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Talk:Silus Treatment

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Killed all NCR

I have no idea what to do, I killed all of the NCR in Camp McCarren because I had a 'Merciful Thug' rep with them and I wanted to get the Legion fame (assuming you get some) by helping Silus out, I was up to the point where you have to get him the Silenced .22 Pistol and I just left the quest and decided I wanted to do the Legion quests and I'm now liked by them. Silus is just playing dead on the floor but no-one can come in because I killed everyone, can this be remedied some how? (I play on PS3 so I can't use the console)Vulpes Furtiva 23:52, June 4, 2011 (UTC)

If their all dead, no. - RASIC Talk Poll 23:56, June 4, 2011 (UTC)
Ah, that royally sucks :( Vulpes Furtiva 23:58, June 4, 2011 (UTC)

[?] Speech checks

I just thought I'd note that, if anyone's trying to work out the exact speech level required to get past those weird speech checks, it notes on the page that "a Speech skill of 90 will suffice" but I succeeded in what seems to be the two real ones with a speech skill of 50, so it's definitely under that. Take 1ne 00:41, November 21, 2010 (UTC)

Explosive Smuggling

If you're trying to get an explosive into the room to get Silus' armour, it's also possible to shove one of your companions right up against the outside of the window and access them from inside the room to take the explosive from them (essentially the reverse of how you get the armour out after killing Silus). You need to turn at an angle to reach them, and I was only able to get a humanoid companion into a good position, but it should also be possible with one of the nonhumanoid ones.

She wont allow me to help her out, I have a bad rep... is that the reason?

Silus Treatment Exploit from Main Article

Exploit: Getting all NCR Rewards

If you decide to go with the NCR route, Killing Silus to get the +1 with Boone and to get the Legion Centurion Armor will not allow you to get the payment reward from Boyd, and may cause problems getting to the next step in I Put a Spell on You, if you haven't already completed that quest. However, if you have a stealth boy and an explosive, you can get the +1 to Boone, the Legion Centurion armor that Silus wears, AND get the cash reward from Boyd.

[b]If you have a high enough Sneak skill (50), you can bypass the following steps regarding getting an explosive into the room.[/b]

First, make sure you have at least one follower with you, and then place an explosive (A regular stick of dynamite will work, C4 works amazingly well if you have it) in the follower's inventory. (Boone is recommended, since this exploit primarily exists to get the +1 with him in addition to the other rewards.)

Next, instruct Boone to stay close to you, and enter the interrogation chamber. (SAVE BEFORE YOU DO THIS.)

Move to the far side of the wall, as far away from the door as you possibly can. Boone will enter the room. Make sure you haven't spoken to Silus yet.

Remove the dynamite from Boone's inventory and drop it on the floor (with C4 just reverse pickpocket into Silus inventory). By leaving the stick of dynamite on the floor, instead of keeping it in your inventory, you will able to use the dynamite inside the chamber. This normally isn't possible since your weapons are stripped from you when you enter.

Once the dynamite is on the floor, leave it there, and then leave the room. As long as you haven't spoken to Silus yet, the door should be unlocked. Make sure Boone leaves the room with you. You have to get Boone out of the room before the door locks itself, or Boone will be stuck inside. Relocate Boone to a safe distance away from the chamber so that he won't engage Silus if he becomes hostile. If you have any other followers with you, do the same for them.

Re-enter the room. To recap, you should have:

  • A piece of dynamite on the floor
  • A stealth boy in your inventory
  • Your followers at a safe distance away from the chamber
  • Not yet spoken to Silus

If you have completed all of these checkpoints, make a new save file.

Now you can proceed to interrogate Silus. The standard "beating" approach is the most effective for this.

After the first time Boyd comes in to talk, she will harass Silus, and then walk out again. Follow her back out, and manually position her (via pushing) so that she's close door. The idea here is that she's immediately within reach to engage in dialogue, a split-second before the live grenade/dynamite explodes in Silus' pants. Place her a couple of steps in front of the door, near the vending machine.

