wouldn't sacrifice a 66% larger clip size magazine capacity just for a rifle with slightly higher durability and 6 less AP per shot. 24.186.43.182 23:11, 4 January 2009 (UTC)

There's plenty of good reason to use it, consider this: The max any character build will produce is a base AP of 140. With that you can rack up 4 VATS shots with the Reservists rifle. Can't do that with a regular sniper rifle. --AshRandom 00:30, 5 January 2009 (UTC)

The regular sniper rifle takes 38 AP to fire, so you can only queue up 3 shots (with max 140 AP). The Reservist's Rifle takes 32 AP, so in theory you could queue up 4. But does that actually work in practice? Would a "reload" action automatically get tacked on to the last shot since it's using up the clip magazine? Would that cost too many action points to fire a fourth shot?Redsteven 22:38, 5 January 2009 (UTC)

Yes it works in practice, other than the Blackhawk, the Reservist is the only other small gun I use. A reload during VATS costs a tiny amount of AP (its 2 lines on the meter), how much AP that is exactly, I'm not sure, if my base is 140 and there are always 100 lines, its... 2% of 140? 2-3 AP? I'm not sure, but very very little AP is required for a reload, and when reloading in VATS your character reloads rapidly, much faster than in real-time. (Xbox360). --AshRandom 22:53, 5 January 2009 (UTC)

To test it, you could open up the pip boy and note your total number of action points (I think you said it was 140). Then fire off a single shot in FPS mode (waste it, shoot it at an enemy or friend, doesn't matter). Then fire off a single shot in VATS (to confirm it takes 32 AP per shot). Then wait for your AP to recharge (all the way back up to 140), fire off your last shot in VATS, and then mash the pip boy button in an attempt to bring it up as soon as you leave VATS. Ideally, you should be able to get a look at how many AP were used up for the last shot + reload (assuming you can get the pip boy up before any AP's regenerate). Redsteven 17:24, 6 January 2009 (UTC)

Reloading in VATS takes 10 AP (Xbox360) for this weapon at least. Did something similar to what Redsteven said. I had 104 AP at time of test. Fired one shot in VATS and mashed Pipboy. Regenerated 1 AP no matter how fast it is brought up because of game time it takes to bring it up. I had 73 AP so it does use 32 AP for one shot. Let AP fully regenerate and fired one shot in FPS. Magazine now had one round in it. Went into VATS and targeted follower and hit RT twice to queue 2 shots. Shoot - Reload - Shoot. Would not allow third shot. Mashed Pipboy after and had 31 AP. 30 left +1 regenerated. 104(total) - 30(left) = 74(gross used). 32(shot) x 2 = 64(net used). 74 - 64 = 10(reload). My HUD only showed 1 tick being used in VATS as well for a reload but I have 36 total ticks, not 100. Should mean reload only uses approx. 3.6 AP but 3.6 =/= 10 obviously so must be a bug or oversight. Hope this is clear enough. --Frostulfr 09:28, 17 February 2009 (UTC)

My guess is that the bar is an inaccurate measurement tool, seeing as the increments are constant regardless of the player's max AP. 68.192.9.90 23:42, October 12, 2009 (UTC)

DPS[]

Wait, so since all sniper rifles in-game have a damage value of 40, does this mean this gun has a higher rate of fire than Victory Rifle and the regular Sniper rifle? Since it shows the highest DPS... MaseFace 05:12, 8 February 2009 (UTC)

  • Yes it does mean that but it has a smaller magazine capacity.

Drifter's Laser Rifle?[]

In my Fallout 3 version (US, 1.4) Drifter is equipped with Drifter's Laser Rifle, which has the same base id as Reservist's Rifle in this article. Has there been a change of a weapon?

DLR is a Laser Rifle, Drifer's got some MF Cell's as an ammo and it works just like a Laser Rifle.

Anyone knows what's the trick?

