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Does anyone know what the "Stress test" option does on the mainframe?
The stress test option causes the robots AND turrets in the building to attack each other. This usually results in one "last man standing" per room, with 1 or a few destroyed Protectrons lying around. I thought it was pretty fun to run straight to the control room, turn off the anti-human mode, turn on pest removal, then walk around and watch radroaches get vaporized. You can then set it to stress test and watch the same thing with the bots. One word of warning -- one (but not all) of the turrets turned hostile to me on stress test for reasons I don't understand.
I am not completely sure there even is three jumpsuits in here. Someone please make sure to check that there is three and that it is not an error.
There are in fact 3 jumpsuits. Just checked the GECK. Surprisingly they're all in the same cell (RobcoFactory01). 22.214.171.124 15:59, October 26, 2010 (UTC)
There are actually five Stealth Boys in the facility. But I just found the fifth one by coincidence. So I can't tell you where it is. Maybe someone could look after it and write it down.
Did anyone else find an over sized mole rat in this facility?
- Nope. --XterrorX 17:31, 2 July 2009 (UTC)
I found it as well. It was in the Offices and Cafeteria section and was alive.FwBd 14:40, 29 July 2009 (UTC)
Garage doors fixed?
I noticed that the article mentions searchable Garage doors, although the are empty. I didn't notice it my first time through, but I decided to check it out on my second character, and wasn't able to open them, has it been fixed?
- --Master Glink 04:57, 25 July 2009 (UTC)
Pre-war books and Stealth Boys
These items are noted as notable loot on various pages (example: Bethesda_Underworks, Museum_of_Technology, Paradise_Falls). I noticed they were missing on this page and added them. Additionally, people actually made requests for a list twice (Jumpsuits and Stealth Boys above).
Personally I often check the wiki before going to a location to see what notable items can be gained there. I find Pre-War books significant, as they are a quest item and Stealth Boys are not only high value, but high utility and difficult to find. Both are also high-value. Certain pages even list Cherry Bombs or pistols as loot.
Why have my edits to add these items to the list of notable loot been removed?
PS: I am unable to place a talk on your talk page. I'll check back in a while, if nobody can give a reason why my edits were removed I'll replace them and add a reference to this post.
- I agree, prewar books and stealth boys are definitely considered notable loot and should be listed in the article. These items are somewhat rare and should not be missed. Nuka-Cola Quantums would also be considered notable loot. I would not however consider pistols or cherry bombs to be notable loot.--Ofb09 15:31, October 3, 2009 (UTC)
Typewriters appearing as turrets
I want to remove the "bug" of a typewriter registering as a sentry gun turret. There's no "edit" button on the page.
The editor was probably standing directly under (or otherwise really close to) a sentry gun that hadn't been enabled via the mainframe yet, causing the game to display the gun's name on the screen as friendly/interactive.
Stop writing stupid things. -Anonymous
Ok, so I am an xbox gamer. today while i was checking on my protectron buddies, i went to the mainframe room to see what exactly stress testing did. thinking it might kill the robots, i saved befor i initiated it. after i started stress testing, i reloaded the save. when i did, i heard alot of clattering. looking around in the outside halls, i saw'll that when i left a room, protectrons IN THAT ROOM would fall apart and go into ragdoll. when i went back in they would join back together and get back up. Note: this only happened with the live ones. anyone have this problem? NukaBot 20:07, October 4, 2010 (UTC)
It's an artifact of how Fallout 3 doesn't clear all game data before loading a save. --Kris 20:09, October 4, 2010 (UTC)