If Boyd moves away from her specified location during this part, leave the chamber and push her back. It is critical that she remains there. (In fact, it might be pointless to bother positioning her until after she makes her interruption and leaves, so you only have to do it once.) Next, walk up to Silus and continue beating him. Don't talk to him, just beat him. Talking to him before beating him at this point will cause Boyd to move AGAIN. (she magically teleports elsewhere.) Continue beating on Silus until he divulges his information about Caesar and the spy. The door should now be unlocked, allowing you to exit. However, DO NOT DO SO.

Look through the window and make sure that Boyd is in the correct spot. If she is not, revert to a prior save. If she is, push Silus until he is literally bumping up against the window. Grab the dynamite that has been laying on the floor this whole time, enter sneak mode, and make one last save file. Reverse-pickpocket the dynamite into Silus' pocket, and immediately run out of the room and talk to Boyd, BEFORE THE DYNAMITE DETONATES. (You will only have about a second or two to do this, you have to be quick.) She will give you the cash reward for completing the quest. End your conversation with Boyd, and the dynamite will now explode, killing Silus. If you positioned Silus correctly, you should be able to loot his corpse THROUGH THE WINDOW, even though you are outside. (You may have to abuse the third-person camera view to do this.)

NOTE: You can also just reverse pickpocket C-4 onto the spy and after you got the information detonate it with the detonator. The quest is complete and you get the history point, you can also go for the centurion armor as well most likely. You can bring the C-4 and detonator in with you if you have high enough sneak(confirmed), which means on your initial entry you can reverse pickpocket it and then do the quest as usual.

At this point you should have:

  • The cash reward.
  • The next step in the I Put a Spell on You quest. (That is, if you haven't already completed that quest. I personally completed it BEFORE I did the interrogation, so this needs confirmation.)
  • The Centurion armor.
  • +1 to Boone's history points.
  • A boost to your NCR fame
  • A small amount of Negative Karma for Reverse-Pickpocketing the dynamite onto Silus

Killing Silus normally only gives the +1 to Boone and the Centurion Armor, and at the same time, gives you a PENALTY to your NCR Fame, as well as denying you the cash bonus. If you get the information from Silus before you kill him, you may or may not get the NCR Fame penalty and the next step for I Put a Spell on You. If you kill Silus after getting the information, Boyd's dialogue options concerning Silus disappear completely, meaning you likely won't get the next step in the quest, if Boyd is the one who gives it to you. (This needs confirmation.) --Kingclyde 04:40, January 10, 2011 (UTC)

Kill Silus without access to the room?

Is it possible to use the "third person glitch" to drop a C-4 into Silus' cell? --Darth Dan 012 00:43, February 23, 2011 (UTC)

EDIT: You can drop a C-4 into the room, but it isn't possible to detonate it. --Darth Dan 012 19:20, February 23, 2011 (UTC)


Rex somehow got into the room with me, and attacked him while I was in V.A.T.S. It froze my game unfortunately 05:47, June 3, 2011 (UTC)

I hope I got history points for this?

I did the quest using the intelligence checks, and then completed the quest peacefully. however, afterwords when the quest was completed, I realized I could prob go back in and kill him. So I did... (no karma or rep loss for doing it either) would I have gotten the history points with boone that way? 09:50, June 27, 2011 (UTC)

Yes you get history points to that.

Caesar's response.

Caesar's exact lines are "I understand you freed Silus before he could talk. I approve." that right there confirms my note change entirely. Mictlantecuhtli 04:25, July 22, 2011 (UTC)

How do you kill Silus after you're done with the interoggation?

I did it the peacful way the first around and now I need that extra point for Boone. I went to his cell and it said the door that would get me in his cell needed key. Where is this key? I tried pickpocketing Boyd but its not on her either. Please Help

MethodFan96 23:49, October 21, 2011 (UTC)