Take it away, Colonel. "YOU LIE!". Nitty 11:41, September 14, 2009 (UTC)
I beg your pardon? Sorry, but I didn't understand your reply at all. 89.78.51.161 13:03, September 14, 2009 (UTC)
Autumn says "YOU LIE!" in that southern accent of his so nicely. And you're lying. Nitty 13:17, September 14, 2009 (UTC)

Are you using a mod? This weapon does definitely not exist in the unmodified game. -- Porter21 (talk) 13:20, September 14, 2009 (UTC)

I'm not lying, that's one thing. I'm using a mod - that's another thing. Thank you Porter21 for your constructive input, and.... just let me not comment Nitpicker's offensive babling. Again - thanks, I'm going to check which MOD does it, as it is a change I do not like actually.89.78.51.161 13:30, September 14, 2009 (UTC)
Well, you could have said you were using a mod first. Nitty 13:33, September 14, 2009 (UTC)
Well, I didn't think of it at first, as this is the only case I've noticed such change and I still have no idea which mod is reponsible for this. Anyway, case closed. 89.78.51.161 13:56, September 14, 2009 (UTC)

Most likely added by Wanderers edition cuz i got it too. - Lazy bum without account

Confirmed. This was added by FWE (Fallout Wanderer's Editon) and/or T3T Weapon Tweaks. - A more different lazy bum without an account

Can flying gore kill?[]

I was on a megaton massacer with my trusty reservist's rifle when from a high balcony I saw two megaton settlers crouched next to each other near the brass lantern. I shot the one on the right with a criticle hit and since I had the bloody mess perk she exploded as usual but the one on the right was struck by several pieces of her and also died, but in one piece. I decided to put this in this talk page becouse there was no deadly flying gore page.--Radraider 23:05, September 20, 2009 (UTC)

I dont think flying gore can kill mate did you have any companians with you at the time or perhaps The gore from the explosion of the body was travaleing at a speed that the game made the gore hit the other charchter and kill He/she like one of those brahmin and car motor traps. The nine 06:38, November 26, 2009.

Tips[]

  • The Reservist's Rifle is an ideal choice weapon for a follower, as the small magazine capacity and consequent need to reload the rifle every three shots reduces the number of rounds wasted after an enemy is killed.
  • The Reservist's Rifle could also be an ideal weapon for stealth-oriented sniper characters, due to the aforementioned potential 100% critical rate.
  • Multiple copies of the weapon can be obtained by shooting it out of The Drifter's hands, thereby making him drop it to the floor with zero condition. He will switch to his fists and pose no threat. Take your prize and simply get out of range and wait three days. The Drifter will have a new Reservist's Rifle in his hands, able to be obtained in exactly the same way as the first. Rinse and repeat as many times as desired.
  • The above can be repeated many times, but NOT an unlimited number of times, occasionally (or frequently) while aiming for the weapon you will inevitably hit the drifter, and as there is no way to heal him, if you do this constantly he will eventually die and not spawn the rifle anymore, unless you save/load.--Kingclyde 04:04, October 11, 2009 (UTC)

This also works with other unique weapons that you get off drops such as Stabhappy and occams razor.

Could you possibly pick-pocket some stimpacks onto the drifer and make him use them.

Victory Rifle Vs Reservists rifle[]

i know the Victory Rifle can knockdown on crit hit but the reservist's rifle can fire faster and uses less AP,overall what is better,i play fallout 3,but i dont use sniper rifles that much except for the gauss rifle,i may just give it to a follower

It entirely depends on your playstyle. Reservist's is good for VATS, Victory is good for noscopes, and the regular one is best for using the scope. Truly balanced shiz, right here. Nitty Tok. 19:43, August 10, 2010 (UTC)
In my opinion both are solid weapons, only the Victory Rifle does more dps (even if you include criticals) due to the larger clip size, and can knockdown targets making it a excellent weapon to use on bulky single targets. I do, however, prefer the Reservists Rifle as it does more burst damage due to the higher rate of fire and critical chance, which is what i use sniper rifles for. David 11:07 6/22/2013
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